Difference between revisions of "List of Terms"
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− | '''0002''' (also '''Data Check and Log Check''')- | + | '''[[Data Check and Log Check|0002]]''' (also '''Data Check and Log Check''') - Disc used during the Wii's factory process to verify that factory setup was completed properly |
− | '''121J''' - Disc used during the Wii's factory process to run tests | + | '''[[RVL DIAG|121J]]''' - Disc used during the Wii's factory process to run tests |
− | '''122E''' - Disc used during the Wii's factory process to install/run 0002 and install firmware/channels on the system | + | '''[[RVL UJI DIAG|122E]]''' - Disc used during the Wii's factory process to install/run 0002 and install firmware/channels on the system |
− | '''43DB''' - Database present in the Wii U version of the Wii System Menu, listing all titles which only support 4:3 | + | '''[[43DB]]''' - Database present in the Wii U version of the Wii System Menu, listing all titles which only support 4:3 |
'''9/14''' - September 14, 2006 (the Wii System Menu was initially demonstrated on this date) | '''9/14''' - September 14, 2006 (the Wii System Menu was initially demonstrated on this date) | ||
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'''ASH''' - Nintendo file format | '''ASH''' - Nintendo file format | ||
− | '''ATI''' - Company involved with GameCube and Wii system development | + | '''[[ATI|ATi]]''' - Company involved with GameCube and Wii system development |
− | '''Acer Cloud Technology''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development | + | '''[[Acer Cloud Technology]]''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development |
− | '''AiLive''' - Company involved with Nintendo game development | + | '''[[AiLive]]''' - Company involved with Nintendo game development |
− | '''all.ini''' - File containing a list of tests to be ran during the Wii's factory process | + | '''[[all.ini]]''' - File containing a list of tests to be ran during the Wii's factory process |
− | '''ArtX''' - Company involved with GameCube system development | + | '''[[ArtX]]''' - Company involved with GameCube system development |
− | '''Arthur''' - Codename for the PowerPC 750 | + | '''[[Arthur]]''' - Codename for the PowerPC 750 |
− | '''Arzest''' - Company involved with Nintendo game development | + | '''[[Arzest]]''' - Company involved with Nintendo game development |
− | '''Bannerbomb''' - Wii homebrew exploit | + | '''[[Bannerbomb]]''' - Wii homebrew exploit |
− | '''Barking Lizards Technologies''' - Wii game developer | + | '''[[Barking Lizards Technologies]]''' - Wii game developer |
− | '''Bollywood''' - | + | '''[[Bollywood]]''' - A version of the Wii's Hollywood chipset with a security revision |
− | '''boot-IRD''' (also '''NDEV Menu''', '''Devkit Boot Program''', '''NDEV Boot Program''') - Menu program used on Wii development units | + | '''[[boot-IRD]]''' (also '''NDEV Menu''', '''Devkit Boot Program''', '''NDEV Boot Program''') - Menu program used on Wii development units |
− | '''boot0''' - Wii | + | '''[[boot0]]''' - Wii's 1st stage bootloader, developed by [[ATI|ATi]] |
− | '''boot1''' - Wii | + | '''[[boot1]]''' - Wii's 2nd stage bootloader, developed by [[BroadOn]] |
− | '''boot2''' - Wii | + | '''[[boot2]]''' - Wii's 3rd stage bootloader, developed by [[BroadOn]] |
− | '''Broadway''' - Wii main | + | '''[[Broadway]]''' - Wii's main processor |
− | '''CAT-DEV''' - Wii U | + | '''[[CAT-DEV]]''' - Wii U development unit |
− | '''CAT-R''' - Wii U main test unit | + | '''[[CAT-R]]''' - Wii U main test unit |
'''CIA''' - 3DS archive format | '''CIA''' - 3DS archive format | ||
