Difference between revisions of "List of findings in leaked Nintendo data"

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''<small>This page contains information relating to the contents of each leak, and any other information surrounding them. For the full list of download links, see [[Leaks/Downloads]].</small>''
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{{WIP}}
  
This is an incomplete list of the compressed archives, their contents, and other files that were obtained in the [[Zammis Clark Breach]] and leaked online. Most of these were leaked on a 4chan board called [[Pokemon Proto General|/ppg/]], usually in the format of a post with the text "moar" and then one or more Anonfiles download links.
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This is a list of notable findings from the data obtained in the [[Zammis Clark Breach]] and leaked online.
[[File:Eevee proto.jpg|thumb|The title screen from the May 2018 Let's Go Eevee prototype, containing a debug menu.]]
 
  
===eevee.zip===
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==Source code==
'''eevee.zip''' was leaked on Christmas Eve, 2020, alongside '''t210_t214_brom.7z,''' which was leaked on the same day. This archive contained an NSP file called beluga.nsp, which was a prototype build of "Pokémon: Let's Go, Eevee!" for the Nintendo Switch. The build was dated May 12th, 2018, meaning this was from six months before the game's official release. This prototype contained a debug menu, unused sprites, unused music, test maps, and placeholder text.<ref>https://twitter.com/Lewchube/status/1342293948132433922</ref>
 
  
The size of the build totaled 8.7 GB when decompressed, which is more than twice the size of the game's release build.
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===Bootroms===
  
===t210_t214_brom.7z===
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*NVIDIA Switch bootrom source code (February 6, 2018 version) <code>t210_t214_brom.7z\erista-bootrom-master@96df02fd1a1.zip</code>
[[File:Bootroms.png|thumb]]
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*NVIDIA Switch bootrom source code (May 23, 2018 version) <code>t210_t214_brom.7z\mariko-bootrom.zip</code>
'''t210_t214_brom.7z''' was leaked on Christmas Eve, 2020, alongside '''eevee.zip''', which was leaked on the same day. This archive contained two ZIP files, "'''erista-bootrom-master@96df02fd1a1.zip'''" dated 2/6/2018, and '''"mariko-bootrom.zip"''' dated 5/23/2018. These were two versions of NVIDIA's source code for the Nintendo Switch's bootrom.
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*Game Boy Advance bootrom source code <code>other.7z\agb_bootrom.7z\agb_bootrom</code>
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*Game Boy Color bootrom source code <code>other.7z\agb_bootrom.7z\cgb_bootrom</code>
 +
*DS bootrom source code <code>platinum.7z\ntr-bootrom.7z\ntr_bootrom</code>
 +
*[[Wii Boot Process]] source code
 +
**[[boot0]]
 +
***<code>emeralds.7z\tako_main_052306\052306\test\sys\arm\boot0\old</code>
 +
***<code>emeralds.7z\tako_main_052306\052306\test\sys\arm\boot0</code>
 +
***<code>emeralds.7z\tako_main_052306\052306\test\sys\arm\boot</code>
 +
***<code>emeralds.7z\tako_main_052306\052306\test\sys\arm\boot0\boot0_010306</code>
 +
***<code>emeralds.7z\tako_main_052306\052306\test\sys\arm\boot0\boot0_110905</code>
 +
***<code>unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\rvl\boot\boot0</code>
 +
**[[boot1]]
 +
***<code>emeralds.7z\tako_main_052306\052306\test\sys\arm\boot1</code>
 +
***<code>emeralds.7z\tako_main_052306\052306\test\sys\arm\boot1.ddr</code>
 +
***<code>emeralds.7z\tako_main_052306\052306\test\sys\arm\test_boot</code>
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***<code>emeralds.7z\tako_main_052306\052306\test\sys\arm\test_boot1</code>
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***<code>emeralds.7z\tako_main_052306\052306\test\sys\arm\test_boot1.ddr</code>
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***<code>emeralds.7z\tako_main_052306\052306\test\sys\arm\test_boot1\test_boot1\RCS</code>
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***<code>unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\rvl\boot\boot1</code>
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***<code>unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\rvl\boot\boot1.diag</code>
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**Wii [[boot2]] source code <code>unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\rvl\boot\boot2</code>
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**Wii hardware Verilog
 +
**Nintendo 64DD IPL source code <code>unsorted.7z\depot.tar\rf\sw\n64os20l\lib\BringupBoot\IPL4</code>>
 +
**Source code for "boot1.n", the [[boot1]] revision that patched BootMii <code>unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\rvl\boot\boot1.n</code>
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**Source code for "boot2.mfr" / "[[Unsorted.7z|sd_boot]]", a custom [[boot2]] used to run apps from SD at boot, which has been exploited to allow BootMii as boot2 on patched Wii consoles <code>unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\rvl\boot\boot2.mfr</code>
  
The size of the 7-zip archive totaled 4.7 MB, which is small enough to send over Discord without hitting the 8 MB file size limit.
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===Games===
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These are the games that have had their full source code leaked in its entirety, with or without version control or revision history.
  
