Anonymous

Changes

From Rare Gaming Dump
1,232 bytes added ,  22:43, 16 February 2021
links
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'''0002''' (also '''Data Check and Log Check''')- Title used during the Wii's factory process to verify that factory setup was completed properly
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'''[[Data Check and Log Check|0002]]''' (also '''Data Check and Log Check''') - Disc used during the Wii's factory process to verify that factory setup was completed properly
   −
'''121J''' - Disc used during the Wii's factory process to run tests
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'''[[RVL DIAG|121J]]''' - Disc used during the Wii's factory process to run tests
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'''122E''' - Disc used during the Wii's factory process to install/run 0002 and install firmware/channels on the system
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'''[[RVL UJI DIAG|122E]]''' - Disc used during the Wii's factory process to install/run 0002 and install firmware/channels on the system
   −
'''43DB''' - Database present in the Wii U version of the Wii System Menu, listing all titles which only support 4:3
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'''[[43DB]]''' - Database present in the Wii U version of the Wii System Menu, listing all titles which only support 4:3
    
'''9/14''' - September 14, 2006 (the Wii System Menu was initially demonstrated on this date)
 
'''9/14''' - September 14, 2006 (the Wii System Menu was initially demonstrated on this date)
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'''ASH''' - Nintendo file format
 
'''ASH''' - Nintendo file format
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'''ATI''' - Company involved with GameCube and Wii system development
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'''[[ATI|ATi]]''' - Company involved with GameCube and Wii system development
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'''Acer Cloud Technology''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development
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'''[[Acer Cloud Technology]]''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development
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'''AiLive''' - Company involved with Nintendo game development
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'''[[AiLive]]''' - Company involved with Nintendo game development
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'''all.ini''' - File containing a list of tests to be ran during the Wii's factory process
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'''[[all.ini]]''' - File containing a list of tests to be ran during the Wii's factory process
   −
'''ArtX''' - Company involved with GameCube system development
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'''[[ArtX]]''' - Company involved with GameCube system development
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'''Arthur''' - Codename for the PowerPC 750
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'''[[Arthur]]''' - Codename for the PowerPC 750
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'''Arzest''' - Company involved with Nintendo game development
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'''[[Arzest]]''' - Company involved with Nintendo game development
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'''Bannerbomb''' - Wii homebrew exploit
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'''[[Bannerbomb]]''' - Wii homebrew exploit
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'''Barking Lizards Technologies''' - Wii game developer
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'''[[Barking Lizards Technologies]]''' - Wii game developer
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'''Bollywood''' - Security revision of the Wii's Hollywood chipset
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'''[[Bollywood]]''' - A version of the Wii's Hollywood chipset with a security revision
   −
'''boot-IRD''' (also '''NDEV Menu''', '''Devkit Boot Program''', '''NDEV Boot Program''') - Menu program used on Wii development units
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'''[[boot-IRD]]''' (also '''NDEV Menu''', '''Devkit Boot Program''', '''NDEV Boot Program''') - Menu program used on Wii development units
   −
'''boot0''' - Wii boot stage 1
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'''[[boot0]]''' - Wii's 1st stage bootloader, developed by [[ATI|ATi]]
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'''boot1''' - Wii boot stage 2
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'''[[boot1]]''' - Wii's 2nd stage bootloader, developed by [[BroadOn]]
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'''boot2''' - Wii boot stage 3
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'''[[boot2]]''' - Wii's 3rd stage bootloader, developed by [[BroadOn]]
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'''Broadway''' - Wii main CPU
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'''[[Broadway]]''' - Wii's main processor
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'''CAT-DEV''' - Wii U main development unit
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'''[[CAT-DEV]]''' - Wii U development unit
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'''CAT-R''' - Wii U main test unit
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'''[[CAT-R]]''' - Wii U main test unit
    
'''CIA''' - 3DS archive format
 
'''CIA''' - 3DS archive format
   −
'''Cafe Mario''' - Cafe in Nintendo of America headquarters
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'''[[Café Mario|Cafe Mario]]''' - Cafe in Nintendo of America headquarters
    
'''Club Nintendo Wii Remote TV Controller''' - Japanese Club Nintendo prize
 
'''Club Nintendo Wii Remote TV Controller''' - Japanese Club Nintendo prize
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'''CrashMe''' - Bricker programs for the Nintendo DS
 
