Difference between revisions of "List of Terms"
m (stuff) |
(moar) |
||
Line 8: | Line 8: | ||
'''9/14''' - September 14, 2006 (the Wii System Menu was initially demonstrated on this date) | '''9/14''' - September 14, 2006 (the Wii System Menu was initially demonstrated on this date) | ||
− | |||
− | |||
− | |||
− | |||
'''[[Acer Cloud Technology]]''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development | '''[[Acer Cloud Technology]]''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development | ||
Line 24: | Line 20: | ||
'''[[Arzest]]''' - Company involved with Nintendo game development | '''[[Arzest]]''' - Company involved with Nintendo game development | ||
+ | |||
+ | '''ASH''' - Nintendo file format | ||
+ | |||
+ | '''[[ATI|ATi]]''' - Company involved with GameCube and Wii system development | ||
'''[[Bannerbomb]]''' - Wii homebrew exploit | '''[[Bannerbomb]]''' - Wii homebrew exploit | ||
Line 74: | Line 74: | ||
'''[[DiskCheck]]''' - Program used to check Wii disc images | '''[[DiskCheck]]''' - Program used to check Wii disc images | ||
+ | |||
+ | '''DOL''' - Wii/GameCube app format | ||
+ | |||
+ | '''Dolphin''' - GameCube codename | ||
'''[[Dolphin Development Hardware]]''' - GameCube development unit with internal hard drive | '''[[Dolphin Development Hardware]]''' - GameCube development unit with internal hard drive | ||
Line 135: | Line 139: | ||
'''[[Iris]]''' - Cancelled game console planned to succeed the Game Boy Advance | '''[[Iris]]''' - Cancelled game console planned to succeed the Game Boy Advance | ||
− | '''John Princen''' - | + | '''John Princen''' - An employee at BroadOn |
− | '''[[JSys]]''' (also '''JSYSTEM''') - Nintendo game development framework, used during GameCube/Wii era | + | '''[[JSys]]''' (also '''JSYSTEM''') - Nintendo game development framework, used during GameCube/Wii era before NintendoWare existed |
'''[[KPAD]]''' - Wii Remote high-level library | '''[[KPAD]]''' - Wii Remote high-level library | ||
Line 151: | Line 155: | ||
'''[[Logitech Cordless Keyboard for Wii]]''' - Wireless keyboard made specifically for the Wii | '''[[Logitech Cordless Keyboard for Wii]]''' - Wireless keyboard made specifically for the Wii | ||
− | '''[[Lotcheck]]''' - Nintendo's software compliance testing process | + | '''[[Lotcheck]]''' - Nintendo's software compliance testing process, also used to refer to a folder full of master ROMs for a specific Nintendo console |
+ | |||
+ | '''main.dol''' - The executable code of a Wii/GameCube game, found in it's filesystem | ||
+ | |||
+ | '''[[Maintenance Mode]]''' - Recovery mode on Nintendo consoles | ||
'''[[MEM2]]''' - External main memory on Wii/Wii U | '''[[MEM2]]''' - External main memory on Wii/Wii U | ||
− | ''' | + | '''MIOS''' - Mini IOS, the IOS that runs on a Wii when it's in GameCube mode |
'''[[Mii Support Disc]]''' - Disc used to fix invalid Mii data | '''[[Mii Support Disc]]''' - Disc used to fix invalid Mii data | ||
Line 164: | Line 172: | ||
'''[[Movie-Ch Install Disc]]''' - Disc used to install the Wii + Internet Channel | '''[[Movie-Ch Install Disc]]''' - Disc used to install the Wii + Internet Channel | ||
+ | |||
+ | '''NAND''' - A type of chip that stores data | ||
+ | |||
+ | '''[[NandFiler]]''' - Application used to manage DSi NAND contents | ||
'''[[NDEV]]''' - Wii main development unit | '''[[NDEV]]''' - Wii main development unit | ||
Line 169: | Line 181: | ||
'''[[IQue NetCard|NetCard]]''' - Cancelled iQue GBA/DS peripheral for the Chinese market | '''[[IQue NetCard|NetCard]]''' - Cancelled iQue GBA/DS peripheral for the Chinese market | ||
− | + | '''[[NintendoWare]]''' - Nintendo game development middleware, included with the Wii software development kit, replacing JSYSTEM | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | '''[[NintendoWare]]''' - Nintendo game development middleware, included with the Wii software development kit | ||
'''Nintendo DSi Classroom''' (also '''Nintendo DS Classroom''', '''v1.4J_kst''') - Software suite used to repurpose DS/DSi consoles for use in Japanese schools | '''Nintendo DSi Classroom''' (also '''Nintendo DS Classroom''', '''v1.4J_kst''') - Software suite used to repurpose DS/DSi consoles for use in Japanese schools | ||
Line 186: | Line 188: | ||
'''[[Nintendo EPD]]''' - Nintendo's current main game development division | '''[[Nintendo EPD]]''' - Nintendo's current main game development division | ||
