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From Rare Gaming Dump
  • ...ity of an [[NR Reader]] with the debugging capabilities of a more advanced development kit like the [[GDEV]] to allow for full debugging and optical disc emulatio ...n case colouring to distinguish it from retail units and other development kits.
    1 KB (227 words) - 00:29, 6 October 2021
  • ...'''Wii Menu Changer''' is a disc that was distributed with Wii development kits to allow the installation of the retail [[Wii Menu]] on systems that only h ...different purpose and is intended for retail units rather than development kits.
    1,009 bytes (157 words) - 18:20, 3 March 2021
  • ...ed in place of the retail [[Wii System Menu]], which can be installed on a development kit with [[Wii Menu Changer]]. Several versions of it exist. NDEV Menu 1.00 [[Wii Menu Uninstaller]] is used on development kits to revert to the NDEV Menu from the retail [[Wii System Menu]].
    1 KB (207 words) - 19:22, 12 October 2022
  • [[Category:Development Kits]] [[Category:Development]]
    583 bytes (84 words) - 21:27, 8 February 2024
  • ...ulation functionality of the unit is similar to other GameCube development kits like the [[GDEV]], with its main distinguishing feature being the internal
    833 bytes (132 words) - 23:02, 26 October 2022
  • The '''CAT-DEV''' ('''Cafe Tool for Development''') was the Wii U's main devkit. [[Category:Development]]
    1 KB (195 words) - 11:34, 1 April 2023
  • ...only WiiWare & Virtual Console games. The [[RVT-H Reader]] is the only Wii development unit which can store disc games.''' [[Category:Development Kits]]
    1 KB (185 words) - 11:49, 29 October 2022
  • ...an SDK distributed by Nintendo from July 2005-circa March 2006, containing development materials for the [[Wii Remote]] (then known as the "Revolution Controller" * A setup guide for the Dev Tool V3 controller (with GameCube development kits)
    2 KB (241 words) - 14:58, 24 May 2019
  • ...ft to support the emulation of disc images on GameCube and Wii development kits ([[GDEV]], [[NDEV]] and [[Revolution Emulator]]) which do not have a physic
    875 bytes (149 words) - 17:13, 15 February 2021
  • ...he '''Japanese Nintendo DSi Prototype''', is a prototype that was used for development of Nintendo DS or DSi software. This unit is completely different from a re ...DSi development kits. Questions were asked if ProtonX owns any development kits. ProtonX replied saying he owned 2 DSi Panda's, and he replied with an imag
    7 KB (1,109 words) - 05:21, 17 April 2023
  • ...e units have "128" in their filename, and IOSes built for 64MB development kits and retail units have "64" in their filename. ...es, and "firmware.64/128.(hex version number).(major version)" is used for development IOSes.
    5 KB (884 words) - 08:59, 3 March 2024
  • The '''RVT-H Reader''' (also known as RVL-H Reader) is a Wii development kit which loads titles from an internal hard drive in place of using discs Since RVT-H Reader units are the only Wii development kits which can store full disk images on the console itself, there is the possib
    2 KB (313 words) - 05:37, 10 July 2021
  • ...'''NDEV''' ([[RVL Product Codes|product code]] '''RVT-001''') was the main development system for the Wii, taking the form of a black box including full Wii hardw The typical development flow using an NDEV is to use the "ndrun" command in the [[Revolution SDK]]
    7 KB (1,159 words) - 11:37, 1 April 2023
  • ...eated due to Wii production (which started around July 2006) outpacing the development of the Wii Menu and preinstalled channels. As such, in August 2006 (accordi ...ents at iQue and Nintendo of Korea to prepare [[RVT-R Reader]] development kits by installing the retail system menu and channels of their respective regio
    7 KB (1,185 words) - 05:37, 10 July 2021
  • ==Development== ...aptops. Sometime later, Sharp System Products was offered to help with the development of applications.<ref>[https://www.nintendo.co.jp/ds/interview/kg3j/vol1/ind
    14 KB (1,864 words) - 02:08, 24 September 2023