'''CrashMe''' - Bricker programs for the Nintendo DS
   −
'''Cyberbike Magnetic Edition''' - Special controller for the Wii
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'''[[Cyberbike Magnetic Edition]]''' - Special controller for the Wii
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'''DIAG''' - Testing suite for the GameCube
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'''[[DIAG]]''' - Testing suite for the GameCube
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'''DVDFatal''' - Function used to display disc-related fatal error messages on the Wii
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'''[[DVDFatal]]''' - Function used to display disc-related fatal error messages on the Wii
    
'''Dave''' - Unknown software used for GameCube game development
 
'''Dave''' - Unknown software used for GameCube game development
   −
'''Denyu-sha''' - Company involved with Nintendo game development
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'''[[Denyu-sha]]''' - Company involved with Nintendo game development
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'''DevMenu''' - Program used to install titles
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'''[[DevMenu]]''' - Program used to install titles
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'''Dev Tool''' - Series of prototype Wii Remotes
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'''[[Dev Tool]]''' - Series of prototype Wii Remotes
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'''DigiPen Institute of Technology''' - University with connections to Nintendo
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'''[[DigiPen Institute of Technology]]''' - University with connections to Nintendo
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'''DiscUpdate Disc''' - Disc used to update the Wii
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'''[[DiscUpdate Disc]]''' - Disc used to update the Wii
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'''Diskcheck''' - Program used to check Wii disc images
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'''[[DiskCheck]]''' - Program used to check Wii disc images
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'''Dolphin Development Hardware''' - GameCube development unit with internal hard drive
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'''[[Dolphin Development Hardware]]''' - GameCube development unit with internal hard drive
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'''Dolphin Emulator''' - API layer used to build GameCube software for Windows
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'''[[Dolphin Emulator]]''' - API layer used to build GameCube software for Windows
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'''Dolphin SDK''' - GameCube SDK
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'''[[Dolphin SDK]]''' - GameCube software development kit
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'''E3 2005 Revolution Case''' - Design of the prototype Wii initially shown at E3 2005
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'''[[E3 2005 Revolution Case]]''' - Design of the prototype Wii initially shown at E3 2005
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'''E3 2006 RVT-R Reader''' - RVT-R Reader using the E3 2005 Revolution Case
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'''[[E3 2006 RVT-R Reader]]''' - RVT-R Reader using the E3 2005 Revolution Case
   −
'''eFuse''' (also '''OTP''') - One-time programmable non-volatile memory used for storing security data
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'''[[eFuse]]''' (also '''OTP''') - One-time programmable non-volatile memory used for storing security data
   −
'''ES''' - DRM code
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'''[[ES]]''' - DRM code
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'''eSOL''' - Company involved with Nintendo game development
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'''[[eSOL]]''' - Company involved with Nintendo game development
   −
'''EXI''' - GameCube/Wii/Wii U expansion interface
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'''[[EXI]]''' - GameCube/Wii/Wii U expansion interface
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'''EyeToy''' - PlayStation 2 camera
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'''[[Face Library]]''' - Mii library for game developers
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'''Face Library''' - Mii library for game developers
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'''[[Factor 5]]''' - Game development studio
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'''Factor 5''' - Game development studio
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'''[[Starlight Fun Center|Fun Center]]''' (also '''Starlight Fun Center''') - Nintendo consoles in a kiosk intended for hospital use
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'''Fun Center''' (also '''Starlight Fun Center''') - Nintendo consoles in a kiosk intended for hospital use
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'''[[GDEV]]''' - GameCube main development unit
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'''GDEV''' - GameCube main development unit
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'''[[GX]]''' - GameCube/Wii GPU
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'''GX''' - GameCube/Wii GPU
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'''[[GameCube EXI-to-USB Adapter]]''' - GameCube debug adapter
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'''GameCube EXI-to-USB Adapter''' - GameCube debug adapter
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'''[[GameDealDaily]]''' - Website formerly selling Wii repair discs
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'''GameDealDaily''' - Website formerly selling Wii repair discs
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'''[[GameID]]''' - Software identifier code for Nintendo platforms
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'''GameID''' - Software identifier code for Nintendo platforms
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'''[[Other.7z|Gigaleak]]''' - Series of leaks from July 2020 containing internal Nintendo data & source code for multiple games, obtained from the [[Zammis Clark Breach]]
   −
'''GyroPod''' - Motion controller concept
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'''[[GyroPod]]''' - Motion controller concept
   −
'''HW1''' - Prototype GameCube hardware
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'''[[HW1]]''' - Prototype GameCube hardware
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'''HW2''' - Final GameCube hardware
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'''[[HW2]]''' - Final GameCube hardware
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'''Hachihachi''' - Wii U DS Virtual Console emulator
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'''[[Hachihachi]]''' - Wii U DS Virtual Console emulator
   −
'''Hollywood''' - Main Wii system chipset
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'''[[Hollywood]]''' - Main Wii system chipset
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'''IOP''' - Wii/Wii U secondary CPU used for security and I/O
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'''[[IOP]]''' (also '''Starlet''') - Wii/Wii U secondary CPU used for security and I/O
   −
'''IOP-OS''' (also '''IOS''') - Microkernel OS running on the IOP
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'''[[IOS|IOP-OS]]''' (also '''IOS''') - Microkernel OS running on the IOP
   −
'''iQue''' - Company handling Nintendo game distribution in China
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'''[[iQue]]''' - Company handling Nintendo game distribution in China
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'''iQue Box''' - Cancelled game console based on GameCube hardware for the Chinese market
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'''[[iQue Box]]''' - Cancelled game console based on GameCube hardware for the Chinese market
   −
'''iQue NetCard''' - Cancelled GBA/DS peripheral for the Chinese market
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'''[[iQue Player]]''' - Game console based on Nintendo 64 hardware for the Chinese market
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'''iQue Player''' - Game console based on Nintendo 64 hardware for the Chinese market
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'''[[Iris]]''' - Cancelled game console planned to succeed the Game Boy Advance
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'''Iris''' - Cancelled game console planned to succeed the Game Boy Advance
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'''John Princen''' - Employee at BroadOn
   −
'''JSys''' - Nintendo game development framework
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'''[[JSys]]''' (also '''JSYSTEM''') - Nintendo game development framework, used during GameCube/Wii era
   −
'''KPAD''' - Wii Remote high-level library
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'''[[KPAD]]''' - Wii Remote high-level library
    