+ | |||
+ | '''[[Nintendo European Research and Development]]''' (also '''NERD''') - Nintendo software development group based in France | ||
'''[[Nintendo PTD]]''' - Nintendo's current main system development division | '''[[Nintendo PTD]]''' - Nintendo's current main system development division | ||
Line 192: | Line 196: | ||
'''[[Nmenu]]''' - Program used to install titles on Wii | '''[[Nmenu]]''' - Program used to install titles on Wii | ||
+ | |||
+ | '''[[NNGC]]''' - Wii codename | ||
+ | |||
+ | '''[[NR Reader]]''' - GameCube main test unit | ||
+ | |||
+ | '''[[NWC24Editor]]''' - Application used to manage WiiConnect24 data | ||
'''[[OSGetConsoleType]]''' - Function used to get hardware type/revision on GameCube/Wii/Wii U | '''[[OSGetConsoleType]]''' - Function used to get hardware type/revision on GameCube/Wii/Wii U | ||
'''[[PAD]]''' - GameCube Controller library | '''[[PAD]]''' - GameCube Controller library | ||
+ | |||
+ | '''[[Photo Dojo DX]]''' - 3DS tech demo based on the DSiWare game "Photo Dojo" | ||
'''[[PPCHalt]]''' - Function used to stop program execution on GameCube/Wii/Wii U | '''[[PPCHalt]]''' - Function used to stop program execution on GameCube/Wii/Wii U | ||
− | |||
− | |||
'''[[Pre-Production Boards]]''' - Wii prototype boards | '''[[Pre-Production Boards]]''' - Wii prototype boards | ||
Line 208: | Line 218: | ||
'''[[publishwad]]''' - Python script used to create WAD files | '''[[publishwad]]''' - Python script used to create WAD files | ||
+ | |||
+ | '''Revolution''' - Wii codename | ||
+ | |||
+ | '''[[Revolution Arcade]]''' - Wii-based arcade game platform | ||
+ | |||
+ | '''RVL''' - Wii product code | ||
'''[[RVL_DIAG]]''' - Testing suite for the Wii | '''[[RVL_DIAG]]''' - Testing suite for the Wii | ||
'''[[RVL_EMU]]''' (also '''Revolution Emulator''') - GameCube development hardware with additional hardware and software to emulate a Wii development environment | '''[[RVL_EMU]]''' (also '''Revolution Emulator''') - GameCube development hardware with additional hardware and software to emulate a Wii development environment | ||
− | |||
− | |||
− | |||
− | |||
'''[[RVT-H Reader]]''' - Wii test unit with internal hard drive | '''[[RVT-H Reader]]''' - Wii test unit with internal hard drive | ||
Line 225: | Line 237: | ||
'''[[RVT-R Writer]]''' - Drive used to burn RVT-R Discs | '''[[RVT-R Writer]]''' - Drive used to burn RVT-R Discs | ||
− | '''[[Revolution | + | '''[[RVL_SDK]]''' (also '''Revolution SDK''') - Wii SDK |
+ | |||
+ | '''[[RVL_UJI_DIAG]]''' - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs | ||
− | ''' | + | '''SDK''' - Software development kit |
'''[[serNoReg]]''' - Software used to register a Wii console's serial number during the factory process | '''[[serNoReg]]''' - Software used to register a Wii console's serial number during the factory process | ||
Line 236: | Line 250: | ||
'''[[Wii Startup Discs|Startup Disc Menu]]''' - Program used to launch the Wii Startup Disc | '''[[Wii Startup Discs|Startup Disc Menu]]''' - Program used to launch the Wii Startup Disc | ||
+ | |||
+ | '''[[SWUpdate]]''' - Software used to update Wii systems | ||
'''[[sysdolphin]]''' - Game development middleware by HAL Laboratory | '''[[sysdolphin]]''' - Game development middleware by HAL Laboratory | ||
Line 260: | Line 276: | ||
'''[[Versa]]''' - ARM development board | '''[[Versa]]''' - ARM development board | ||
+ | |||
+ | '''WAD''' - Wii app format | ||
'''[[WK]]''' - Waikiki library | '''[[WK]]''' - Waikiki library |
Revision as of 17:11, 17 February 2021
0002 (also Data Check and Log Check) - Disc used during the Wii's factory process to verify that factory setup was completed properly
121J - Disc used during the Wii's factory process to run tests
122E - Disc used during the Wii's factory process to install/run 0002 and install firmware/channels on the system
43DB - Database present in the Wii U version of the Wii System Menu, listing all titles which only support 4:3
9/14 - September 14, 2006 (the Wii System Menu was initially demonstrated on this date)
Acer Cloud Technology (also RouteFree, BroadOn, iGWare) - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development
AiLive - Company involved with Nintendo game development
all.ini - File containing a list of tests to be ran during the Wii's factory process
ArtX - Company involved with GameCube system development