===emeralds.7z===
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*Super Mario Kart source code <code>other.7z\NEWS.7z\テープリストア\NEWS_05.tar\NEWS_05\home\kimura\kart\mak.lzh</code>
'''emeralds.7z''' was leaked on September 2, 2020. Included in the archive was Pokémon Emerald's full localization source code as well as ATI's Wii source tree in an archive named "tako_main" (including full hardware source code and the Wii Startup Disc's partition data). Included in the full Pokémon Emerald localization source code was a map editor which had been circulating 4chan prior to the leak in the form of a screenshot that was proved genuine by the leak.
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*Pokémon Diamond/Pearl source code #1 <code>pokemon_dp_VER20060816.zip</code>
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*Pokémon Diamond/Pearl source code #2 <code>20100713cvs_backup.tar.7z\usr\local\cvsrepo\pokemon\pokemon_dp</code>
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*Pokémon Diamond/Pearl source code #3 <code>20100713cvs_backup.tar.7z\usr\local\cvsrepo\pokemon\pm_dp_ose</code>
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*Pokémon Emerald source code <code>emeralds.7z\pm_eme_ose.7z</code>
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*Pokémon Sun & Moon / Ultra Sun & Ultra Moon source code <code>git_program170525momiji.zip\git_program</code>
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*Star Fox 64 source code <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\sf64</code>
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*Dr. Mario 64 source code <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\dm64</code>
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*Star Fox source code <code>other.7z\SFC.7z\SFC\ソースデータ\StarFox</code>
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*Star Fox 2 source code <code>other.7z\SFC.7z\SFC\ソースデータ\StarFox2</code>
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*Yoshi's Island source code <code>other.7z\SFC.7z\SFC\ソースデータ\ヨッシーアイランド</code>
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*The Legend of Zelda: Link's Awakening DX source code <code>other.7z\CGB.7z\AZL__ゼルダの伝説 夢を見る島DX</code>
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*Super Mario Kart source code <code>other.7z\SFC.7z\SFC\ソースデータ\MarioKart</code>
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*F-Zero source code <code>other.7z\SFC.7z\SFC\ソースデータ\FZERO</code>
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*Super Mario All-Stars source code <code>other.7z\SFC.7z\ソースデータ\srd13-SFCマリオコレクション\export\mario-z\linkp</code>
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*Mario Kart 64 source code <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\mk64</code> (this was intended to be partial, but Nintendo accidentally included a complete source code archive, dated November 15, 1996)
  
Findings:
 
  
- [[Wii Startup Disc]] partition data <code>emeralds\RVL-RAAE\v0\RVL-RAAE-v0.prod_part</code>
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===Games (partial)===
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Some games only have part of their source code data leaked, or have their source code leaked but some or most of it is pre-compiled machine code, not readable source code (this was seemingly done for most of bbgames, perhaps for security reasons)
  
- Pokémon Emerald source code <code>emeralds\pm_eme_ose</code>
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*Partial Super Mario 64 source code <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\sm64</code>
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*Partial F-Zero Maximum Velocity source code, with object code (.o files) <code>netcard.7z\iqgba.tar\iQue-GBA\cvsroot\FZERO_for_GBA</code>
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*Partial The Legend of Zelda: Majora's Mask source code <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\majora</code>
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*Partial The Legend of Zelda: Ocarina of Time source code #1 <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\ocarina</code>
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*Partial The Legend of Zelda: Ocarina of Time source code #2 <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\ocarina2</code>
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*Partial F-ZERO X source code <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\f0x</code>
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*Partial Animal Crossing source code <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\forest</code>
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*Partial 1080 Snowboarding source code <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\1080</code>
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*Partial (seemingly nearly complete?) Wario Land 4 source code <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\wario4land_gba_ique</code>
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*Partial Yoshi's Story source code <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\yoshi</code>
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*Partial Wave Race 64 source code <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\yoshi</code>
  
- MIDI files for sound effects and music in Pokémon Emerald <code>emeralds\pm_eme_ose\snd_file</code>
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===Other===
  
- [[ATI]]'s development repository for "Tako", with Wii and GameCube related files from April 2003 to May 2006 <code>emeralds\tako_main_052306</code>
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*Source code for a Korean font conversion tool for Pokémon Diamond/Pearl <code>20100713cvs_backup.tar.7z\usr\local\cvsrepo\pokemon\yama_work</code>
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*Source code for a tool used to upload Virtual Console titles to the Wii Shop Channel <code>20100713cvs_backup.tar.7z\usr\local\cvsrepo\noriproj\vc</code>
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*Source code for some obscure tool made by a Nintendo developer <code>20100713cvs_backup.tar.7z\usr\local\cvsrepo\noriproj\WallPaperPasswordMaker</code>
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*Source code for a p2p/voice chat lib, maybe for voice chat on the Wii? <code>netcard.7z\gba.tar\depot-offline\sw\common\sdks\p2p</code>
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*[[Pre-Repair Check Disc]] source code <code>wiidump.7z\apps\pre_repairdisc\pre-repairdisc\RVLSDK\build\tests\checkForPreRepair\src</code>
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*[[Wii Backup Disc]] source code <code>wiidump.7z\apps\backupdisc\backupdisc\RVLSDK\build\tests\backupdisc\src</code>
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*Source code for the [[DVD]] library for the [[Revolution SDK|Wii SDK]] <code>unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\nintendo\di-dvd\DVD_src\build\libraries\dvd\src</code>
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*Source code for [[DVDFatal]] <code>unsorted.7z\d1\routefree\ng\depot\sw\nintendo\di-dvd\DVD_src\build\libraries\dvd\src\dvdFatal.c</code>
  
- "[[NNGC Portable Model]]", a block diagram from July 2004 for a version of the GameCube with a handheld mode and a TV mode, just like the Nintendo Switch
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==Builds==
  
- Verilog files for the [[NDEV]], the [[Broadway Evaluation Board]], and the [[Hollywood]] GPU
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===Prototypes===
  