'''LC Font''' - Font technology used by Nintendo
 
'''LC Font''' - Font technology used by Nintendo
   −
'''LU64+''' - Term used to refer to Wiis with the Bollywood chipset
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'''[[LU64+]]''' - Term used to refer to Wiis with the Bollywood chipset
    
'''LiveMove''' - Game development middleware by AiLive
 
'''LiveMove''' - Game development middleware by AiLive
   −
'''Logitech Classic Keyboard 200''' - Keyboard advertised to work with the Wii
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'''[[Logitech Classic Keyboard 200]]''' - Keyboard advertised to work with the Wii
   −
'''Logitech Cordless Keyboard for Wii''' - Keyboard made specifically for the Wii
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'''[[Logitech Cordless Keyboard for Wii]]''' - Wireless keyboard made specifically for the Wii
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'''Lotcheck''' - Nintendo's software compliance testing process
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'''[[Lotcheck]]''' - Nintendo's software compliance testing process
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'''MEM2''' - External main memory on Wii/Wii U
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'''[[MEM2]]''' - External main memory on Wii/Wii U
   −
'''Maintenance Mode''' - Recovery mode on Nintendo consoles
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'''[[Maintenance Mode]]''' - Recovery mode on Nintendo consoles
   −
'''Mii Support Disc''' - Disc used to fix invalid Mii data
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'''[[Mii Support Disc]]''' - Disc used to fix invalid Mii data
   −
'''Minnow''' - Prototype GameCube system without graphics
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'''[[Minnow]]''' - Prototype GameCube system without graphics
   −
'''Mobiclip''' - Company which developed video codecs used by Nintendo
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'''[[Mobiclip]]''' - Company which developed video codecs used by Nintendo
   −
'''Movie-Ch Install Disc''' - Disc used to install the Wii + Internet Channel
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'''[[Movie-Ch Install Disc]]''' - Disc used to install the Wii + Internet Channel
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'''NDEV''' - Wii main development unit
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'''[[NDEV]]''' - Wii main development unit
   −
'''Nintendo European Research and Development''' (also '''NERD''') - Nintendo software development group
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'''[[IQue NetCard|NetCard]]''' - Cancelled iQue GBA/DS peripheral for the Chinese market
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'''NNGC''' - Wii codename
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'''[[Nintendo European Research and Development]]''' (also '''NERD''') - Nintendo software development group based in France
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'''NR Reader''' - GameCube main test unit
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'''[[NNGC]]''' - Wii codename
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'''NWC24Editor''' - Application used to manage WiiConnect24 data
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'''[[NR Reader]]''' - GameCube main test unit
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'''NandFiler''' - Application used to manage DSi NAND contents
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'''[[NWC24Editor]]''' - Application used to manage WiiConnect24 data
   −
'''NintendoWare''' - Nintendo game development middleware
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'''[[NandFiler]]''' - Application used to manage DSi NAND contents
 +
 