− | '''Cafe Mario''' - Cafe in Nintendo of America headquarters | + | '''[[Café Mario|Cafe Mario]]''' - Cafe in Nintendo of America headquarters |
'''Club Nintendo Wii Remote TV Controller''' - Japanese Club Nintendo prize | '''Club Nintendo Wii Remote TV Controller''' - Japanese Club Nintendo prize | ||
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'''CrashMe''' - Bricker programs for the Nintendo DS | '''CrashMe''' - Bricker programs for the Nintendo DS | ||
− | '''Cyberbike Magnetic Edition''' - Special controller for the Wii | + | '''[[Cyberbike Magnetic Edition]]''' - Special controller for the Wii |
− | '''DIAG''' - Testing suite for the GameCube | + | '''[[DIAG]]''' - Testing suite for the GameCube |
− | '''DVDFatal''' - Function used to display disc-related fatal error messages on the Wii | + | '''[[DVDFatal]]''' - Function used to display disc-related fatal error messages on the Wii |
'''Dave''' - Unknown software used for GameCube game development | '''Dave''' - Unknown software used for GameCube game development | ||
− | '''Denyu-sha''' - Company involved with Nintendo game development | + | '''[[Denyu-sha]]''' - Company involved with Nintendo game development |
− | '''DevMenu''' - Program used to install titles | + | '''[[DevMenu]]''' - Program used to install titles |
− | '''Dev Tool''' - Series of prototype Wii Remotes | + | '''[[Dev Tool]]''' - Series of prototype Wii Remotes |
− | '''DigiPen Institute of Technology''' - University with connections to Nintendo | + | '''[[DigiPen Institute of Technology]]''' - University with connections to Nintendo |
− | '''DiscUpdate Disc''' - Disc used to update the Wii | + | '''[[DiscUpdate Disc]]''' - Disc used to update the Wii |
− | ''' | + | '''[[DiskCheck]]''' - Program used to check Wii disc images |
− | '''Dolphin Development Hardware''' - GameCube development unit with internal hard drive | + | '''[[Dolphin Development Hardware]]''' - GameCube development unit with internal hard drive |
− | '''Dolphin Emulator''' - API layer used to build GameCube software for Windows | + | '''[[Dolphin Emulator]]''' - API layer used to build GameCube software for Windows |
− | '''Dolphin SDK''' - GameCube | + | '''[[Dolphin SDK]]''' - GameCube software development kit |
− | '''E3 2005 Revolution Case''' - Design of the prototype Wii initially shown at E3 2005 | + | '''[[E3 2005 Revolution Case]]''' - Design of the prototype Wii initially shown at E3 2005 |
− | '''E3 2006 RVT-R Reader''' - RVT-R Reader using the E3 2005 Revolution Case | + | '''[[E3 2006 RVT-R Reader]]''' - RVT-R Reader using the E3 2005 Revolution Case |
− | '''eFuse''' (also '''OTP''') - One-time programmable non-volatile memory used for storing security data | + | '''[[eFuse]]''' (also '''OTP''') - One-time programmable non-volatile memory used for storing security data |
− | '''ES''' - DRM code | + | '''[[ES]]''' - DRM code |
− | '''eSOL''' - Company involved with Nintendo game development | + | '''[[eSOL]]''' - Company involved with Nintendo game development |
− | '''EXI''' - GameCube/Wii/Wii U expansion interface | + | '''[[EXI]]''' - GameCube/Wii/Wii U expansion interface |
− | ''' | + | '''[[Face Library]]''' - Mii library for game developers |
− | ''' | + | '''[[Factor 5]]''' - Game development studio |
− | ''' | + | '''[[Starlight Fun Center|Fun Center]]''' (also '''Starlight Fun Center''') - Nintendo consoles in a kiosk intended for hospital use |
− | ''' | + | '''[[GDEV]]''' - GameCube main development unit |
− | ''' | + | '''[[GX]]''' - GameCube/Wii GPU |
− | ''' | + | '''[[GameCube EXI-to-USB Adapter]]''' - GameCube debug adapter |
