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'''0002''' (also '''Data Check and Log Check''')- Title used during the Wii's factory process to verify that factory setup was completed properly
'''121J''' - Disc used during the Wii's factory process to run tests
'''122E''' - Disc used during the Wii's factory process to install/run 0002 and install firmware/channels on the system
'''43DB''' - Database present in the Wii U version of the Wii System Menu, listing all titles which only support 4:3
'''9/14''' - September 14, 2006 (the Wii System Menu was initially demonstrated on this date)
'''ASH''' - Nintendo file format
'''ATI''' - Company involved with GameCube and Wii system development
'''Acer Cloud Technology''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development
'''AiLive''' - Company involved with Nintendo game development
'''all.ini''' - File containing a list of tests to be ran during the Wii's factory process
'''ArtX''' - Company involved with GameCube system development
'''Arthur''' - Codename for the PowerPC 750
'''Arzest''' - Company involved with Nintendo game development
'''Bannerbomb''' - Wii homebrew exploit
'''Barking Lizards Technologies''' - Wii game developer
'''Bollywood''' - Security revision of the Wii's Hollywood chipset
'''boot-IRD''' (also '''NDEV Menu''', '''Devkit Boot Program''', '''NDEV Boot Program''') - Menu program used on Wii development units
'''boot0''' - Wii boot stage 1
'''boot1''' - Wii boot stage 2
'''boot2''' - Wii boot stage 3
'''Broadway''' - Wii main CPU
'''CAT-DEV''' - Wii U main development unit
'''CAT-R''' - Wii U main test unit
'''CIA''' - 3DS archive format
'''Cafe Mario''' - Cafe in Nintendo of America headquarters
'''Club Nintendo Wii Remote TV Controller''' - Japanese Club Nintendo prize
'''CodeWarrior IDE''' - IDE used by Nintendo
'''CrashMe''' - Bricker programs for the Nintendo DS
'''Cyberbike Magnetic Edition''' - Special controller for the Wii
'''DIAG''' - Testing suite for the GameCube
'''DVDFatal''' - Function used to display disc-related fatal error messages on the Wii
'''Dave''' - Unknown software used for GameCube game development
'''Denyu-sha''' - Company involved with Nintendo game development
'''DevMenu''' - Program used to install titles
'''Dev Tool''' - Series of prototype Wii Remotes
'''DigiPen Institute of Technology''' - University with connections to Nintendo
'''DiscUpdate Disc''' - Disc used to update the Wii
'''Diskcheck''' - Program used to check Wii disc images
'''Dolphin Development Hardware''' - GameCube development unit with internal hard drive
'''Dolphin Emulator''' - API layer used to build GameCube software for Windows
'''Dolphin SDK''' - GameCube SDK
'''E3 2005 Revolution Case''' - Design of the prototype Wii initially shown at E3 2005
'''E3 2006 RVT-R Reader''' - RVT-R Reader using the E3 2005 Revolution Case
'''eFuse''' (also '''OTP''') - One-time programmable non-volatile memory used for storing security data
'''ES''' - DRM code
'''eSOL''' - Company involved with Nintendo game development
'''EXI''' - GameCube/Wii/Wii U expansion interface
'''EyeToy''' - PlayStation 2 camera
'''Face Library''' - Mii library for game developers
'''Factor 5''' - Game development studio
'''Fun Center''' (also '''Starlight Fun Center''') - Nintendo consoles in a kiosk intended for hospital use
'''GDEV''' - GameCube main development unit
'''GX''' - GameCube/Wii GPU
'''GameCube EXI-to-USB Adapter''' - GameCube debug adapter
'''GameDealDaily''' - Website formerly selling Wii repair discs
'''GameID''' - Software identifier code for Nintendo platforms
'''GyroPod''' - Motion controller concept
'''HW1''' - Prototype GameCube hardware
'''HW2''' - Final GameCube hardware
'''Hachihachi''' - Wii U DS Virtual Console emulator
'''Hollywood''' - Main Wii system chipset
'''IOP''' - Wii/Wii U secondary CPU used for security and I/O
'''IOP-OS''' (also '''IOS''') - Microkernel OS running on the IOP
'''iQue''' - Company handling Nintendo game distribution in China
'''iQue Box''' - Cancelled game console based on GameCube hardware for the Chinese market
'''iQue NetCard''' - Cancelled GBA/DS peripheral for the Chinese market
'''iQue Player''' - Game console based on Nintendo 64 hardware for the Chinese market
'''Iris''' - Cancelled game console planned to succeed the Game Boy Advance
'''JSys''' - Nintendo game development framework
'''KPAD''' - Wii Remote high-level library
'''LC Font''' - Font technology used by Nintendo
'''LU64+''' - Term used to refer to Wiis with the Bollywood chipset
'''LiveMove''' - Game development middleware by AiLive
'''Logitech Classic Keyboard 200''' - Keyboard advertised to work with the Wii