 +
'''[[NintendoWare]]''' - Nintendo game development middleware, included with the Wii software development kit
    
'''Nintendo DSi Classroom''' (also '''Nintendo DS Classroom''', '''v1.4J_kst''') - Software suite used to repurpose DS/DSi consoles for use in Japanese schools
 
'''Nintendo DSi Classroom''' (also '''Nintendo DS Classroom''', '''v1.4J_kst''') - Software suite used to repurpose DS/DSi consoles for use in Japanese schools
   −
'''Nintendo Dev Interface''' - Software used to download and manage Nintendo SDKs
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'''[[Nintendo Dev Interface]]''' - Software used to download and manage Nintendo SDKs
   −
'''Nintendo EPD''' - Nintendo's current main game development division
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'''[[Nintendo EPD]]''' - Nintendo's current main game development division
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'''Nintendo PTD''' - Nintendo's current main system development division
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'''[[Nintendo PTD]]''' - Nintendo's current main system development division
   −
'''Nintendo Zone Box''' - Hardware used to create Nintendo Zones
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'''[[Nintendo Zone Box]]''' - Hardware used to create Nintendo Zones
   −
'''Nmenu''' - Program used to install titles on Wii
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'''[[Nmenu]]''' - Program used to install titles on Wii
   −
'''OSGetConsoleType''' - Function used to get hardware type/revision on GameCube/Wii/Wii U
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'''[[OSGetConsoleType]]''' - Function used to get hardware type/revision on GameCube/Wii/Wii U
   −
'''PAD''' - GameCube Controller library
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'''[[PAD]]''' - GameCube Controller library
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'''PPCHalt''' - Function used to stop program execution on GameCube/Wii/Wii U
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'''[[PPCHalt]]''' - Function used to stop program execution on GameCube/Wii/Wii U
   −
'''Photo Dojo DX''' - 3DS tech demo based on the DSiWare game "Photo Dojo"
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'''[[Photo Dojo DX]]''' - 3DS tech demo based on the DSiWare game "Photo Dojo"
   −
'''Pre-Production Boards''' - Wii prototype boards
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'''[[Pre-Production Boards]]''' - Wii prototype boards
   −
'''Pre-Repair Check Disc''' - Disc used to check Wii consoles for unauthorized software prior to a repair
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'''[[Pre-Repair Check Disc]]''' - Disc used to check Wii consoles for unauthorized software prior to a repair
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'''Prototype Revolution SDK''' - Patch for the Dolphin SDK to add support for Wii Remote prototypes
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'''[[Prototype Revolution SDK]]''' - Patch for the Dolphin SDK to add support for Wii Remote prototypes
   −
'''publishwad''' - Python script used to create WAD files
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'''[[publishwad]]''' - Python script used to create WAD files
   −
'''RVL_DIAG''' - Testing suite for the Wii
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'''[[RVL_DIAG]]''' - Testing suite for the Wii
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'''RVL_EMU''' (also '''Revolution Emulator''') - GameCube development hardware with additional hardware and software to emulate a Wii development environment
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'''[[RVL_EMU]]''' (also '''Revolution Emulator''') - GameCube development hardware with additional hardware and software to emulate a Wii development environment
   −
'''RVL_SDK''' (also '''Revolution SDK''') - Wii SDK
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'''[[RVL_SDK]]''' (also '''Revolution SDK''') - Wii SDK
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'''RVL_UJI_DIAG''' - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs
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'''[[RVL_UJI_DIAG]]''' - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs
   −
'''RVT-H Reader''' - Wii test unit with internal hard drive
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'''[[RVT-H Reader]]''' - Wii test unit with internal hard drive
   −
'''RVT-R Disc''' - Recordable disc for Wii development units
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'''[[RVT-R Disc]]''' - Recordable disc for Wii development units
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'''RVT-R Reader''' - Wii main test unit
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'''[[RVT-R Reader]]''' - Wii main test unit
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'''RVT-R Writer''' - Drive used to burn RVT-R Discs
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'''[[RVT-R Writer]]''' - Drive used to burn RVT-R Discs
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'''Revolution Arcade''' - Wii-based arcade game platform
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'''[[Revolution Arcade]]''' - Wii-based arcade game platform
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'''SWUpdate''' - Software used to update Wii systems
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'''[[SWUpdate]]''' - Software used to update Wii systems
   −
'''serNoReg''' - Software used to register a Wii console's serial number during the factory process
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'''[[serNoReg]]''' - Software used to register a Wii console's serial number during the factory process
   −
'''setting.txt''' - File containing Wii console product information
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'''[[setting.txt]]''' - File containing Wii console product information
   −
'''Silicon Graphics''' - Company involved with Nintendo 64 system development
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'''[[Silicon Graphics]]''' (also '''SGI''') - Company involved with Nintendo 64 system development
   −
'''Startup Disc Menu''' - Program used to launch the Wii Startup Disc
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'''[[Wii Startup Discs|Startup Disc Menu]]''' - Program used to launch the Wii Startup Disc
   −
'''sysdolphin''' - Game development middleware by HAL Laboratory
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'''[[sysdolphin]]''' - Game development middleware by HAL Laboratory
   −
'''SystemUpdater''' - System update tools for Nintendo consoles
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'''[[SystemUpdater]]''' - System update tools for Nintendo consoles
   −
'''TDEV''' (also '''Tiny Dev''') - GameCube development unit similar to an NR Reader with additional debug functionality
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'''[[TDEV]]''' (also '''Tiny Dev''') - GameCube development unit similar to an NR Reader with additional debug functionality
   −
'''THP''' - GameCube/Wii video format
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'''[[THP]]''' - GameCube/Wii video format
   −
'''testlog.txt''' - Log of tests ran on a Wii during the factory process
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'''[[testlog.txt]]''' - Log of tests ran on a Wii during the factory process
   −
'''Trucha Bug''' - Bug in IOS's RSA signature verification code
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'''[[Trucha Bug]]''' - Bug in IOS's RSA signature verification code
   −
'''TwlNmenu''' - Program used to install titles on DSi
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'''[[TwlNmenu]]''' - Program used to install titles on DSi
   −
'''uid.sys''' - File containing list of titles ran on a Wii console
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'''[[uid.sys]]''' - File containing list of titles ran on a Wii console
   −
'''vWii''' - Wii backwards compatibility mode on Wii U
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'''[[vWii]]''' - Wii backwards compatibility mode on Wii U
   −
'''Vanpool''' - Company involved in Nintendo game development
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'''[[Vanpool]]''' - Company involved in Nintendo game development
   −
'''Versa''' - ARM development board
+
'''[[Versa]]''' - ARM development board
   −
'''WK''' - Waikiki library
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'''[[WK]]''' - Waikiki library
    
