Difference between revisions of "emeralds.7z"
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==Pokémon Emerald Source Code== | ==Pokémon Emerald Source Code== | ||
The Pokémon Emerald localization source code also included a map editor, which had been circulating 4chan prior to the leak in the form of a screenshot, which was proven genuine by the leak. | The Pokémon Emerald localization source code also included a map editor, which had been circulating 4chan prior to the leak in the form of a screenshot, which was proven genuine by the leak. | ||
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{{DEFAULTSORT:emeralds.7z}} | {{DEFAULTSORT:emeralds.7z}} | ||
[[Category:Pages that are a work-in-progress]] | [[Category:Pages that are a work-in-progress]] |
Revision as of 18:31, 19 February 2021
This article is a stub. |
emeralds.7z is the name of one of the leaked archives from the Zammis Clark Breach. It was leaked on September 2, 2020, on the 4chan board /ppg/.
Contents of the Archive
Findings:
- Wii Startup Disc partition data emeralds\RVL-RAAE\v0\RVL-RAAE-v0.prod_part
- Pokémon Emerald source code emeralds\pm_eme_ose
- MIDI files for sound effects and music in Pokémon Emerald emeralds\pm_eme_ose\snd_file
- ATI's development repository for "Tako", with Wii and GameCube related files from April 2003 to May 2006 emeralds\tako_main_052306
- "NNGC Portable Model", a block diagram from July 2004 for a version of the GameCube with a handheld mode and a TV mode, just like the Nintendo Switch
- Verilog files for the NDEV, the Broadway Evaluation Board, and the Hollywood GPU
- Pre-release versions of boot0 and boot1
Pokémon Emerald Source Code
The Pokémon Emerald localization source code also included a map editor, which had been circulating 4chan prior to the leak in the form of a screenshot, which was proven genuine by the leak.