- Pre-release versions of [[boot0]] and [[boot1]]
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*g source code <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\forest</code>Dr. Mario 64 sourMultiple prototype builds of Yoshi's Island 2 <code>other.7z\SFC.7z\ソースデータ\ヨッシーアイランド</code> (日本_Ver0, 日本_Ver1, 日本_Ver2)
[[File:Bbgames leak.png|thumb|The original 4chan post, containing just an Anonfiles link.]]
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*Several Super Mario Kart prototype builds <code>other.7z\NEWS.7z\テープリストア\NEWS_05.tar\NEWS_05\home\kimura</code> (located in "mak.lzh", "kart", "util" folders, most builds date back to 1991-1992)
===bbgames.7z===
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*"super_donkey" (prototype) <code>other.7z\SFC.7z\ソースデータ\ヨッシーアイランド\ツール\donkey_test</code>
[[File:Luigi files.png|thumb|The files in the Super Mario 64 source code, proving Luigi's existence.]]
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*"sleep_test" (prototype) <code>other.7z\SFC.7z\ソースデータ\ヨッシーアイランド\ツール\sleep_test</code>
'''bbgames.7z''' was leaked on July 25th, 2020, right after another leak had just happened. This leak was major, containing source code for many Nintendo 64 games and Game Boy Advance games, including Super Mario 64. This archive seems to contain a dump of the "bbgames" tree from [[Acer Cloud Technology|RouteFree]]'s servers. The data was most likely downloaded by Zammis Clark from a part of Nintendo's servers containing an archive of all of [[Acer Cloud Technology|RouteFree]]'s development trees, for example, "bb" and "ng", which were leaked as part of [[unsorted.7z]].
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*Star Fox 2 prototype builds (several - extremely early, including the CES build)
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**<code>other.7z\SFC.7z\ソースデータ\StarFox2\KAWAGOE</code>
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**<code>other.7z\SFC.7z\ソースデータ\StarFox2\SF2</code>
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**<code>other.7z\NEWS.7z\StarFox2\KAWAGOE</code>
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**<code>other.7z\NEWS.7z\StarFox2\SF2</code>
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*Two F-Zero Maximum Velocity localization prototype builds
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**<code>netcard.7z\iqgba.tar\iQue-GBA\cvsroot\FZERO_for_GBA\rasheen\rasheen_1.bin</code>
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**<code>netcard.7z\iqgba.tar\iQue-GBA\cvsroot\F-Zero-One\F-Zero.gba</code>
  
Inside the archive was partial source code for Super Mario 64. Inside, there were files relating to Luigi, supposedly his character model. This was huge news in the Super Mario 64 community, drawing a connection to the "L is Real 2401" conspiracy theory, which claimed that Luigi was supposed to be part of, or used to be part of Super Mario 64, before he was removed.
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===Debug===
  
Contents:
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*Hamtaro Ham-Hams Unite debug build <code>other.7z\CGB.7z\B86__ハム太郎 2\Master\USA\ham2usa_020807</code>
 +
*Pokémon: Let's Go, Eevee! May 12th, 2018 prerelease debug build <code>eevee.zip\beluga.nsp</code>
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*Pokémon Sword debug builds
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**<code>develop_Develop_30_20171222164419</code>
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**<code>develop_Develop_264_20180326134219_Sword</code>
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**<code>develop_Develop_562_20180525204848_Sword</code>
  
*<code>sm64</code> = Super Mario 64 (partial, english shindou version with no rumble support)
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===Master/production===
*<code>sf64</code> = Star Fox 64
 