'''WKMC''' - Waikiki multi connect library
 
'''WKMC''' - Waikiki multi connect library
   −
'''WPAD''' - Wii Remote low-level library
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'''[[WPAD]]''' - Wii Remote low-level library
   −
'''Waikiki''' - EXI-to-USB debug adapter used for Wii & Wii U system development
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'''[[Waikiki]]''' - EXI-to-USB debug adapter used for Wii & Wii U system development
   −
'''WarioWorld''' - Former Nintendo developer support website
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'''[[WarioWorld]]''' - Former Nintendo developer support website
   −
'''Wei Yen''' - Engineer involved with Nintendo 64 and GameCube system development
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'''[[Wei Yen]]''' - Engineer involved with Nintendo 64 and GameCube system development
   −
'''Wii Backup Disc''' - Disc used to transfer data between Wii consoles during the repair process
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'''[[Wii Backup Disc]]''' - Disc used to transfer data between Wii consoles during the repair process
   −
'''Wii Crusher''' - Disc which writes to the Wii EEPROM
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'''[[Wii Crusher]]''' - Disc which writes to the Wii EEPROM
   −
'''Wii Menu Changer''' - Software used to install the retail Wii Menu on Wii development units
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'''[[Wii Menu Changer]]''' - Software used to install the retail Wii Menu on Wii development units
   −
'''Wii Menu Uninstaller''' - Software used to install boot-IRD on Wii development units with the Wii Menu installed
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'''[[Wii Menu Uninstaller]]''' - Software used to install boot-IRD on Wii development units with the Wii Menu installed
   −
'''Wii Startup Discs''' - Discs used to install software on Wii consoles
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'''[[Wii Startup Discs]]''' - Discs used to install software on Wii consoles
    
'''Wii U Developers Program''' - Discontinued Wii U game development initiative
 
'''Wii U Developers Program''' - Discontinued Wii U game development initiative
   −
'''Zammis Clark Breach''' - Infiltration of Nintendo servers performed by Zammis Clark
+
'''[[Zammis Clark Breach]]''' - March 2018 infiltration of Nintendo servers performed by security researcher Zammis Clark, resulting in [[List of download links and mirrors for leaked content|leaks]]
   −
'''Zi Corporation''' - Company involved with Nintendo game development
+
'''[[Zi Corporation]]''' - Company involved with Nintendo game development