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  • ...mo showcasing 3D models on the Nintendo DSi as a singular application. The demo cannot be played, and runs from 1 frame up to 31 frames through different s Voodooween released 3 screenshots of the demo, running on a Panda DSi.
    840 bytes (132 words) - 17:50, 4 March 2020

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  • ...mo showcasing 3D models on the Nintendo DSi as a singular application. The demo cannot be played, and runs from 1 frame up to 31 frames through different s Voodooween released 3 screenshots of the demo, running on a Panda DSi.
    840 bytes (132 words) - 17:50, 4 March 2020
  • ===Super Mario Galaxy Demo=== A playable demo of Super Mario Galaxy was playable at E3 2006. This demo gives a basic idea of how the game works, and features a lot of differences
    7 KB (1,140 words) - 21:23, 3 March 2021
  • **πŸ–Ή [[bbgames.7z/bbgames.tar/d1/routefree/bbgames/depot/sm64/Attic/demo|demo]]
    2 KB (237 words) - 21:48, 21 March 2021
  • '''Photo Dojo DX''' was a work-in-progress/tech demo created by Nintendo as a follow-up to their DSiWare game named '''Photo Doj ...as "Photo Dojo DX", as he could describe it as a 'fully playable but short demo, only 1 minute to be exact'.
    2 KB (355 words) - 17:43, 5 March 2021
  • |Genres outside of Japan (for demo search screen). Action, Adventure, Communication, Simulation, Shooter, Spor |Has demo, 0 or 1
    3 KB (396 words) - 03:07, 21 April 2023
  • ...be used; this was seemingly intended for special subscription, rental, and demo titles as per the [[ES]] and [[Wii Shop Channel]] code which supports it, b *4.1 (fixes a [[Wii Motion Plus]] demo video issue)
    10 KB (1,660 words) - 12:55, 11 October 2023
  • *******πŸ— demo ******πŸ— demo
    25 KB (1,784 words) - 23:18, 12 March 2021
  • *"IRISGL" demo, meant to run on an SGI Indy <code>NEWS_05\home\watanabe\INDY\GLTEST</code>
    6 KB (804 words) - 11:01, 27 November 2021
  • ...ntendo Zone WDB is the middleman for a Nintendo Zone setup, as it receives demo data from the beacon. The beacon alone cannot operate without the WDB cartr
    6 KB (1,061 words) - 14:21, 2 February 2024
  • *"Online Store Demo", a Wii Shop Channel related tool <code>netcard.7z\gba.tar\depot-offline\sw *"IRISGL" demo, meant to run on an SGI Indy <code>other.7z\NEWS.7z\テープγƒͺγ‚Ήγƒˆγ‚’\N
    14 KB (2,139 words) - 02:57, 13 April 2022
  • *[[DEMO]] - Internal library used for Wii SDK's GX demos (leaked as part of [[DIAG4
    62 KB (7,314 words) - 11:27, 1 May 2022
  • ...ed (the exact number is unknown). These Wiis were primarily used for store demo kiosks, although some were also released to consumers along with later-run
    7 KB (1,185 words) - 05:37, 10 July 2021
  • XH2 - Cave Story (Demo) XH7 - Lit (Demo)
    21 KB (4,168 words) - 01:03, 10 February 2020
  • '''[[Photo Dojo DX]]''' - 3DS tech demo based on the DSiWare game "Photo Dojo"
    12 KB (2,038 words) - 08:49, 11 July 2022
  • |USB Mouse Demo (Manual) |Sketch Demo Auto - 210 Frame Checksum
    50 KB (8,441 words) - 18:19, 3 March 2021
  • Debug and demo builds of Pokemon Ranger and Mystery Dungeon, irisSDK, and lotcheck master
    20 KB (3,238 words) - 03:22, 18 September 2022
  • ...e also adds bad block traversal in [[boot1]] and includes a [[THP]] player demo.
    27 KB (4,508 words) - 06:41, 13 July 2022