*<code>f0x</code> = F-ZERO X
 
*<code>mk64</code> = Mario Kart 64
 
*<code>forest</code> = Animal Crossing
 
*<code>dm64</code> = Dr. Mario 64
 
*<code>majora</code> = Majora's Mask
 
*<code>ocarina</code>, <code>ocarina2</code> = Ocarina of Time
 
  
===netcard.7z===
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*An entire master rom database for American and Japanese NES games <code>other.7z\Famicom_NES.7z</code>
'''netcard.7z''' was another one of the three archives leaked to /ppg/ during the "gigaleak" on July 24, 2020. The root directory of the archive contained three tarfiles, next to some internal iQue/Nintendo documents. It can be assumed that this archive was put together by the leaker, and is not directly dumped from Nintendo or iQue.
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*Super Mario RPG master rom <code>other.7z\SFC.7z\ROM\SuperMarioRPG</code>
 +
*Star Fox 2 master rom <code>other.7z\SFC.7z\ROM\StarFox2</code>
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*[[Wii Startup Disc]] partition from [[CLS]] <code>emeralds.7z\RVL-RAAE.7z\v0\RVL-RAAE-v0.prod_part</code>
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*iQue [[Wii Startup Discs|Wii Startup Disc]] partition <code>platinum.7z\20090512.rar\main_cn41v2_2009-0508-1945.zip\main_cn41v2_2009-0508-1945.gcm</code>
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*DS roms
 +
**Giant folder of DS roms from [[CLS]] sent by Nintendo to [[iQue]], #1 <code>from_Nintendo.rar\fro_Nintendo\20091105\5bpA-5ciA</code>
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**Giant folder of DS roms from [[CLS]] sent by Nintendo to [[iQue]], #2 <code>generic.7z\DSiWareROM\DSi_Ware RO</code>
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**Relatively extensive list of DS roms sent by Nintendo to [[iQue]] <code>generic.7z\ro\上市ROM备份\G&W_New</code>
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**Small folder of DS roms sent by Nintendo to [[iQue]], #1 <code>generic.7z\ro\上市ROM备份\一下下马力欧医生</code>
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**Small folder of DS roms sent by Nintendo to [[iQue]], #2 <code>generic.7z\ro\上市ROM备份\照照瓦利殴制造</code>
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**Small folder of DS roms sent by Nintendo to [[iQue]], #3 <code>generic.7z\ro\上市ROM备份\鸟和豆&纸飞机</code>
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*Multiple copies of retail GBA roms in a folder where the [[IQue Game Boy Advance|iQue GBA]] source code is
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**Mario Kart Super Circuit, #1 <code>netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\0086 - Mario Kart - Super Circuit\0086 - Mario Kart - Super Circuit.gba</code>
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**Mario Kart Super Circuit, #2 <code>netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\MarioKart-SuperCircuit\0086 - Mario Kart - Super Circuit.gba</code>
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**Advance Wars, #1 <code>netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\0095 - Advance Wars\0095 - Advance Wars.gba</code>
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**Advance Wars, #2 <code>netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\Advance-War\0095 - Advance Wars.gba</code>
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**Advance Wars 2 - Black Hole Rising <code>netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\Advance-War2\Advance-Wars2.gba</code>
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**F-Zero GP Legend, #1 <code>netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\F-Zero\1661 - F-Zero - GP Legend.gba</code>
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**F-Zero GP Legend, #2 <code>netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\F-Zero\F-Zero.gba</code>
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**Kirby & The Amazing Mirror <code>netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\Kirby-TheAmazingMirror\Kirby.gba</code>
  
Findings:
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==Repositories==
  
*Source code for a p2p/voice chat lib, likely for voice chat on the Wii <code>netcard\gba\depot-offline\sw\common\sdks\p2p</code>
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===BroadOn===
*Wii IOS ARM toolchain patches <code>netcard\gba\depot-offline\sw\devroot\tools</code>
 
*"Online Store Demo", a Wii Shop Channel related tool <code>netcard\gba\depot-offline\sw\bw\build\tests\wiishop\resources</code>
 
  
===20100713cvs_backup.tar.7z===
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*bb - [[iQue Player]] development <code>unsorted.7z\depot.tar</code>
'''20100713cvs_backup.tar.7z''' was another one of the three archives leaked to /ppg/ during the "gigaleak" on July 24, 2020. Looking at the filename, it's easy to tell this archive contains a backup of a CVS repository from July 13, 2010. This CVS repository contained 6 folders, including one named "pokemon", which contained the source code for Pokemon Diamond & Pearl.
 
  
Findings in the contents of <code>20100713cvs_backup\usr\local\</code>:
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*ng - Wii development <code>unsorted.7z\depotrvl.tar\d1\routefree\ng\depot</code>
  
*Diamond/Pearl source code <code>cvsrepo\pokemon\pm_dp_ose</code>
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*gba - Game Boy Advance & Wii development <code>netcard.7z\gba.tar\depot-offline</code>
*Different D/P source code repo, ending in March of 2006 <code>cvsrepo\pokemon\pokemon_dp</code>
 
*Source code for a Korean font conversion tool for Diamond/Pearl <code>cvsrepo\pokemon\yama_work</code>
 
*Source code for a tool used to upload VC titles to the Wii Shop Channel <code>cvsrepo\noriproj\vc</code>
 
*Source code for some obscure tool made by a Nintendo dev <code>cvsrepo\noriproj\WallPaperPasswordMaker</code>
 
  
===other.7z===
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*iqgba - [[iQue Game Boy Advance]] development + game localization <code>netcard.7z\iqgba.tar\iQue-GBA</code>
'''other.7z''' was one of three archives leaked to [[Pokemon Proto General|/ppg/]] during the "gigaleak" on July 24, 2020. This was one of the most important and most talked-about leaks. The archive contained six more archives inside, each with lots of very important data. It's files include '''Famicom_NES.7z''', which includes an NES lotcheck, '''SFC.7z''', which includes a Super Nintendo lotcheck, '''NEWS.7z''', which includes source code of various Super Nintendo games, '''CGB.7z''', which includes source code for GameBoy Color games, '''agb_bootrom.zip''', which includes the bootrom source code for the Game Boy Color and Game Boy Advance, and '''dmg.7z''', which includes a lotcheck for the original Game Boy.
 
  
Findings:
+
*bbgames - [[iQue Player]] game localization <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot</code>
  
*SVN code repository for the GBA bootrom <code>other\agb_bootrom\agb_bootrom</code>
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*ios-releases - Wii, Wii [[IOS]] & [[iQue NetCard]] development <code>ios-releases.tar.7z\ios-releases.tar</code>
*SVN code repository for the GBC bootrom <code>other\agb_bootrom\cgb_bootrom</code>
 
*An entire master rom database for American and Japanese NES games <code>other\Famicom_NES</code>
 
*Super Mario RPG master rom <code>other\SFC\ROM\SuperMarioRPG</code>
 
*Star Fox 2 master rom <code>other\SFC\ROM\StarFox2</code>
 
*Star Fox source code <code>other\SFC\SFC\ソースデータ\StarFox</code>
 
*Star Fox 2 source code <code>other\SFC\SFC\ソースデータ\StarFox2</code>
 
*Yoshi's Island source code <code>other\SFC\SFC\ソースデータ\ヨッシーアイランド</code>
 
*Link's Awakening DX source code <code>other\CGB\AZL__ゼルダの伝説 夢を見る島DX</code>
 
*Super Mario Kart source code <code>other\SFC\SFC\ソースデータ\MarioKart</code>
 
*F-Zero source code <code>other\SFC\SFC\ソースデータ\FZERO</code>
 
*Super Mario All-Stars source code <code>other\SFC\ソースデータ\srd13-SFCマリオコレクション\export\mario-z\linkp</code>
 
