Difference between revisions of "Wii SDK Middleware"

From Rare Gaming Dump
Line 15: Line 15:
 
*IW engine
 
*IW engine
 
*iZotope ([https://www.izotope.com/en/company/press-room/press-releases/2010/izotope-technology-licensed-for-inclusion-in-rock-band-3.html PR])
 
*iZotope ([https://www.izotope.com/en/company/press-room/press-releases/2010/izotope-technology-licensed-for-inclusion-in-rock-band-3.html PR])
 +
*[[JSys]]
 
*'''LiveMove''' (Wii Remote motion control library by AiLive)
 
*'''LiveMove''' (Wii Remote motion control library by AiLive)
 
*'''Mobiclip''' (Video player)
 
*'''Mobiclip''' (Video player)

Revision as of 21:53, 21 May 2020

There were numerous middleware and game engines made for the Wii, although most of them are not publicly accessible since they were released exclusively to registered developers and rarely leaked. Many of these have been found to exist thanks to press releases. Middleware that is bolded in this list indicates that we have obtained it.

  • 3DVia Virtools (PR)
  • Anvil
  • Autodesk HumanIK (Character animation)
  • Bink (Video player)
  • CRIWARE
  • Crystal Tools
  • ego
  • EMotion FX (Character animation) (PR)
  • Fonix VoiceIn (PR)
  • Gamebryo (PR)
  • Havok (PR)
  • Infernal Engine (PR)
  • IW engine
  • iZotope (PR)
  • JSys
  • LiveMove (Wii Remote motion control library by AiLive)
  • Mobiclip (Video player)
  • Mono (.NET framework implementation) (Link)
  • Motion Portrait
  • Morpheme (PR)
  • MT Framework
  • Neova CoreEngine (PR)
  • Net-Z (PR)
  • NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc, included in the full Wii SDK package. NintendoWare now supports all of Nintendo's subsequent platforms as well.)
  • Nvidia PhysX (PR)
  • Omegame Menus Master (PR)
  • Q (PR)
  • Quantum3 (PR)
  • RenderWare
  • Rendez-Vous (PR)
  • Rockstar Advanced Game Engine
  • Scaleform GFx (PR)
  • ShiVa3D
  • sysdolphin
  • Spark! (PR)
  • Torque (PR)
  • TOSHI
  • Unity
  • Vicious Engine (PR)
  • Vision
  • VoiceIn (PR)
  • Wwise
  • Xaitment (PR)