Difference between revisions of "emeralds.7z"
m |
|||
(10 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Stub}} |
− | '''emeralds.7z''' is the name of one of the leaked archives from the [[Zammis Clark Breach]]. It was leaked on September 2, 2020, on the 4chan board /ppg/. | + | '''emeralds.7z''' is the name of one of the leaked archives from the [[Zammis Clark Breach]]. It was leaked on September 2, 2020, on the 4chan board [[Pokemon Proto General|/ppg/]]. |
+ | ==Contents of the Archive== | ||
+ | Findings: | ||
+ | |||
+ | - [[Wii Startup Disc]] partition data <code>emeralds.7z\RVL-RAAE.7z\v0\RVL-RAAE-v0.prod_part</code> | ||
+ | |||
+ | - Pokémon Emerald source code <code>emeralds.7z\pm_eme_ose.7z</code> | ||
− | + | - MIDI files for sound effects and music in Pokémon Emerald <code>emeralds.7z\pm_eme_ose.7z\snd_file\org_file\midi</code> | |
− | + | ||
+ | - [[ATI]]'s development repository for "Tako", with Wii and GameCube related files from April 2003 to May 2006 <code>emeralds.7z\tako_main_052306.7z\052306</code> | ||
+ | |||
+ | - "[[NNGC Portable Model]]", a block diagram from July 2004 for a version of the GameCube with a handheld mode and a TV mode, just like the Nintendo Switch | ||
+ | |||
+ | - Verilog files for the [[NDEV]], the [[Broadway Evaluation Board]], and the [[Hollywood]] GPU | ||
+ | - Pre-release versions of [[boot0]] and [[boot1]] | ||
==Pokémon Emerald Source Code== | ==Pokémon Emerald Source Code== | ||
The Pokémon Emerald localization source code also included a map editor, which had been circulating 4chan prior to the leak in the form of a screenshot, which was proven genuine by the leak. | The Pokémon Emerald localization source code also included a map editor, which had been circulating 4chan prior to the leak in the form of a screenshot, which was proven genuine by the leak. | ||
+ | ==Filesystem== | ||
+ | * 🗁 emeralds.7z | ||
+ | ** 🗀 [[emeralds.7z/BOOT-DIAG.7z|BOOT-DIAG.7z]] | ||
+ | ** 🗀 [[emeralds.7z/RVL-FFWP.7z|RVL-FFWP.7z]] | ||
+ | ** 🗀 [[emeralds.7z/RVL-RAAE.7z|RVL-RAAE.7z]] | ||
+ | ** 🗀 [[emeralds.7z/RVL-WTester.7z|RVL-WTester.7z]] | ||
+ | ** 🗀 [[emeralds.7z/pm_eme_ose.7z|pm_eme_ose.7z]] | ||
+ | ** 🗁 [[emeralds.7z/tako_main_052306.7z|tako_main_052306.7z]] | ||
+ | *** 🗀 [[emeralds.7z/tako_main_052306.7z/052306|052306]] | ||
+ | {{LeakNavbox}} | ||
{{DEFAULTSORT:emeralds.7z}} | {{DEFAULTSORT:emeralds.7z}} | ||
[[Category:Pages that are a work-in-progress]] | [[Category:Pages that are a work-in-progress]] |
Latest revision as of 17:50, 5 March 2021
This article is a stub. |
emeralds.7z is the name of one of the leaked archives from the Zammis Clark Breach. It was leaked on September 2, 2020, on the 4chan board /ppg/.
Contents of the Archive
Findings:
- Wii Startup Disc partition data emeralds.7z\RVL-RAAE.7z\v0\RVL-RAAE-v0.prod_part
- Pokémon Emerald source code emeralds.7z\pm_eme_ose.7z
- MIDI files for sound effects and music in Pokémon Emerald emeralds.7z\pm_eme_ose.7z\snd_file\org_file\midi
- ATI's development repository for "Tako", with Wii and GameCube related files from April 2003 to May 2006 emeralds.7z\tako_main_052306.7z\052306
- "NNGC Portable Model", a block diagram from July 2004 for a version of the GameCube with a handheld mode and a TV mode, just like the Nintendo Switch
- Verilog files for the NDEV, the Broadway Evaluation Board, and the Hollywood GPU
- Pre-release versions of boot0 and boot1
Pokémon Emerald Source Code
The Pokémon Emerald localization source code also included a map editor, which had been circulating 4chan prior to the leak in the form of a screenshot, which was proven genuine by the leak.
Filesystem
- 🗁 emeralds.7z