*Multiple prototype builds of Yoshi's Island 2 <code>other\SFC.7z\ソースデータ\ヨッシーアイランド</code> (日本_Ver0, 日本_Ver1, 日本_Ver2)
 
*"super_donkey" (prototype) <code>other\SFC\ソースデータ\ヨッシーアイランド\ツール\donkey_test</code>
 
*"sleep_test" (prototype) <code>other\SFC\ソースデータ\ヨッシーアイランド\ツール\sleep_test</code>
 
*Hamtaro Ham-Hams Unite debug build <code>other\CGB\B86__ハム太郎 2\Master\USA\ham2usa_020807</code>
 
*Star Fox 2 prototype builds (several - extremely early, including the CES build) <code>other\SFC\ソースデータ\StarFox2\KAWAGOE</code>, <code>other\SFC\ソースデータ\StarFox2\SF2</code>, <code>other\NEWS\StarFox2\KAWAGOE</code>, <code>other\NEWS\StarFox2\SF2</code>
 
*'''<big>Partial source code from the original NES Super Mario Bros</big>''' <code>other\SFC\ソースデータ\srd13-SFCマリオコレクション\export\mario-z\linkp\mario-n1\mn_hp_smenmy.asm</code>
 
  
The other.7z archive also contained a directory named "NEWS". The NEWS folder contained source code for various SNES games. Inside NEWS, there was also a folder named テープリストア ("source data" in Japanese), containing seven tape drive backups from the Sony NEWS workstations used at Nintendo, with files dating back to the early 1990's.
+
===Other===
  
The reason why there are only seven is because during when Nintendo originally tried to recover these, some time around 2016, the rest of the tape drive backups (around 30-40 of them) failed to read, and only seven of them were recoverable. These remaining backups contained original source code and developer files related to many SNES games, including titles like Star Fox 2 and Super Mario Kart. The contents of the folders outside of NEWS were most likely transferred over from these tape drive backups.
+
*[[ATI]]'s development repository for the Wii's [[Hollywood]] GPU, with Wii and GameCube related files from April 2003 to May 2006 <code>emeralds.7z\tako_main_052306.7z</code>
 +
*Nintendo's CVS development repository for Diamond/Pearl, with tools & other data <code>20100713cvs_backup.tar.7z\usr\local\cvsrepo</code>
  
Findings in the contents of <code>other\NEWS\テープリストア\</code>:
+
==Other==
  
*Super Mario World development assets <code>NEWS_11\hino\z-mario-4</code>
+
*MIDI files for sound effects and music in Pokémon Emerald <code>emeralds.7z\pm_eme_ose.7z\snd_file</code>
*Yoshi's Cookie development assets <code>NEWS_11\hino\z-mario-cookie</code>
+
*Luigi files found in Super Mario 64 source code <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\sm64\shape\Player\Luigi</code>
*Many internal Nintendo email backups <code>NEWS_02\usr01\uji\Mail</code> (ROMs were found in the attachments)
+
*Wii IOS ARM toolchain patches <code>netcard.7z\gba.tar\depot-offline\sw\devroot\tools</code>
*Conversion tools for SNES "OBJ" files <code>NEWS_05\home\watanabe\INDY\CONVERT\OBJ-DATA</code>
+
*"Online Store Demo", a Wii Shop Channel related tool <code>netcard.7z\gba.tar\depot-offline\sw\bw\build\tests\wiishop\resources</code>
*"IRISGL" demo, meant to run on an SGI Indy <code>NEWS_05\home\watanabe\INDY\GLTEST</code>
 
*Several Super Mario Kart prototype builds <code>NEWS_05\home\kimura</code> (located in "mak.lzh", "kart", "util" folders, most builds date back to 1991-1992)
 
*Archive containing Super Mario Kart source code <code>NEWS_05\home\kimura\kart\mak.lzh</code>
 
*SuperFX test programs from 1991 <code>NEWS_05\home\kimura\polygon.lzh\sample0\CHIPTEST.ROM</code>, <code>CHIPTEST15.ROM</code>
 