Arthur - Codename for the PowerPC 750
Arzest - Company involved with Nintendo game development
ASH - Nintendo file format
ATi - Company involved with GameCube and Wii system development
Bannerbomb - Wii homebrew exploit
Barking Lizards Technologies - Wii game developer
Bollywood - A version of the Wii's Hollywood chipset with a security revision
boot-IRD (also NDEV Menu, Devkit Boot Program, NDEV Boot Program) - Menu program used on Wii development units
boot0 - Wii's 1st stage bootloader, developed by ATi
boot1 - Wii's 2nd stage bootloader, developed by BroadOn
boot2 - Wii's 3rd stage bootloader, developed by BroadOn
Broadway - Wii's main processor
CAT-DEV - Wii U development unit
CAT-R - Wii U main test unit
CIA - 3DS archive format
Cafe Mario - Cafe in Nintendo of America headquarters
Club Nintendo Wii Remote TV Controller - Japanese Club Nintendo prize
CodeWarrior IDE - IDE used by Nintendo
CrashMe - Bricker programs for the Nintendo DS
Cyberbike Magnetic Edition - Special controller for the Wii
DIAG - Testing suite for the GameCube
DVDFatal - Function used to display disc-related fatal error messages on the Wii
Dave - Unknown software used for GameCube game development
Denyu-sha - Company involved with Nintendo game development
DevMenu - Program used to install titles
Dev Tool - Series of prototype Wii Remotes
DigiPen Institute of Technology - University with connections to Nintendo
DiscUpdate Disc - Disc used to update the Wii
DiskCheck - Program used to check Wii disc images
DOL - Wii/GameCube app format
Dolphin - GameCube codename
Dolphin Development Hardware - GameCube development unit with internal hard drive
Dolphin Emulator - API layer used to build GameCube software for Windows
Dolphin SDK - GameCube software development kit
E3 2005 Revolution Case - Design of the prototype Wii initially shown at E3 2005
E3 2006 RVT-R Reader - RVT-R Reader using the E3 2005 Revolution Case
eFuse (also OTP) - One-time programmable non-volatile memory used for storing security data
ES - DRM code
eSOL - Company involved with Nintendo game development
EXI - GameCube/Wii/Wii U expansion interface
Face Library - Mii library for game developers
Factor 5 - Game development studio
fail0verflow (also Team Twiizers) - Hacking group responsible for a lot of Wii exploits, including the Twilight Hack
Fun Center (also Starlight Fun Center) - Nintendo consoles in a kiosk intended for hospital use
GDEV - GameCube main development unit
GX - GameCube/Wii GPU
GameCube EXI-to-USB Adapter - GameCube debug adapter
GameDealDaily - Website formerly selling Wii repair discs
GameID - Software identifier code for Nintendo platforms
Gigaleak - Series of leaks from July 2020 containing internal Nintendo data & source code for multiple games, obtained from the Zammis Clark Breach
GyroPod - Motion controller concept
HW1 - Prototype GameCube hardware
HW2 - Final GameCube hardware
Hachihachi - Wii U DS Virtual Console emulator
Hollywood - Main Wii system chipset
IOP (also Starlet) - Wii/Wii U secondary CPU used for security and I/O
IOP-OS (also IOS) - Microkernel OS running on the IOP
iQue - Company handling Nintendo game distribution in China
iQue Box - Cancelled game console based on GameCube hardware for the Chinese market
iQue Player - Game console based on Nintendo 64 hardware for the Chinese market
Iris - Cancelled game console planned to succeed the Game Boy Advance
John Princen - An employee at BroadOn
JSys (also JSYSTEM) - Nintendo game development framework, used during GameCube/Wii era before NintendoWare existed
KPAD - Wii Remote high-level library
LC Font - Font technology used by Nintendo
LU64+ - Term used to refer to Wiis with the Bollywood chipset
LiveMove - Game development middleware by AiLive
Logitech Classic Keyboard 200 - Keyboard advertised to work with the Wii
Logitech Cordless Keyboard for Wii - Wireless keyboard made specifically for the Wii
Lotcheck - Nintendo's software compliance testing process, also used to refer to a folder full of master ROMs for a specific Nintendo console
main.dol - The executable code of a Wii/GameCube game, found in it's filesystem
Maintenance Mode - Recovery mode on Nintendo consoles
MEM2 - External main memory on Wii/Wii U
MIOS - Mini IOS, the IOS that runs on a Wii when it's in GameCube mode
Mii Support Disc - Disc used to fix invalid Mii data
Minnow - Prototype GameCube system without graphics
