Difference between revisions of "emeralds.7z"
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==Contents of the Archive== | ==Contents of the Archive== | ||
− | + | Included in the archive was Pokémon Emerald's full localization source code, and the Wii Startup Disc's partition data, as well as an archive named "tako_main" containing ATI's Wii source tree. | |
+ | |||
+ | Findings: | ||
+ | |||
+ | - [[Wii Startup Disc]] partition data <code>emeralds\RVL-RAAE\v0\RVL-RAAE-v0.prod_part</code> | ||
+ | |||
+ | - Pokémon Emerald source code <code>emeralds\pm_eme_ose</code> | ||
+ | |||
+ | - MIDI files for sound effects and music in Pokémon Emerald <code>emeralds\pm_eme_ose\snd_file</code> | ||
+ | |||
+ | - [[ATI]]'s development repository for "Tako", with Wii and GameCube related files from April 2003 to May 2006 <code>emeralds\tako_main_052306</code> | ||
+ | |||
+ | - "[[NNGC Portable Model]]", a block diagram from July 2004 for a version of the GameCube with a handheld mode and a TV mode, just like the Nintendo Switch | ||
+ | |||
+ | - Verilog files for the [[NDEV]], the [[Broadway Evaluation Board]], and the [[Hollywood]] GPU | ||
+ | |||
+ | - Pre-release versions of [[boot0]] and [[boot1]] | ||
+ | [[File:Bbgames leak.png|thumb|The original 4chan post, containing just an Anonfiles link.]] | ||
==Pokémon Emerald Source Code== | ==Pokémon Emerald Source Code== |
Revision as of 19:02, 11 February 2021
emeralds.7z is the name of one of the leaked archives from the Zammis Clark Breach. It was leaked on September 2, 2020, on the 4chan board /ppg/.
Contents of the Archive
Included in the archive was Pokémon Emerald's full localization source code, and the Wii Startup Disc's partition data, as well as an archive named "tako_main" containing ATI's Wii source tree.
Findings:
- Wii Startup Disc partition data emeralds\RVL-RAAE\v0\RVL-RAAE-v0.prod_part
- Pokémon Emerald source code emeralds\pm_eme_ose
- MIDI files for sound effects and music in Pokémon Emerald emeralds\pm_eme_ose\snd_file
- ATI's development repository for "Tako", with Wii and GameCube related files from April 2003 to May 2006 emeralds\tako_main_052306
- "NNGC Portable Model", a block diagram from July 2004 for a version of the GameCube with a handheld mode and a TV mode, just like the Nintendo Switch
- Verilog files for the NDEV, the Broadway Evaluation Board, and the Hollywood GPU
- Pre-release versions of boot0 and boot1
Pokémon Emerald Source Code
The Pokémon Emerald localization source code also included a map editor, which had been circulating 4chan prior to the leak in the form of a screenshot, which was proven genuine by the leak.