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  • | title = [[Nintendo Switch]] | list1 = [[Nintendo Switch Lite]] · [[Nintendo Switch: OLED]] · [[Joy-Cons]] · [[Pro Controller]]
    533 bytes (48 words) - 22:46, 3 June 2022
  • The '''Switch''' (marketed as '''Nintendo Switch''' and codenamed '''NX''') is a hybrid handheld video game console
    115 bytes (16 words) - 23:33, 8 February 2024
  • ...able to hook up to a TV or detach [[Joy-Cons]], making games like Nintendo Switch Sports unplayable and/or harder.
    195 bytes (30 words) - 22:56, 3 June 2022
  • '''DevMenu''' is the name of an application used on the 3DS and Switch for title management purposes, and also on older versions of the Wii U dev [[File:DevMenuSwitch.jpg|thumb|605x605px|DevMenu running on a Nintendo Switch.]]
    523 bytes (78 words) - 17:53, 19 August 2020
  • ...onsoles. There are a few major differences between the 3DS version and the Switch version, but they are still essentially the same OS.
    281 bytes (47 words) - 19:13, 4 February 2021
  • File:Bootroms.png
    switch bootroms from leak
    (558 × 320 (23 KB)) - 05:35, 11 January 2021
  • File:DevMenuSwitch.jpg
    DevMenu running on a 2017 model Switch
    (1,200 × 675 (98 KB)) - 17:52, 19 August 2020
  • ...S (CFL), Wii U (FFL), mobile devices (Android and iOS) and the Switch. The Switch doesn't have proper Face Library, but some people might call it NXFL.
    521 bytes (90 words) - 22:19, 2 June 2022
  • | data6 = [[Switch]] ...23, 2018. These were two versions of NVIDIA's source code for the Nintendo Switch's bootrom.
    1 KB (151 words) - 17:36, 15 March 2021
  • ...ndo's online content distribution platform on the Nintendo 3DS, Wii U, and Switch.
    137 bytes (21 words) - 00:57, 3 May 2020
  • 2 KB (313 words) - 05:37, 10 July 2021
  • {{#switch:
    296 bytes (27 words) - 18:51, 12 February 2020
  • ...with the "NX" project, which was ultimately released as the final Nintendo Switch. *4 ARM Cortex-A53 cores (the Nvidia Tegra X1 SoC used in the final Switch also has 4 ARM Cortex-A53 cores, however they are disabled and unused due t
    3 KB (520 words) - 20:12, 6 April 2023
  • {{<includeonly>safesubst:</includeonly>#switch: {{<includeonly>safesubst:</includeonly>lc: {{{1|¬}}} }}
    366 bytes (34 words) - 18:51, 12 February 2020
  • ...Starlight units exist for Nintendo consoles from the SNES to the Nintendo Switch, although most of these are simply retail consoles in a special case with a ...rd which handles the selection of different controller peripherals via the switch on the front of the kiosk.
    2 KB (380 words) - 00:30, 27 March 2022
  • ..."width: 30%; text-align: center;" rowspan="{{{rows|1}}}"|{{#if:{{{1|}}}|{{#switch:{{{1}}}
    468 bytes (49 words) - 18:51, 12 February 2020
  • ...re a series of three leaked debug builds of the game Pokémon Sword for the Switch. These debug builds were obtained in the Zammis Clark Breach. They were lea
    427 bytes (55 words) - 17:46, 10 February 2021
  • | data6 = [[Switch]] ...hich was a prototype build of "Pokémon: Let's Go, Eevee!" for the Nintendo Switch. The build was dated May 12th, 2018, meaning this was from six months befor
    1 KB (186 words) - 17:45, 15 March 2021
  • ...detachable, which wasn't used officially until the launch of the Nintendo Switch.
    453 bytes (63 words) - 07:11, 3 March 2021
  • ...) is a module present in the operating systems of the Wii, Wii U, 3DS, and Switch which controls the handling (including verification) of E-Tickets (or ticke
    366 bytes (55 words) - 17:41, 5 March 2021

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