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16 bytes removed ,  01:55, 12 August 2019
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reversing my changes because i realized we dont really need it because most people know the scope of this project
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''Not to be confused with the open-source emulator [https://en.wikipedia.org/wiki/Dolphin_(emulator) Dolphin]''
 
''Not to be confused with the open-source emulator [https://en.wikipedia.org/wiki/Dolphin_(emulator) Dolphin]''
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The first-party '''Dolphin Emulator''' is a program which was included with the GameCube SDK to assist developers in debugging their GameCube applications. The "emulator" is not actually an emulator; rather, it just interprets GC app source code as Windows/Mac (old Mac OS) apps. Nintendo's boxes were nowhere near powerful enough to run a real GC emulator, neither were most dev PCs of the time (if any).  
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'''Dolphin Emulator''' is a program which was included with the GameCube SDK to assist developers in debugging their GameCube applications. The "emulator" is not actually an emulator; rather, it just interprets GC app source code as Windows/Mac (old Mac OS) apps. Nintendo's boxes were nowhere near powerful enough to run a real GC emulator, neither were most dev PCs of the time (if any).  
    
This is a common Nintendo (probably a common industry) practice; the same thing exists for Wii in the form of the [[Revolution Emulator]], and the Switch as part of the [[NintendoSDK]]. The DS also received an official emulator in the form of [[Ensata]], although it was a real emulator rather than a code layer. Due to its design, you can't run retail games or any other applications on Dolphin Emulator unless you are able to rebuild them from source. The emulator was probably used for software development during the earlier stages of the GameCube's development cycle, as evidenced by SDK header file histories and the first release of the emulator being in 1999.
 
This is a common Nintendo (probably a common industry) practice; the same thing exists for Wii in the form of the [[Revolution Emulator]], and the Switch as part of the [[NintendoSDK]]. The DS also received an official emulator in the form of [[Ensata]], although it was a real emulator rather than a code layer. Due to its design, you can't run retail games or any other applications on Dolphin Emulator unless you are able to rebuild them from source. The emulator was probably used for software development during the earlier stages of the GameCube's development cycle, as evidenced by SDK header file histories and the first release of the emulator being in 1999.