− | ''' | + | '''[[GameDealDaily]]''' - Website formerly selling Wii repair discs |
− | ''' | + | '''[[GameID]]''' - Software identifier code for Nintendo platforms |
− | ''' | + | '''[[Other.7z|Gigaleak]]''' - Series of leaks from July 2020 containing internal Nintendo data & source code for multiple games, obtained from the [[Zammis Clark Breach]] |
− | '''GyroPod''' - Motion controller concept | + | '''[[GyroPod]]''' - Motion controller concept |
− | '''HW1''' - Prototype GameCube hardware | + | '''[[HW1]]''' - Prototype GameCube hardware |
− | '''HW2''' - Final GameCube hardware | + | '''[[HW2]]''' - Final GameCube hardware |
− | '''Hachihachi''' - Wii U DS Virtual Console emulator | + | '''[[Hachihachi]]''' - Wii U DS Virtual Console emulator |
− | '''Hollywood''' - Main Wii system chipset | + | '''[[Hollywood]]''' - Main Wii system chipset |
− | '''IOP''' - Wii/Wii U secondary CPU used for security and I/O | + | '''[[IOP]]''' (also '''Starlet''') - Wii/Wii U secondary CPU used for security and I/O |
− | '''IOP-OS''' (also '''IOS''') - Microkernel OS running on the IOP | + | '''[[IOS|IOP-OS]]''' (also '''IOS''') - Microkernel OS running on the IOP |
− | '''iQue''' - Company handling Nintendo game distribution in China | + | '''[[iQue]]''' - Company handling Nintendo game distribution in China |
− | '''iQue Box''' - Cancelled game console based on GameCube hardware for the Chinese market | + | '''[[iQue Box]]''' - Cancelled game console based on GameCube hardware for the Chinese market |
− | '''iQue | + | '''[[iQue Player]]''' - Game console based on Nintendo 64 hardware for the Chinese market |
− | ''' | + | '''[[Iris]]''' - Cancelled game console planned to succeed the Game Boy Advance |
− | ''' | + | '''John Princen''' - Employee at BroadOn |
− | '''JSys''' - Nintendo game development framework | + | '''[[JSys]]''' (also '''JSYSTEM''') - Nintendo game development framework, used during GameCube/Wii era |
− | '''KPAD''' - Wii Remote high-level library | + | '''[[KPAD]]''' - Wii Remote high-level library |
'''LC Font''' - Font technology used by Nintendo | '''LC Font''' - Font technology used by Nintendo | ||
− | '''LU64+''' - Term used to refer to Wiis with the Bollywood chipset | + | '''[[LU64+]]''' - Term used to refer to Wiis with the Bollywood chipset |
'''LiveMove''' - Game development middleware by AiLive | '''LiveMove''' - Game development middleware by AiLive | ||
− | '''Logitech Classic Keyboard 200''' - Keyboard advertised to work with the Wii | + | '''[[Logitech Classic Keyboard 200]]''' - Keyboard advertised to work with the Wii |
− | '''Logitech Cordless Keyboard for Wii''' - | + | '''[[Logitech Cordless Keyboard for Wii]]''' - Wireless keyboard made specifically for the Wii |
− | '''Lotcheck''' - Nintendo's software compliance testing process | + | '''[[Lotcheck]]''' - Nintendo's software compliance testing process |
− | '''MEM2''' - External main memory on Wii/Wii U | + | '''[[MEM2]]''' - External main memory on Wii/Wii U |
− | '''Maintenance Mode''' - Recovery mode on Nintendo consoles | + | '''[[Maintenance Mode]]''' - Recovery mode on Nintendo consoles |
− | '''Mii Support Disc''' - Disc used to fix invalid Mii data | + | '''[[Mii Support Disc]]''' - Disc used to fix invalid Mii data |
− | '''Minnow''' - Prototype GameCube system without graphics | + | '''[[Minnow]]''' - Prototype GameCube system without graphics |
− | '''Mobiclip''' - Company which developed video codecs used by Nintendo | + | '''[[Mobiclip]]''' - Company which developed video codecs used by Nintendo |
− | '''Movie-Ch Install Disc''' - Disc used to install the Wii + Internet Channel | + | '''[[Movie-Ch Install Disc]]''' - Disc used to install the Wii + Internet Channel |
