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From Rare Gaming Dump
  • ...ototypes, and its legacy continues to this day with [[BroadOn]]'s E-Ticket system still being used on Nintendo's latest platforms. ...on appealing to a wider range of audiences rather than a powerful next-gen system. Nintendo used the DS as a trial run for this strategy, designing it to be
    8 KB (1,410 words) - 22:48, 26 October 2022
  • ...ied on to the Wii and future Nintendo platforms. Many aspects of the Wii's system architecture are directly based on concepts which were originally created f
    2 KB (310 words) - 07:37, 6 April 2021
  • ...s factory process to install/run 0002 and install firmware/channels on the system '''[[43DB]]''' - Database present in the Wii U version of the Wii System Menu, listing all titles which only support 4:3
    12 KB (2,038 words) - 08:49, 11 July 2022
  • This guide will show you how to set up your Wii U Linux system, maintain it and use various applications with it. This guide continues fro *Maintain your Wii U Void Linux system
    12 KB (2,041 words) - 02:16, 11 February 2023
  • *Block diagram/datasheets for every Wii system component & Verilog for AES/SHA ...ture planning and implementation, APIs, and documents relating to internal software
    3 KB (454 words) - 10:58, 27 November 2021
  • ...cial software built into its system, all of the required Nintendo Zone Box software is on DS carts that can be used on retail hardware as well. The beacon (in File:NZB-WDB-Connection-3.png|WDB communicating with another DS system.
    6 KB (1,061 words) - 14:21, 2 February 2024
  • ...in components; a [[Gekko|CPU]] (Gekko), a [[GX|GPU]] (GX), and a [[Flipper|system ASIC]] (Flipper). ...chipset on a PC motherboard, implementing peripheral interfaces and other system functions) is fully custom, having been co-developed by ArtX and Nintendo.
    12 KB (1,921 words) - 21:49, 8 February 2024
  • ...nned iQue Box in functionality, but as the iQue Box project's hardware and software was early in development during its cancellation, most of the Wii's code wa ...y features which were not present in the GameCube. The target price of the system was USD$80-90 (lower than the retail price of a GameCube in the US in 2003-
    4 KB (601 words) - 23:34, 25 September 2021
  • ...eated to set up first-run Wii systems which were manufactured before [[Wii System Menu]] 1.0 was ready, then repurposed for [[Starlight Fun Center]] systems, ...epting any controller input, and was also compiled in System Menu form as "System Menu 0" distributed on first-run Wiis which prompted for the disc on boot.
    7 KB (1,185 words) - 05:37, 10 July 2021
  • ...trol; as a result, the more time the developer puts in to write effects in software, the better results they will get. On the GameCube, Factor 5's ''Star Wars: ...ge compared to other systems. However, developers became familiar with the system over time and managed to work around its limitations.
    5 KB (764 words) - 05:57, 13 September 2020
  • ...m of a black box including full Wii hardware with 192MB of RAM (the retail system has 88MB; the GDDR3 area on the NDEV is expanded from 64MB to 128MB, as wit ...can only launch disc titles if they are served using [[ODEM]] on the host system.
    7 KB (1,159 words) - 11:37, 1 April 2023
  • *System menu WADs *Duplicates of the software branches of multiple [[BroadOn data dumps|BroadOn source trees]], including
    2 KB (355 words) - 18:08, 15 March 2021
  • ...s a part of the [[Zammis Clark Breach|2020 Zammis Clark breach]] dates the software that this unit runs to be around April 2, 2008, several months before the r ...ou live in. You can select every single country availbile across all final system versions.
    7 KB (1,109 words) - 05:21, 17 April 2023
  • ...hing channels on the Wii's NAND, save data and title management, adjusting system settings, and the Wii Message Board. On development systems, [[boot-IRD]] i ...ii Menu, indicated by the letter after the version number displayed in the system settings:
    10 KB (1,660 words) - 12:55, 11 October 2023
  • ...readsheets for Nintendo Entertainment System, Super Nintendo Entertainment System, Nintendo 64, Nintendo 64DD, Virtual Boy, Game Boy, Game Boy Color, Game Bo ...including the [[IOS]] source code and project page and the [[iQue Player]] software source code. As part of the iQue Player files, some internal data relating
    20 KB (3,238 words) - 03:22, 18 September 2022
  • ...and there was no graphics support in the emulator or Arthur, or that this system was made specifically to not have graphics support. ..."Marlin" is also used to refer to a component of the optical disc emulator system in GameCube devkits, and it is unknown what exactly MINNOW_MARLIN refers to
    15 KB (2,447 words) - 20:52, 21 May 2022
  • RVL_DIAG's menu system uses a variant of [[Nmenu]], as with the GameCube [[DIAG]] disc from March ...], its existence was known from being seen in the [[uid.sys]] of every Wii system. RVL_UJI_DIAG is almost identical to RVL_DIAG, except for the following dif
    50 KB (8,441 words) - 18:19, 3 March 2021

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