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From Rare Gaming Dump
  • ...hich install WAD files and [[boot1]] from the disc and the GameCube Memory Card.
    263 bytes (42 words) - 17:08, 13 February 2020
  • '''all.ini''' is an ini file read off the SD card and copied to NAND by [[0002]]. It is almost identical to the "master.dat"
    232 bytes (37 words) - 07:30, 3 March 2021
  • This program reads the SD card for an "all.ini" file, then performs various tests based on instructions in ...rd with a file called all.ini. Since it reads the file from the factory SD card, we do not know much about actual information from the test programs. all.i
    1 KB (245 words) - 18:13, 3 March 2021
  • === CARD === Memory Card Library
    2 KB (253 words) - 18:16, 3 March 2021
  • ...tored with hardware modifications; in addition, one of the [[EXI]] (memory card) ports is intact to allow use of the [[Waikiki]] during [[Wii Factory Proce
    422 bytes (67 words) - 07:33, 4 May 2020
  • ...st peripherals on the GameCube and Wii. It is available through the memory card slots and (on GameCube) serial ports, as well as additional channels access
    437 bytes (68 words) - 09:34, 19 October 2020
  • 3. Model C (Higher Cost) – Expandable solution using PC Card Bus + HDD expansion • 2 PC Card slots (PCI-PC Card chip: +$5)
    4 KB (601 words) - 23:34, 25 September 2021
  • ...ding code which allows for arbitrary code execution at coldboot with an SD card inserted, and as a retail signed sd_boot title is available which can be in ...sd_boot. The advantage of executing code with nandboot is that no SD/SDHC card is needed, which makes it suitable for the [[Wii Mini]].
    3 KB (531 words) - 09:50, 7 April 2023
  • ...i is powered on for the first time with SD card number 1 inserted. This SD card contains an image with a series of [[WAD]] files; sd_<nowiki/>boot will loa ...RVL_UJI_DIAG]] (with the Title ID 121J) is inserted, along with another SD card ("#1.5"). This disc runs test programs on the system to validate the operat
    6 KB (1,087 words) - 03:02, 17 December 2023
  • |512 MB SD Card |2 GB SD Card
    4 KB (635 words) - 04:03, 11 December 2023
  • ...scs, but needed to be replaced; it would copy the relevant data onto an SD card, and the disc would then be inserted into a target system to receive the da ...ets and other data like save games and settings off the console onto an SD card. It also has an option to "install dev certs", which installs a pair of dum
    2 KB (380 words) - 05:39, 13 February 2023
  • ...written to NAND for the purposes of enabling the log to be saved to the SD card, which would require the destination to first be set to NAND with <code>OSR
    863 bytes (143 words) - 23:12, 25 May 2023
  • ...pter has an end which plugs into the GameCube/Wii's EXI bus via the memory card slot, which then allows for a USB cable to be plugged in which can interfac
    892 bytes (131 words) - 18:35, 3 March 2021
  • ...he Waikiki is a serial debugger that goes from the [[EXI]] port (GC memory card slot) on the console to a USB port on a PC, similar to the [[GameCube EXI-t
    983 bytes (164 words) - 20:27, 17 June 2021
  • ...ash the Wii and run code to load the boot.dol placed in the root of the SD card.
    1 KB (191 words) - 23:39, 7 July 2021
  • ...nd the Forecast Channel and News Channel are merely dummy channels. The SD Card and network settings are also inaccessible, and updates must be done throug
    1 KB (191 words) - 17:36, 25 May 2023
  • ...', and '''rule.prd'''. The original system bought didn't come with the SD card and the original seller has no idea about it, so the original files are mis ...th each Pokémon and give the option to save the results as a log to the SD card.
