List of findings in leaked Nintendo data

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This page contains information relating to the contents of each leak, and any other information surrounding them. For the download links, see Leaks/Downloads.

This is a list of the compressed archives, their contents, and other files that were obtained in the Zammis Clark Breach and leaked online. Most of these were leaked on a 4chan board called /ppg/, usually in the format of a post with the text "moar" and then one or more Anonfiles download links.

The title screen from the May 2018 Let's Go Eevee prototype, containing a debug menu.

eevee.zip

eevee.zip was leaked on Christmas Eve, 2020, alongside t210_t214_brom.7z, which was leaked on the same day. This archive contained an NSP file called beluga.nsp, which was a prototype build of "Pokémon: Let's Go, Eevee!" for the Nintendo Switch. The build was dated May 12th, 2018, meaning this was from six months before the game's official release. This prototype contained a debug menu, unused sprites, unused music, test maps, and placeholder text.[1]

The size of the build totaled 8.7 GB when decompressed, which is more than twice the size of the game's release build.

t210_t214_brom.7z

Bootroms.png

t210_t214_brom.7z was leaked on Christmas Eve, 2020, alongside eevee.zip, which was leaked on the same day. This archive contained two ZIP files, "erista-bootrom-master@96df02fd1a1.zip" dated 2/6/2018, and "mariko-bootrom.zip" dated 5/23/2018. These were two versions of NVIDIA's source code for the Nintendo Switch's bootrom.

The size of the 7-zip archive totaled 4.7 MB, which is small enough to send over Discord without hitting the 8 MB file size limit.

emeralds.7z

emeralds.7z was leaked on September 2, 2020. Included in the archive was Pokémon Emerald's full localization source code as well as ATI's Wii source tree in an archive named "tako_main" (including full hardware source code and the Wii Startup Disc's partition data). Included in the full Pokémon Emerald localization source code was a map editor which had been circulating 4chan prior to the leak in the form of a screenshot that was proved genuine by the leak.

Contents:

- Wii Startup Disc partition data emeralds\RVL-RAAE\v0\RVL-RAAE-v0.prod_part

- Pokémon Emerald source code emeralds\pm_eme_ose

- MIDI files for sound effects and music in Pokémon Emerald emeralds\pm_eme_ose\snd_file

- ATI's development repository for "Tako", with Wii and GameCube related files from April 2003 to May 2006 emeralds\tako_main_052306

- "NNGC Portable Model", a block diagram from July 2004 for a version of the GameCube with a handheld mode and a TV mode, just like the Nintendo Switch

- Verilog files for the NDEV, the Broadway Evaluation Board, and the Hollywood GPU

- Pre-release versions of boot0 and boot1

The original 4chan post, containing just an Anonfiles link.

bbgames.7z

The files in the Super Mario 64 source code, proving Luigi's existence.

bbgames.7z was leaked on July 25th, 2020, right after another leak had just happened. This leak was major, containing source code for many Nintendo 64 games and Game Boy Advance games, including Super Mario 64. This archive seems to contain a dump of the "bbgames" tree from RouteFree's servers. The data was most likely downloaded by Zammis Clark from a part of Nintendo's servers containing an archive of all of RouteFree's development trees, for example, "bb" and "ng", which were leaked as part of unsorted.7z.

Inside the archive was partial source code for Super Mario 64. Inside, there were files relating to Luigi, supposedly his character model. This was huge news in the Super Mario 64 community, drawing a connection to the "L is Real 2401" conspiracy theory, which claimed that Luigi was supposed to be part of, or used to be part of Super Mario 64, before he was removed.

other.7z

other.7z was the first of three archives leaked to /ppg/ during the "gigaleak" on July 24, 2020. This was one of the most important and most talked-about leaks. The archive contained six more archives inside, each with lots of very important data. It's files include Famicom_NES.7z, which includes an NES lotcheck, SFC.7z, which includes a Super Nintendo lotcheck, NEWS.7z, which includes source code of various Super Nintendo games, CGB.7z, which includes source code for GameBoy Color games, agb_bootrom.zip, which includes the bootrom source code for the Game Boy Color and Game Boy Advance, and dmg.7z, which includes a lotcheck for the original Game Boy.

Contents:

  • SVN code repository for the GBA bootrom other\agb_bootrom\agb_bootrom
  • SVN code repository for the GBC bootrom other\agb_bootrom\cgb_bootrom
  • An entire master rom database for American and Japanese NES games other\Famicom_NES
  • Super Mario RPG master rom other\SFC\ROM\SuperMarioRPG
  • Star Fox 2 master rom other\SFC\ROM\StarFox2
  • Star Fox source code other\SFC\SFC\ソースデータ\StarFox
  • Star Fox 2 source code other\SFC\SFC\ソースデータ\StarFox2
  • Yoshi's Island source code other\SFC\SFC\ソースデータ\ヨッシーアイランド
  • Link's Awakening DX source code other\CGB\AZL__ゼルダの伝説 夢を見る島DX
  • Super Mario Kart source code other\SFC\SFC\ソースデータ\MarioKart
  • F-Zero source code other\SFC\SFC\ソースデータ\FZERO
  • Super Mario All-Stars source code other\SFC\ソースデータ/srd13-SFCマリオコレクション\export\mario-z\linkp
  • Link’s Awakening DX bug reports
  • Link to the Past source code
  • Link to the Past dev stuff & bug reports
  • Wild Trax / Stunt Race FX source code
  • Partial source code from the original NES Super Mario Bros other\SFC\ソースデータ/srd13-SFCマリオコレクション\export\mario-z\linkp\mario-n1\mn_hp_smenmy.asm
  • Archive containing Super Mario Kart source code other\NEWS\テープリストア\NEWS_05\home\kimura\kart\mak.lzh


unsorted.7z

Main page: unsorted.7z

unsorted.7z was leaked on May 2, 2020. It was the first of these leaks to gain widespread attention, including a video made about it by Modern Vintage Gamer, which gave it lots of attention, but also led to many misunderstandings, due to false claims made in the video. This leak contained a CVS repository with the source code for the Wii's input output system, source code for Wii factory software, the source code for boot0, boot1, and boot2, internal documents and PowerPoint presentations related to BroadOn and Nintendo and the development of the Wii, and much more.