'''Logitech Cordless Keyboard for Wii''' - Keyboard made specifically for the Wii
'''Lotcheck''' - Nintendo's software compliance testing process
'''MEM2''' - External main memory on Wii/Wii U
'''Maintenance Mode''' - Recovery mode on Nintendo consoles
'''Mii Support Disc''' - Disc used to fix invalid Mii data
'''Minnow''' - Prototype GameCube system without graphics
'''Mobiclip''' - Company which developed video codecs used by Nintendo
'''Movie-Ch Install Disc''' - Disc used to install the Wii + Internet Channel
'''NDEV''' - Wii main development unit
'''Nintendo European Research and Development''' (also '''NERD''') - Nintendo software development group
'''NNGC''' - Wii codename
'''NR Reader''' - GameCube main test unit
'''NWC24Editor''' - Application used to manage WiiConnect24 data
'''NandFiler''' - Application used to manage DSi NAND contents
'''NintendoWare''' - Nintendo game development middleware
'''Nintendo DSi Classroom''' (also '''Nintendo DS Classroom''', '''v1.4J_kst''') - Software suite used to repurpose DS/DSi consoles for use in Japanese schools
'''Nintendo Dev Interface''' - Software used to download and manage Nintendo SDKs
'''Nintendo EPD''' - Nintendo's current main game development division
'''Nintendo PTD''' - Nintendo's current main system development division
'''Nintendo Zone Box''' - Hardware used to create Nintendo Zones
'''Nmenu''' - Program used to install titles on Wii
'''OSGetConsoleType''' - Function used to get hardware type/revision on GameCube/Wii/Wii U
'''PAD''' - GameCube Controller library
'''PPCHalt''' - Function used to stop program execution on GameCube/Wii/Wii U
'''Photo Dojo DX''' - 3DS tech demo based on the DSiWare game "Photo Dojo"
'''Pre-Production Boards''' - Wii prototype boards
'''Pre-Repair Check Disc''' - Disc used to check Wii consoles for unauthorized software prior to a repair
'''Prototype Revolution SDK''' - Patch for the Dolphin SDK to add support for Wii Remote prototypes
'''publishwad''' - Python script used to create WAD files
'''RVL_DIAG''' - Testing suite for the Wii
'''RVL_EMU''' (also '''Revolution Emulator''') - GameCube development hardware with additional hardware and software to emulate a Wii development environment
'''RVL_SDK''' (also '''Revolution SDK''') - Wii SDK
'''RVL_UJI_DIAG''' - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs
'''RVT-H Reader''' - Wii test unit with internal hard drive
'''RVT-R Disc''' - Recordable disc for Wii development units
'''RVT-R Reader''' - Wii main test unit
'''RVT-R Writer''' - Drive used to burn RVT-R Discs
'''Revolution Arcade''' - Wii-based arcade game platform
'''SWUpdate''' - Software used to update Wii systems
'''serNoReg''' - Software used to register a Wii console's serial number during the factory process
'''setting.txt''' - File containing Wii console product information
'''Silicon Graphics''' - Company involved with Nintendo 64 system development
'''Startup Disc Menu''' - Program used to launch the Wii Startup Disc
'''sysdolphin''' - Game development middleware by HAL Laboratory
'''SystemUpdater''' - System update tools for Nintendo consoles
'''TDEV''' (also '''Tiny Dev''') - GameCube development unit similar to an NR Reader with additional debug functionality
'''THP''' - GameCube/Wii video format
'''testlog.txt''' - Log of tests ran on a Wii during the factory process
'''Trucha Bug''' - Bug in IOS's RSA signature verification code
'''TwlNmenu''' - Program used to install titles on DSi
'''uid.sys''' - File containing list of titles ran on a Wii console
'''vWii''' - Wii backwards compatibility mode on Wii U
'''Vanpool''' - Company involved in Nintendo game development
'''Versa''' - ARM development board
'''WK''' - Waikiki library
'''WKMC''' - Waikiki multi connect library
'''WPAD''' - Wii Remote low-level library
'''Waikiki''' - EXI-to-USB debug adapter used for Wii & Wii U system development
'''WarioWorld''' - Former Nintendo developer support website
'''Wei Yen''' - Engineer involved with Nintendo 64 and GameCube system development
'''Wii Backup Disc''' - Disc used to transfer data between Wii consoles during the repair process
'''Wii Crusher''' - Disc which writes to the Wii EEPROM
'''Wii Menu Changer''' - Software used to install the retail Wii Menu on Wii development units
'''Wii Menu Uninstaller''' - Software used to install boot-IRD on Wii development units with the Wii Menu installed
'''Wii Startup Discs''' - Discs used to install software on Wii consoles
'''Wii U Developers Program''' - Discontinued Wii U game development initiative
'''Zammis Clark Breach''' - Infiltration of Nintendo servers performed by Zammis Clark
'''Zi Corporation''' - Company involved with Nintendo game development