  
===unsorted.7z===
+
*Super Mario World development assets <code>other.7z\NEWS.7z\テープリストア\NEWS_11.tar\NEWS_11\hino\z-mario-4</code>
<small>''Main page: [[unsorted.7z]]''</small>
+
*Yoshi's Cookie development assets <code>other.7z\NEWS.7z\テープリストア\NEWS_11.tar\NEWS_11\hino\z-mario-cookie</code>
 +
*Many internal Nintendo email backups <code>other.7z\NEWS.7z\テープリストア\NEWS_02.tar\NEWS_02\usr01\uji\Mail</code> (ROMs were found in the attachments)
 +
*Conversion tools for SNES "OBJ" files <code>other.7z\NEWS.7z\テープリストア\NEWS_05.tar\NEWS_05\home\watanabe\INDY\CONVERT\OBJ-DATA</code>
 +
*"IRISGL" demo, meant to run on an SGI Indy <code>other.7z\NEWS.7z\テープリストア\NEWS_05.tar\NEWS_05\home\watanabe\INDY\GLTEST</code>
 +
*SuperFX test programs from 1991 <code>other.7z\NEWS.7z\テープリストア\NEWS_05.tar\NEWS_05\home\kimura\polygon.lzh\polygon\sample0\CHIPTEST.ROM</code>, <code>CHIPTEST15.ROM</code>
 +
*Unencrypted "title blacklist" containing the homebrew titles that the Pre-Repair Check Disc checks for and deletes <code>wiidump.7z\apps\pre_repairdisc\CheckForPreRepair_for_WUP\RVLSDK\build\tests\checkForPreRepair\white_blacklist\workspace\encryptlist\list\4.3CDE_fixed_EEPROM_issue\org\title_blacklist.txt</code>
 +
*32 different SD images to be used with sd_boot <code>wiidump.7z\sdboot</code>
 +
*SCad (SRD CAD), a program that Nintendo used to make sprites for games <code>bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\marioAGB\graphic_data\srdcad</code>
 +
*A build of boot2 which loads executable data placed at pages 0x80-0xAF of the NAND without any security check <code>wiidump.7z\BOST.7z\BOST\WRITER\prebuild\block1_prod_MP3.bin</code>
  
'''unsorted.7z''' was leaked on May 2, 2020. It was the first of these leaks to gain widespread attention, including a video made about it by Modern Vintage Gamer, which gave it lots of attention, but also led to many misunderstandings, due to false claims made in the video. This leak contained a CVS repository with the source code for the Wii's [[IOS|input output system]], source code for Wii factory software, the source code for [[boot0]], [[boot1]], and [[boot2]], internal documents and PowerPoint presentations related to [[Acer Cloud Technology|BroadOn]] and Nintendo and the development of the Wii, and much more.
 
 
[[Category:Pages that are a work-in-progress]]
 
[[Category:Pages that are a work-in-progress]]
<references />
 

Latest revision as of 02:57, 13 April 2022

This is a list of notable findings from the data obtained in the Zammis Clark Breach and leaked online.

Source code

Bootroms

  • NVIDIA Switch bootrom source code (February 6, 2018 version) t210_t214_brom.7z\erista-bootrom-master@96df02fd1a1.zip
  • NVIDIA Switch bootrom source code (May 23, 2018 version) t210_t214_brom.7z\mariko-bootrom.zip
  • Game Boy Advance bootrom source code other.7z\agb_bootrom.7z\agb_bootrom
  • Game Boy Color bootrom source code other.7z\agb_bootrom.7z\cgb_bootrom
  • DS bootrom source code platinum.7z\ntr-bootrom.7z\ntr_bootrom
  • Wii Boot Process source code
    • boot0
      • emeralds.7z\tako_main_052306\052306\test\sys\arm\boot0\old
      • emeralds.7z\tako_main_052306\052306\test\sys\arm\boot0
      • emeralds.7z\tako_main_052306\052306\test\sys\arm\boot
      • emeralds.7z\tako_main_052306\052306\test\sys\arm\boot0\boot0_010306
      • emeralds.7z\tako_main_052306\052306\test\sys\arm\boot0\boot0_110905
      • unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\rvl\boot\boot0
    • boot1
      • emeralds.7z\tako_main_052306\052306\test\sys\arm\boot1
      • emeralds.7z\tako_main_052306\052306\test\sys\arm\boot1.ddr
      • emeralds.7z\tako_main_052306\052306\test\sys\arm\test_boot
      • emeralds.7z\tako_main_052306\052306\test\sys\arm\test_boot1
      • emeralds.7z\tako_main_052306\052306\test\sys\arm\test_boot1.ddr
      • emeralds.7z\tako_main_052306\052306\test\sys\arm\test_boot1\test_boot1\RCS
      • unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\rvl\boot\boot1
      • unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\rvl\boot\boot1.diag
    • Wii boot2 source code unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\rvl\boot\boot2
    • Wii hardware Verilog
    • Nintendo 64DD IPL source code unsorted.7z\depot.tar\rf\sw\n64os20l\lib\BringupBoot\IPL4>
    • Source code for "boot1.n", the boot1 revision that patched BootMii unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\rvl\boot\boot1.n
    • Source code for "boot2.mfr" / "sd_boot", a custom boot2 used to run apps from SD at boot, which has been exploited to allow BootMii as boot2 on patched Wii consoles unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\rvl\boot\boot2.mfr

Games

These are the games that have had their full source code leaked in its entirety, with or without version control or revision history.

  • Super Mario Kart source code other.7z\NEWS.7z\テープリストア\NEWS_05.tar\NEWS_05\home\kimura\kart\mak.lzh
  • Pokémon Diamond/Pearl source code #1 pokemon_dp_VER20060816.zip
  • Pokémon Diamond/Pearl source code #2 20100713cvs_backup.tar.7z\usr\local\cvsrepo\pokemon\pokemon_dp
  • Pokémon Diamond/Pearl source code #3 20100713cvs_backup.tar.7z\usr\local\cvsrepo\pokemon\pm_dp_ose
  • Pokémon Emerald source code emeralds.7z\pm_eme_ose.7z
  • Pokémon Sun & Moon / Ultra Sun & Ultra Moon source code git_program170525momiji.zip\git_program
  • Star Fox 64 source code bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\sf64
  • Dr. Mario 64 source code bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\dm64
  • Star Fox source code other.7z\SFC.7z\SFC\ソースデータ\StarFox
  • Star Fox 2 source code other.7z\SFC.7z\SFC\ソースデータ\StarFox2
  • Yoshi's Island source code other.7z\SFC.7z\SFC\ソースデータ\ヨッシーアイランド
  • The Legend of Zelda: Link's Awakening DX source code other.7z\CGB.7z\AZL__ゼルダの伝説 夢を見る島DX
  • Super Mario Kart source code other.7z\SFC.7z\SFC\ソースデータ\MarioKart
  • F-Zero source code other.7z\SFC.7z\SFC\ソースデータ\FZERO
  • Super Mario All-Stars source code other.7z\SFC.7z\ソースデータ\srd13-SFCマリオコレクション\export\mario-z\linkp
  • Mario Kart 64 source code bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\mk64 (this was intended to be partial, but Nintendo accidentally included a complete source code archive, dated November 15, 1996)