− | '''NDEV''' - Wii main development unit | + | '''[[NDEV]]''' - Wii main development unit |
− | ''' | + | '''[[IQue NetCard|NetCard]]''' - Cancelled iQue GBA/DS peripheral for the Chinese market |
− | ''' | + | '''[[Nintendo European Research and Development]]''' (also '''NERD''') - Nintendo software development group based in France |
− | ''' | + | '''[[NNGC]]''' - Wii codename |
− | ''' | + | '''[[NR Reader]]''' - GameCube main test unit |
− | ''' | + | '''[[NWC24Editor]]''' - Application used to manage WiiConnect24 data |
− | '''NintendoWare''' - Nintendo game development middleware | + | '''[[NandFiler]]''' - Application used to manage DSi NAND contents |
+ | |||
+ | '''[[NintendoWare]]''' - Nintendo game development middleware, included with the Wii software development kit | ||
'''Nintendo DSi Classroom''' (also '''Nintendo DS Classroom''', '''v1.4J_kst''') - Software suite used to repurpose DS/DSi consoles for use in Japanese schools | '''Nintendo DSi Classroom''' (also '''Nintendo DS Classroom''', '''v1.4J_kst''') - Software suite used to repurpose DS/DSi consoles for use in Japanese schools | ||
− | '''Nintendo Dev Interface''' - Software used to download and manage Nintendo SDKs | + | '''[[Nintendo Dev Interface]]''' - Software used to download and manage Nintendo SDKs |
− | '''Nintendo EPD''' - Nintendo's current main game development division | + | '''[[Nintendo EPD]]''' - Nintendo's current main game development division |
− | '''Nintendo PTD''' - Nintendo's current main system development division | + | '''[[Nintendo PTD]]''' - Nintendo's current main system development division |
− | '''Nintendo Zone Box''' - Hardware used to create Nintendo Zones | + | '''[[Nintendo Zone Box]]''' - Hardware used to create Nintendo Zones |
− | '''Nmenu''' - Program used to install titles on Wii | + | '''[[Nmenu]]''' - Program used to install titles on Wii |
− | '''OSGetConsoleType''' - Function used to get hardware type/revision on GameCube/Wii/Wii U | + | '''[[OSGetConsoleType]]''' - Function used to get hardware type/revision on GameCube/Wii/Wii U |
− | '''PAD''' - GameCube Controller library | + | '''[[PAD]]''' - GameCube Controller library |
− | '''PPCHalt''' - Function used to stop program execution on GameCube/Wii/Wii U | + | '''[[PPCHalt]]''' - Function used to stop program execution on GameCube/Wii/Wii U |
− | '''Photo Dojo DX''' - 3DS tech demo based on the DSiWare game "Photo Dojo" | + | '''[[Photo Dojo DX]]''' - 3DS tech demo based on the DSiWare game "Photo Dojo" |
− | '''Pre-Production Boards''' - Wii prototype boards | + | '''[[Pre-Production Boards]]''' - Wii prototype boards |
− | '''Pre-Repair Check Disc''' - Disc used to check Wii consoles for unauthorized software prior to a repair | + | '''[[Pre-Repair Check Disc]]''' - Disc used to check Wii consoles for unauthorized software prior to a repair |
− | '''Prototype Revolution SDK''' - Patch for the Dolphin SDK to add support for Wii Remote prototypes | + | '''[[Prototype Revolution SDK]]''' - Patch for the Dolphin SDK to add support for Wii Remote prototypes |
− | '''publishwad''' - Python script used to create WAD files | + | '''[[publishwad]]''' - Python script used to create WAD files |
− | '''RVL_DIAG''' - Testing suite for the Wii | + | '''[[RVL_DIAG]]''' - Testing suite for the Wii |
− | '''RVL_EMU''' (also '''Revolution Emulator''') - GameCube development hardware with additional hardware and software to emulate a Wii development environment | + | '''[[RVL_EMU]]''' (also '''Revolution Emulator''') - GameCube development hardware with additional hardware and software to emulate a Wii development environment |