    5 KB (830 words) - 00:51, 11 September 2020
  • ...ding code which allows for arbitrary code execution at coldboot with an SD card inserted, and as a retail signed sd_boot title is available which can be in ...to produce video output (earlier phases can output via GPIOs and to the SD card, but not to the display device). The production System Menu will normally d
    6 KB (1,007 words) - 17:48, 19 August 2020
  • =====Memory Card Emulator===== ''Main article: [[Memory Card Emulator]]''
    12 KB (1,921 words) - 21:49, 8 February 2024
  • *[[CARD]] - GameCube Memory Card *[[CNTSD]] - Wii title contents (SD card)
    62 KB (7,314 words) - 11:27, 1 May 2022
  • File:CATRNoft.jpg|The CAT-R unit running NOFT, a program that explores the SD card and allows for debugging and writing. This specific CAT-R unit contains an
    2 KB (302 words) - 20:02, 28 January 2020
  • File:TWL-TwlNmenu-9.png|The SD Card menu can do the same.
    2 KB (377 words) - 02:55, 26 January 2024
  • *The SD Card slot opening mechanism is different. There is a small curve on the bottom, ...tridge or SD Card. The built-in software doesn't even interact with the SD Card.
    7 KB (1,109 words) - 05:21, 17 April 2023
  • ...n Center units are retail consoles, loading games from USB and the microSD card respectively.
    2 KB (380 words) - 00:30, 27 March 2022
  • The main unit is very barebones. It has a DS cartridge and a SD Card slot, both locked away with a tab that can be unlocked by unscrewing it wit File:NZB-Unit-Closed-Side-1.png|The side of the unit, where the SD Card slot is.
    6 KB (1,061 words) - 14:21, 2 February 2024
  • ...memory card port, an adapter for the GameCube controller port to a memory card slot to connect the GRC to the controller port, and "TV Markers". TV Marker
    6 KB (986 words) - 22:59, 26 October 2022
  • *SD Memory Card (2 GB)
    2 KB (423 words) - 01:23, 1 April 2024
  • ...e A button, there's a small notch that's missing. This might be a Micro SD card slot.
    3 KB (477 words) - 02:01, 26 April 2023
  • NintendoDS-Classroom_ScrSharp3.png|A memorization card. NintendoDS-Classroom_ScrSharp10.png|A memorization card.
    14 KB (1,864 words) - 02:08, 24 September 2023
  • ...her standard I/O and functionality such as GDDR3/NAND/Memory Card ports/SD card slot.
    7 KB (1,159 words) - 11:37, 1 April 2023
  • You can switch DS card / GBA cart save and save settings per game. Put the loader on a CF or SD card together with the NDS files.
    12 KB (2,006 words) - 23:30, 11 March 2020
  • *1.0 (basic menu missing features such as SD card support and online functionality) *2.0 (added features including SD Card support as well as "lump" on channel list)
    10 KB (1,660 words) - 12:55, 11 October 2023
  • |Updated ES, USB, TCP/IP, DI, SDI (SD card/WiFi interface), and the arm-elf-merge tool. This is the first release to a SDIO now initialised at startup of IOS for SD card 2005-09-28
    27 KB (4,508 words) - 06:41, 13 July 2022
  • Flashing and configuring the SD card to boot a Linux based operating system is described in this video: [https:/
    12 KB (2,041 words) - 02:16, 11 February 2023
  • ...and can launch applications from it, as well as loading content from an SD card. |Aging test for Memory Card 1019
    50 KB (8,441 words) - 18:19, 3 March 2021
  • '''EmuNand''' - A entire system menu and title list read from the SD Card
    12 KB (2,038 words) - 08:49, 11 July 2022
  • ****🗁 Card
    25 KB (1,784 words) - 23:18, 12 March 2021
  • ...oot" on the Wii, official bootloaders that can run custom code from the SD card or internal NAND, which would allow for BootMii as boot2 on any Wii (includ
    20 KB (3,238 words) - 03:22, 18 September 2022
  • WF5 - Family Card Games
    21 KB (4,168 words) - 01:03, 10 February 2020