Games (partial)

Some games only have part of their source code data leaked, or have their source code leaked but some or most of it is pre-compiled machine code, not readable source code (this was seemingly done for most of bbgames, perhaps for security reasons)

  • Partial Super Mario 64 source code bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\sm64
  • Partial F-Zero Maximum Velocity source code, with object code (.o files) netcard.7z\iqgba.tar\iQue-GBA\cvsroot\FZERO_for_GBA
  • Partial The Legend of Zelda: Majora's Mask source code bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\majora
  • Partial The Legend of Zelda: Ocarina of Time source code #1 bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\ocarina
  • Partial The Legend of Zelda: Ocarina of Time source code #2 bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\ocarina2
  • Partial F-ZERO X source code bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\f0x
  • Partial Animal Crossing source code bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\forest
  • Partial 1080 Snowboarding source code bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\1080
  • Partial (seemingly nearly complete?) Wario Land 4 source code bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\wario4land_gba_ique
  • Partial Yoshi's Story source code bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\yoshi
  • Partial Wave Race 64 source code bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\yoshi

Other

  • Source code for a Korean font conversion tool for Pokémon Diamond/Pearl 20100713cvs_backup.tar.7z\usr\local\cvsrepo\pokemon\yama_work
  • Source code for a tool used to upload Virtual Console titles to the Wii Shop Channel 20100713cvs_backup.tar.7z\usr\local\cvsrepo\noriproj\vc
  • Source code for some obscure tool made by a Nintendo developer 20100713cvs_backup.tar.7z\usr\local\cvsrepo\noriproj\WallPaperPasswordMaker
  • Source code for a p2p/voice chat lib, maybe for voice chat on the Wii? netcard.7z\gba.tar\depot-offline\sw\common\sdks\p2p
  • Pre-Repair Check Disc source code wiidump.7z\apps\pre_repairdisc\pre-repairdisc\RVLSDK\build\tests\checkForPreRepair\src
  • Wii Backup Disc source code wiidump.7z\apps\backupdisc\backupdisc\RVLSDK\build\tests\backupdisc\src
  • Source code for the DVD library for the Wii SDK unsorted.7z\depotrvl.tar\d1\routefree\ng\depot\sw\nintendo\di-dvd\DVD_src\build\libraries\dvd\src
  • Source code for DVDFatal unsorted.7z\d1\routefree\ng\depot\sw\nintendo\di-dvd\DVD_src\build\libraries\dvd\src\dvdFatal.c

Builds

Prototypes

  • g source code bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\forestDr. Mario 64 sourMultiple prototype builds of Yoshi's Island 2 other.7z\SFC.7z\ソースデータ\ヨッシーアイランド (日本_Ver0, 日本_Ver1, 日本_Ver2)
  • Several Super Mario Kart prototype builds other.7z\NEWS.7z\テープリストア\NEWS_05.tar\NEWS_05\home\kimura (located in "mak.lzh", "kart", "util" folders, most builds date back to 1991-1992)
  • "super_donkey" (prototype) other.7z\SFC.7z\ソースデータ\ヨッシーアイランド\ツール\donkey_test
  • "sleep_test" (prototype) other.7z\SFC.7z\ソースデータ\ヨッシーアイランド\ツール\sleep_test
  • Star Fox 2 prototype builds (several - extremely early, including the CES build)
    • other.7z\SFC.7z\ソースデータ\StarFox2\KAWAGOE
    • other.7z\SFC.7z\ソースデータ\StarFox2\SF2
    • other.7z\NEWS.7z\StarFox2\KAWAGOE
    • other.7z\NEWS.7z\StarFox2\SF2
  • Two F-Zero Maximum Velocity localization prototype builds
    • netcard.7z\iqgba.tar\iQue-GBA\cvsroot\FZERO_for_GBA\rasheen\rasheen_1.bin
    • netcard.7z\iqgba.tar\iQue-GBA\cvsroot\F-Zero-One\F-Zero.gba

Debug

  • Hamtaro Ham-Hams Unite debug build other.7z\CGB.7z\B86__ハム太郎 2\Master\USA\ham2usa_020807
  • Pokémon: Let's Go, Eevee! May 12th, 2018 prerelease debug build eevee.zip\beluga.nsp
  • Pokémon Sword debug builds
    • develop_Develop_30_20171222164419
    • develop_Develop_264_20180326134219_Sword
    • develop_Develop_562_20180525204848_Sword