− | '''RVL_SDK''' (also '''Revolution SDK''') - Wii SDK | + | '''[[RVL_SDK]]''' (also '''Revolution SDK''') - Wii SDK |
− | '''RVL_UJI_DIAG''' - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs | + | '''[[RVL_UJI_DIAG]]''' - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs |
− | '''RVT-H Reader''' - Wii test unit with internal hard drive | + | '''[[RVT-H Reader]]''' - Wii test unit with internal hard drive |
− | '''RVT-R Disc''' - Recordable disc for Wii development units | + | '''[[RVT-R Disc]]''' - Recordable disc for Wii development units |
− | '''RVT-R Reader''' - Wii main test unit | + | '''[[RVT-R Reader]]''' - Wii main test unit |
− | '''RVT-R Writer''' - Drive used to burn RVT-R Discs | + | '''[[RVT-R Writer]]''' - Drive used to burn RVT-R Discs |
− | '''Revolution Arcade''' - Wii-based arcade game platform | + | '''[[Revolution Arcade]]''' - Wii-based arcade game platform |
− | '''SWUpdate''' - Software used to update Wii systems | + | '''[[SWUpdate]]''' - Software used to update Wii systems |
− | '''serNoReg''' - Software used to register a Wii console's serial number during the factory process | + | '''[[serNoReg]]''' - Software used to register a Wii console's serial number during the factory process |
− | '''setting.txt''' - File containing Wii console product information | + | '''[[setting.txt]]''' - File containing Wii console product information |
− | '''Silicon Graphics''' - Company involved with Nintendo 64 system development | + | '''[[Silicon Graphics]]''' (also '''SGI''') - Company involved with Nintendo 64 system development |
− | '''Startup Disc Menu''' - Program used to launch the Wii Startup Disc | + | '''[[Wii Startup Discs|Startup Disc Menu]]''' - Program used to launch the Wii Startup Disc |
− | '''sysdolphin''' - Game development middleware by HAL Laboratory | + | '''[[sysdolphin]]''' - Game development middleware by HAL Laboratory |
− | '''SystemUpdater''' - System update tools for Nintendo consoles | + | '''[[SystemUpdater]]''' - System update tools for Nintendo consoles |
− | '''TDEV''' (also '''Tiny Dev''') - GameCube development unit similar to an NR Reader with additional debug functionality | + | '''[[TDEV]]''' (also '''Tiny Dev''') - GameCube development unit similar to an NR Reader with additional debug functionality |
− | '''THP''' - GameCube/Wii video format | + | '''[[THP]]''' - GameCube/Wii video format |
− | '''testlog.txt''' - Log of tests ran on a Wii during the factory process | + | '''[[testlog.txt]]''' - Log of tests ran on a Wii during the factory process |
− | '''Trucha Bug''' - Bug in IOS's RSA signature verification code | + | '''[[Trucha Bug]]''' - Bug in IOS's RSA signature verification code |
− | '''TwlNmenu''' - Program used to install titles on DSi | + | '''[[TwlNmenu]]''' - Program used to install titles on DSi |
− | '''uid.sys''' - File containing list of titles ran on a Wii console | + | '''[[uid.sys]]''' - File containing list of titles ran on a Wii console |
− | '''vWii''' - Wii backwards compatibility mode on Wii U | + | '''[[vWii]]''' - Wii backwards compatibility mode on Wii U |
− | '''Vanpool''' - Company involved in Nintendo game development | + | '''[[Vanpool]]''' - Company involved in Nintendo game development |
− | '''Versa''' - ARM development board | + | '''[[Versa]]''' - ARM development board |
− | '''WK''' - Waikiki library | + | '''[[WK]]''' - Waikiki library |
'''WKMC''' - Waikiki multi connect library | '''WKMC''' - Waikiki multi connect library | ||
− | '''WPAD''' - Wii Remote low-level library | + | '''[[WPAD]]''' - Wii Remote low-level library |
