This is a common Nintendo (probably a common industry) practice; the same thing exists for Wii in the form of the [[Revolution Emulator]], and the Switch as part of the [[NintendoSDK]]. The DS also received an official emulator in the form of [[Ensata]], although it was a real emulator rather than a code layer. Due to its design, you can't run retail games or any other applications on Dolphin Emulator unless you are able to rebuild them from source. The emulator was probably used for software development during the earlier stages of the GameCube's development cycle, as evidenced by SDK header file histories and the first release of the emulator being in 1999. | This is a common Nintendo (probably a common industry) practice; the same thing exists for Wii in the form of the [[Revolution Emulator]], and the Switch as part of the [[NintendoSDK]]. The DS also received an official emulator in the form of [[Ensata]], although it was a real emulator rather than a code layer. Due to its design, you can't run retail games or any other applications on Dolphin Emulator unless you are able to rebuild them from source. The emulator was probably used for software development during the earlier stages of the GameCube's development cycle, as evidenced by SDK header file histories and the first release of the emulator being in 1999. |