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  • ...the open-source emulator [https://en.wikipedia.org/wiki/Dolphin_(emulator) Dolphin]'' '''Dolphin Emulator''' is a program which was included with the GameCube SDK to assist
    2 KB (382 words) - 07:02, 3 March 2021
  • The '''Dolphin SDK''' is the SDK for the GameCube. The [[Revolution SDK]] for the Wii is b
    2 KB (253 words) - 18:16, 3 March 2021
  • #REDIRECT [[Dolphin Emulator]]
    30 bytes (3 words) - 07:02, 3 March 2021
  • #REDIRECT [[Dolphin Emulator]]
    30 bytes (3 words) - 01:58, 12 August 2019
  • The '''Dolphin Development Hardware''' is a Dolphin (GameCube) development kit which contains a hard drive for storing and mana
    833 bytes (132 words) - 23:02, 26 October 2022

Page text matches

  • #REDIRECT [[Dolphin Emulator]]
    30 bytes (3 words) - 07:02, 3 March 2021
  • #REDIRECT [[Dolphin Emulator]]
    30 bytes (3 words) - 01:58, 12 August 2019
  • #REDIRECT [[Official Dolphin Emulator]]
    39 bytes (4 words) - 15:15, 21 May 2019
  • '''PAD''' is the [[Dolphin SDK|Dolphin/]][[Revolution SDK|Revolution]] SDK's library for handling [[GameCube Contr
    706 bytes (91 words) - 04:47, 4 May 2020
  • The '''Dolphin Development Hardware''' is a Dolphin (GameCube) development kit which contains a hard drive for storing and mana
    833 bytes (132 words) - 23:02, 26 October 2022
  • ...d exclusive set of third party developers as a separate package from the [[Dolphin SDK]] which it was applied on top of; every copy of the SDK was individuall * An earlier build of KPAD and [[WPAD]] libraries for the [[Dolphin SDK]]
    2 KB (241 words) - 14:58, 24 May 2019
  • ...o for internal early development in between the creation of the [[Official Dolphin Emulator]] (the first GameCube platform) and the [[Minnow]].
    419 bytes (56 words) - 02:23, 20 December 2021
  • ...the open-source emulator [https://en.wikipedia.org/wiki/Dolphin_(emulator) Dolphin]'' '''Dolphin Emulator''' is a program which was included with the GameCube SDK to assist
    2 KB (382 words) - 07:02, 3 March 2021
  • '''HW1_DRIP''' was a variant of HW1 with a slower CPU. A HW1_DRIP [[Dolphin Development Hardware]] unit has been found by collectors.
    558 bytes (83 words) - 21:15, 1 December 2019
  • ...le:Nwc24editor ui.png|thumb|A screenshot of NWC24Editor<ref>NWC24Editor on Dolphin</ref>]]
    623 bytes (95 words) - 22:11, 2 June 2022
  • ...using WiiXplorer (real Wii) or directly on your system (Dolphin). If using Dolphin, please import a real Wii NAND and launch the Wii Shop Channel at least onc ...oot of your NAND. (On Dolphin on Windows, the default NAND root is in the "Dolphin Emulator" folder in your Documents folder.)
    6 KB (1,094 words) - 00:35, 8 December 2019
  • '''OSReport''' is a function in the [[Dolphin SDK]] and [[Revolution SDK]] standard library (defined in the osD.a file),
    863 bytes (143 words) - 23:12, 25 May 2023
  • | data2 = [[Dolphin SDK]] ...tps://web.archive.org/web/20140108044600/http://www.dromble.com/2014/01/07/dolphin-tale-story-of-gamecube/</ref> to 2001.
    12 KB (1,921 words) - 21:49, 8 February 2024
  • '''PPCHalt''' is a function in the [[Dolphin SDK]] and [[Revolution SDK]] standard library (specifically in the base.a/b
    2 KB (233 words) - 05:34, 7 May 2023
  • ...ing of the program. The variable needs to be set to true manually in the [[Dolphin SDK]], but is set automatically in the [[Revolution SDK]]. When the variabl
    2 KB (276 words) - 04:34, 23 May 2023
  • ...[[RVL_DIAG]] is apparently intended for PP3 boards, and is compatible with Dolphin, it is known that the PP3 board is similar to retail hardware.
    2 KB (249 words) - 20:54, 21 May 2022
  • === 2000 [[Dolphin SDK]] === ...ull GameCube SDK which is this early publicly available. (GameCube SDK and Dolphin SDK are synonymous)
    15 KB (2,447 words) - 20:52, 21 May 2022
  • ...pend using this channel.<ref group="Wii Menu" name="4.3E">Wii Menu 4.3E on Dolphin</ref>]]||[[File:Banner channel time remaining less than a minute.png|thumb| ...banner korea.png|thumb|<ref group="Wii Menu" name="4.3K">Wii Menu 4.3K on Dolphin</ref>]]
    10 KB (1,660 words) - 12:55, 11 October 2023
  • ...possible to get the decompressed data for that game by doing a RAM dump of Dolphin, though. We have found an official ASH decompressor in the Wii SDK (in the
    2 KB (344 words) - 04:26, 26 April 2023
  • The '''Dolphin SDK''' is the SDK for the GameCube. The [[Revolution SDK]] for the Wii is b
    2 KB (253 words) - 18:16, 3 March 2021
  • ...09 is a prototype controller device for the GameCube; specifically early [[Dolphin Development Hardware|DDH]] units, due to the RJ-45 connector. It may be an ...s on its operation and setup are available, as well as libraries for the [[Dolphin SDK]]. The Dev Tool V3 connects to a GameCube development kit via the stand
    6 KB (986 words) - 22:59, 26 October 2022
  • '''Dolphin''' - GameCube codename '''[[Dolphin Development Hardware]]''' - GameCube development unit with internal hard dr
    12 KB (2,038 words) - 08:49, 11 July 2022
  • ...hem, since they use TMDs. Programs that can load games from a USB drive or Dolphin Emulator might not respect the signature, as formats such as WBFS have been
    3 KB (540 words) - 05:08, 25 July 2019
  • ...there actually is a corrupted update partition, and that this isn't just a Dolphin bug)''', and a clean data partition containing the usual Wii disc files (ap
    4 KB (557 words) - 16:23, 29 March 2022
  • *[[OS|Dolphin/Revolution OS]] - Revolution OS
    62 KB (7,314 words) - 11:27, 1 May 2022
  • Currently, Dolphin [[File:Dolphin.png|frameless|20x20px]] does not support the vast majority of RVL_DIAG, wit
    50 KB (8,441 words) - 18:19, 3 March 2021