− | '''Waikiki''' - EXI-to-USB debug adapter used for Wii & Wii U system development | + | '''[[Waikiki]]''' - EXI-to-USB debug adapter used for Wii & Wii U system development |
− | '''WarioWorld''' - Former Nintendo developer support website | + | '''[[WarioWorld]]''' - Former Nintendo developer support website |
− | '''Wei Yen''' - Engineer involved with Nintendo 64 and GameCube system development | + | '''[[Wei Yen]]''' - Engineer involved with Nintendo 64 and GameCube system development |
− | '''Wii Backup Disc''' - Disc used to transfer data between Wii consoles during the repair process | + | '''[[Wii Backup Disc]]''' - Disc used to transfer data between Wii consoles during the repair process |
− | '''Wii Crusher''' - Disc which writes to the Wii EEPROM | + | '''[[Wii Crusher]]''' - Disc which writes to the Wii EEPROM |
− | '''Wii Menu Changer''' - Software used to install the retail Wii Menu on Wii development units | + | '''[[Wii Menu Changer]]''' - Software used to install the retail Wii Menu on Wii development units |
− | '''Wii Menu Uninstaller''' - Software used to install boot-IRD on Wii development units with the Wii Menu installed | + | '''[[Wii Menu Uninstaller]]''' - Software used to install boot-IRD on Wii development units with the Wii Menu installed |
− | '''Wii Startup Discs''' - Discs used to install software on Wii consoles | + | '''[[Wii Startup Discs]]''' - Discs used to install software on Wii consoles |
'''Wii U Developers Program''' - Discontinued Wii U game development initiative | '''Wii U Developers Program''' - Discontinued Wii U game development initiative | ||
− | '''Zammis Clark Breach''' - | + | '''[[Zammis Clark Breach]]''' - March 2018 infiltration of Nintendo servers performed by security researcher Zammis Clark, resulting in [[List of download links and mirrors for leaked content|leaks]] |
− | '''Zi Corporation''' - Company involved with Nintendo game development | + | '''[[Zi Corporation]]''' - Company involved with Nintendo game development |
Revision as of 22:43, 16 February 2021
0002 (also Data Check and Log Check) - Disc used during the Wii's factory process to verify that factory setup was completed properly
121J - Disc used during the Wii's factory process to run tests
122E - Disc used during the Wii's factory process to install/run 0002 and install firmware/channels on the system
43DB - Database present in the Wii U version of the Wii System Menu, listing all titles which only support 4:3
9/14 - September 14, 2006 (the Wii System Menu was initially demonstrated on this date)
ASH - Nintendo file format
ATi - Company involved with GameCube and Wii system development
Acer Cloud Technology (also RouteFree, BroadOn, iGWare) - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development
AiLive - Company involved with Nintendo game development
all.ini - File containing a list of tests to be ran during the Wii's factory process
ArtX - Company involved with GameCube system development
Arthur - Codename for the PowerPC 750
Arzest - Company involved with Nintendo game development
Bannerbomb - Wii homebrew exploit
Barking Lizards Technologies - Wii game developer
Bollywood - A version of the Wii's Hollywood chipset with a security revision
boot-IRD (also NDEV Menu, Devkit Boot Program, NDEV Boot Program) - Menu program used on Wii development units
boot0 - Wii's 1st stage bootloader, developed by ATi
boot1 - Wii's 2nd stage bootloader, developed by BroadOn
boot2 - Wii's 3rd stage bootloader, developed by BroadOn
Broadway - Wii's main processor
CAT-DEV - Wii U development unit
CAT-R - Wii U main test unit
CIA - 3DS archive format