Mobiclip - Company which developed video codecs used by Nintendo
Movie-Ch Install Disc - Disc used to install the Wii + Internet Channel
NAND - A type of chip that stores data
NandFiler - Application used to manage DSi NAND contents
NDEV - Wii main development unit
NetCard - Cancelled iQue GBA/DS peripheral for the Chinese market
NintendoWare - Nintendo game development middleware, included with the Wii software development kit, replacing JSYSTEM
Nintendo DSi Classroom (also Nintendo DS Classroom, v1.4J_kst) - Software suite used to repurpose DS/DSi consoles for use in Japanese schools
Nintendo Dev Interface - Software used to download and manage Nintendo SDKs
Nintendo EPD - Nintendo's current main game development division
Nintendo European Research and Development (also NERD) - Nintendo software development group based in France
Nintendo PTD - Nintendo's current main system development division
Nintendo Zone Box - Hardware used to create Nintendo Zones
Nmenu - Program used to install titles on Wii
NNGC - Wii codename
NR Reader - GameCube main test unit
NWC24Editor - Application used to manage WiiConnect24 data
OSGetConsoleType - Function used to get hardware type/revision on GameCube/Wii/Wii U
PAD - GameCube Controller library
Photo Dojo DX - 3DS tech demo based on the DSiWare game "Photo Dojo"
PPCHalt - Function used to stop program execution on GameCube/Wii/Wii U
Pre-Production Boards - Wii prototype boards
Pre-Repair Check Disc - Disc used to check Wii consoles for unauthorized software prior to a repair
Prototype Revolution SDK - Patch for the Dolphin SDK to add support for Wii Remote prototypes
publishwad - Python script used to create WAD files
Revolution - Wii codename
Revolution Arcade - Wii-based arcade game platform
RVL - Wii product code
RVL_DIAG - Testing suite for the Wii
RVL_EMU (also Revolution Emulator) - GameCube development hardware with additional hardware and software to emulate a Wii development environment
RVT-H Reader - Wii test unit with internal hard drive
RVT-R Disc - Recordable disc for Wii development units
RVT-R Reader - Wii main test unit
RVT-R Writer - Drive used to burn RVT-R Discs
RVL_SDK (also Revolution SDK) - Wii SDK
RVL_UJI_DIAG - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs
SDK - Software development kit
serNoReg - Software used to register a Wii console's serial number during the factory process
setting.txt - File containing Wii console product information
Silicon Graphics (also SGI) - Company involved with Nintendo 64 system development
Startup Disc Menu - Program used to launch the Wii Startup Disc
SWUpdate - Software used to update Wii systems
sysdolphin - Game development middleware by HAL Laboratory
SystemUpdater - System update tools for Nintendo consoles
TCRF (The Cutting Room Floor) - MediaWiki website dedicated to unused/debug content in video games
TDEV (also Tiny Dev) - GameCube development unit similar to an NR Reader with additional debug functionality
THP - GameCube/Wii video format
testlog.txt - Log of tests ran on a Wii during the factory process
Trucha Bug - Bug in IOS's RSA signature verification code
TwlNmenu - Program used to install titles on DSi
uid.sys - File containing list of titles ran on a Wii console
vWii - Wii backwards compatibility mode on Wii U
Vanpool - Company involved in Nintendo game development
Versa - ARM development board
WAD - Wii app format
WK - Waikiki library
WKMC - Waikiki multi connect library
WPAD - Wii Remote low-level library
Waikiki - EXI-to-USB debug adapter used for Wii & Wii U system development
WarioWorld - Former Nintendo developer support website
Wei Yen - Engineer involved with Nintendo 64 and GameCube system development
WiiBrew - MediaWiki website dedicated to Wii hacking and homebrew
Wii Backup Disc - Disc used to transfer data between Wii consoles during the repair process
Wii Crusher - Disc which writes to the Wii EEPROM
Wii Menu Changer - Software used to install the retail Wii Menu on Wii development units
Wii Menu Uninstaller - Software used to install boot-IRD on Wii development units with the Wii Menu installed
Wii Startup Discs - Discs used to install software on Wii consoles
Wii U Developers Program - Discontinued Wii U game development initiative
Zammis Clark Breach - March 2018 infiltration of Nintendo servers performed by security researcher Zammis Clark, resulting in leaks
Zi Corporation - Company involved with Nintendo game development