Master/production

  • An entire master rom database for American and Japanese NES games other.7z\Famicom_NES.7z
  • Super Mario RPG master rom other.7z\SFC.7z\ROM\SuperMarioRPG
  • Star Fox 2 master rom other.7z\SFC.7z\ROM\StarFox2
  • Wii Startup Disc partition from CLS emeralds.7z\RVL-RAAE.7z\v0\RVL-RAAE-v0.prod_part
  • iQue Wii Startup Disc partition platinum.7z\20090512.rar\main_cn41v2_2009-0508-1945.zip\main_cn41v2_2009-0508-1945.gcm
  • DS roms
    • Giant folder of DS roms from CLS sent by Nintendo to iQue, #1 from_Nintendo.rar\fro_Nintendo\20091105\5bpA-5ciA
    • Giant folder of DS roms from CLS sent by Nintendo to iQue, #2 generic.7z\DSiWareROM\DSi_Ware RO
    • Relatively extensive list of DS roms sent by Nintendo to iQue generic.7z\ro\上市ROM备份\G&W_New
    • Small folder of DS roms sent by Nintendo to iQue, #1 generic.7z\ro\上市ROM备份\一下下马力欧医生
    • Small folder of DS roms sent by Nintendo to iQue, #2 generic.7z\ro\上市ROM备份\照照瓦利殴制造
    • Small folder of DS roms sent by Nintendo to iQue, #3 generic.7z\ro\上市ROM备份\鸟和豆&纸飞机
  • Multiple copies of retail GBA roms in a folder where the iQue GBA source code is
    • Mario Kart Super Circuit, #1 netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\0086 - Mario Kart - Super Circuit\0086 - Mario Kart - Super Circuit.gba
    • Mario Kart Super Circuit, #2 netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\MarioKart-SuperCircuit\0086 - Mario Kart - Super Circuit.gba
    • Advance Wars, #1 netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\0095 - Advance Wars\0095 - Advance Wars.gba
    • Advance Wars, #2 netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\Advance-War\0095 - Advance Wars.gba
    • Advance Wars 2 - Black Hole Rising netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\Advance-War2\Advance-Wars2.gba
    • F-Zero GP Legend, #1 netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\F-Zero\1661 - F-Zero - GP Legend.gba
    • F-Zero GP Legend, #2 netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\F-Zero\F-Zero.gba
    • Kirby & The Amazing Mirror netcard.7z\iqgba.tar\iQue-GBA\cvsroot\rom\Kirby-TheAmazingMirror\Kirby.gba

Repositories

BroadOn

  • ng - Wii development unsorted.7z\depotrvl.tar\d1\routefree\ng\depot
  • gba - Game Boy Advance & Wii development netcard.7z\gba.tar\depot-offline
  • bbgames - iQue Player game localization bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot
  • ios-releases - Wii, Wii IOS & iQue NetCard development ios-releases.tar.7z\ios-releases.tar

Other

  • ATI's development repository for the Wii's Hollywood GPU, with Wii and GameCube related files from April 2003 to May 2006 emeralds.7z\tako_main_052306.7z
  • Nintendo's CVS development repository for Diamond/Pearl, with tools & other data 20100713cvs_backup.tar.7z\usr\local\cvsrepo

Other

  • MIDI files for sound effects and music in Pokémon Emerald emeralds.7z\pm_eme_ose.7z\snd_file
  • Luigi files found in Super Mario 64 source code bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\sm64\shape\Player\Luigi
  • Wii IOS ARM toolchain patches netcard.7z\gba.tar\depot-offline\sw\devroot\tools
  • "Online Store Demo", a Wii Shop Channel related tool netcard.7z\gba.tar\depot-offline\sw\bw\build\tests\wiishop\resources
  • Super Mario World development assets other.7z\NEWS.7z\テープリストア\NEWS_11.tar\NEWS_11\hino\z-mario-4
  • Yoshi's Cookie development assets other.7z\NEWS.7z\テープリストア\NEWS_11.tar\NEWS_11\hino\z-mario-cookie
  • Many internal Nintendo email backups other.7z\NEWS.7z\テープリストア\NEWS_02.tar\NEWS_02\usr01\uji\Mail (ROMs were found in the attachments)
  • Conversion tools for SNES "OBJ" files other.7z\NEWS.7z\テープリストア\NEWS_05.tar\NEWS_05\home\watanabe\INDY\CONVERT\OBJ-DATA
  • "IRISGL" demo, meant to run on an SGI Indy other.7z\NEWS.7z\テープリストア\NEWS_05.tar\NEWS_05\home\watanabe\INDY\GLTEST
  • SuperFX test programs from 1991 other.7z\NEWS.7z\テープリストア\NEWS_05.tar\NEWS_05\home\kimura\polygon.lzh\polygon\sample0\CHIPTEST.ROM, CHIPTEST15.ROM
  • Unencrypted "title blacklist" containing the homebrew titles that the Pre-Repair Check Disc checks for and deletes wiidump.7z\apps\pre_repairdisc\CheckForPreRepair_for_WUP\RVLSDK\build\tests\checkForPreRepair\white_blacklist\workspace\encryptlist\list\4.3CDE_fixed_EEPROM_issue\org\title_blacklist.txt
  • 32 different SD images to be used with sd_boot wiidump.7z\sdboot
  • SCad (SRD CAD), a program that Nintendo used to make sprites for games bbgames.7z\bbgames.tar\d1\routefree\bbgames\depot\marioAGB\graphic_data\srdcad
  • A build of boot2 which loads executable data placed at pages 0x80-0xAF of the NAND without any security check wiidump.7z\BOST.7z\BOST\WRITER\prebuild\block1_prod_MP3.bin