Cafe Mario - Cafe in Nintendo of America headquarters
Club Nintendo Wii Remote TV Controller - Japanese Club Nintendo prize
CodeWarrior IDE - IDE used by Nintendo
CrashMe - Bricker programs for the Nintendo DS
Cyberbike Magnetic Edition - Special controller for the Wii
DIAG - Testing suite for the GameCube
DVDFatal - Function used to display disc-related fatal error messages on the Wii
Dave - Unknown software used for GameCube game development
Denyu-sha - Company involved with Nintendo game development
DevMenu - Program used to install titles
Dev Tool - Series of prototype Wii Remotes
DigiPen Institute of Technology - University with connections to Nintendo
DiscUpdate Disc - Disc used to update the Wii
DiskCheck - Program used to check Wii disc images
Dolphin Development Hardware - GameCube development unit with internal hard drive
Dolphin Emulator - API layer used to build GameCube software for Windows
Dolphin SDK - GameCube software development kit
E3 2005 Revolution Case - Design of the prototype Wii initially shown at E3 2005
E3 2006 RVT-R Reader - RVT-R Reader using the E3 2005 Revolution Case
eFuse (also OTP) - One-time programmable non-volatile memory used for storing security data
ES - DRM code
eSOL - Company involved with Nintendo game development
EXI - GameCube/Wii/Wii U expansion interface
Face Library - Mii library for game developers
Factor 5 - Game development studio
Fun Center (also Starlight Fun Center) - Nintendo consoles in a kiosk intended for hospital use
GDEV - GameCube main development unit
GX - GameCube/Wii GPU
GameCube EXI-to-USB Adapter - GameCube debug adapter
GameDealDaily - Website formerly selling Wii repair discs
GameID - Software identifier code for Nintendo platforms
Gigaleak - Series of leaks from July 2020 containing internal Nintendo data & source code for multiple games, obtained from the Zammis Clark Breach
GyroPod - Motion controller concept
HW1 - Prototype GameCube hardware
HW2 - Final GameCube hardware
Hachihachi - Wii U DS Virtual Console emulator
Hollywood - Main Wii system chipset
IOP (also Starlet) - Wii/Wii U secondary CPU used for security and I/O
IOP-OS (also IOS) - Microkernel OS running on the IOP
iQue - Company handling Nintendo game distribution in China
iQue Box - Cancelled game console based on GameCube hardware for the Chinese market
iQue Player - Game console based on Nintendo 64 hardware for the Chinese market
Iris - Cancelled game console planned to succeed the Game Boy Advance
John Princen - Employee at BroadOn
JSys (also JSYSTEM) - Nintendo game development framework, used during GameCube/Wii era
KPAD - Wii Remote high-level library
LC Font - Font technology used by Nintendo
LU64+ - Term used to refer to Wiis with the Bollywood chipset
LiveMove - Game development middleware by AiLive
Logitech Classic Keyboard 200 - Keyboard advertised to work with the Wii
Logitech Cordless Keyboard for Wii - Wireless keyboard made specifically for the Wii
Lotcheck - Nintendo's software compliance testing process
MEM2 - External main memory on Wii/Wii U
Maintenance Mode - Recovery mode on Nintendo consoles
Mii Support Disc - Disc used to fix invalid Mii data
Minnow - Prototype GameCube system without graphics
Mobiclip - Company which developed video codecs used by Nintendo
Movie-Ch Install Disc - Disc used to install the Wii + Internet Channel
NDEV - Wii main development unit
NetCard - Cancelled iQue GBA/DS peripheral for the Chinese market
Nintendo European Research and Development (also NERD) - Nintendo software development group based in France
NNGC - Wii codename
NR Reader - GameCube main test unit
NWC24Editor - Application used to manage WiiConnect24 data
NandFiler - Application used to manage DSi NAND contents
NintendoWare - Nintendo game development middleware, included with the Wii software development kit
Nintendo DSi Classroom (also Nintendo DS Classroom, v1.4J_kst) - Software suite used to repurpose DS/DSi consoles for use in Japanese schools
Nintendo Dev Interface - Software used to download and manage Nintendo SDKs
Nintendo EPD - Nintendo's current main game development division
Nintendo PTD - Nintendo's current main system development division
Nintendo Zone Box - Hardware used to create Nintendo Zones
Nmenu - Program used to install titles on Wii
OSGetConsoleType - Function used to get hardware type/revision on GameCube/Wii/Wii U
PAD - GameCube Controller library
PPCHalt - Function used to stop program execution on GameCube/Wii/Wii U
Photo Dojo DX - 3DS tech demo based on the DSiWare game "Photo Dojo"
Pre-Production Boards - Wii prototype boards
Pre-Repair Check Disc - Disc used to check Wii consoles for unauthorized software prior to a repair
Prototype Revolution SDK - Patch for the Dolphin SDK to add support for Wii Remote prototypes
publishwad - Python script used to create WAD files
RVL_DIAG - Testing suite for the Wii
RVL_EMU (also Revolution Emulator) - GameCube development hardware with additional hardware and software to emulate a Wii development environment
RVL_SDK (also Revolution SDK) - Wii SDK
RVL_UJI_DIAG - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs
RVT-H Reader - Wii test unit with internal hard drive
RVT-R Disc - Recordable disc for Wii development units
RVT-R Reader - Wii main test unit
RVT-R Writer - Drive used to burn RVT-R Discs
Revolution Arcade - Wii-based arcade game platform
SWUpdate - Software used to update Wii systems
serNoReg - Software used to register a Wii console's serial number during the factory process
setting.txt - File containing Wii console product information
Silicon Graphics (also SGI) - Company involved with Nintendo 64 system development
Startup Disc Menu - Program used to launch the Wii Startup Disc
sysdolphin - Game development middleware by HAL Laboratory
SystemUpdater - System update tools for Nintendo consoles
TDEV (also Tiny Dev) - GameCube development unit similar to an NR Reader with additional debug functionality
THP - GameCube/Wii video format
testlog.txt - Log of tests ran on a Wii during the factory process
Trucha Bug - Bug in IOS's RSA signature verification code
TwlNmenu - Program used to install titles on DSi
uid.sys - File containing list of titles ran on a Wii console
vWii - Wii backwards compatibility mode on Wii U
Vanpool - Company involved in Nintendo game development
Versa - ARM development board
WK - Waikiki library
WKMC - Waikiki multi connect library
WPAD - Wii Remote low-level library
Waikiki - EXI-to-USB debug adapter used for Wii & Wii U system development
WarioWorld - Former Nintendo developer support website
Wei Yen - Engineer involved with Nintendo 64 and GameCube system development
Wii Backup Disc - Disc used to transfer data between Wii consoles during the repair process
Wii Crusher - Disc which writes to the Wii EEPROM
Wii Menu Changer - Software used to install the retail Wii Menu on Wii development units
Wii Menu Uninstaller - Software used to install boot-IRD on Wii development units with the Wii Menu installed
Wii Startup Discs - Discs used to install software on Wii consoles
Wii U Developers Program - Discontinued Wii U game development initiative
Zammis Clark Breach - March 2018 infiltration of Nintendo servers performed by security researcher Zammis Clark, resulting in leaks
Zi Corporation - Company involved with Nintendo game development