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From Rare Gaming Dump
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Created page with "'''0002''' (also '''Data Check and Log Check''')- Title used during the Wii's factory process to verify that factory setup was completed properly '''121J''' - Disc used durin..."
'''0002''' (also '''Data Check and Log Check''')- Title used during the Wii's factory process to verify that factory setup was completed properly

'''121J''' - Disc used during the Wii's factory process to run tests

'''122E''' - Disc used during the Wii's factory process to install/run 0002 and install firmware/channels on the system

'''43DB''' - Database present in the Wii U version of the Wii System Menu, listing all titles which only support 4:3

'''9/14''' - September 14, 2006 (the Wii System Menu was initially demonstrated on this date)

'''ASH''' - Nintendo file format

'''ATI''' - Company involved with GameCube and Wii system development

'''Acer Cloud Technology''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development

'''AiLive''' - Company involved with Nintendo game development

'''all.ini''' - File containing a list of tests to be ran during the Wii's factory process

'''ArtX''' - Company involved with GameCube system development

'''Arthur''' - Codename for the PowerPC 750

'''Arzest''' - Company involved with Nintendo game development

'''Bannerbomb''' - Wii homebrew exploit

'''Barking Lizards Technologies''' - Wii game developer

'''Bollywood''' - Security revision of the Wii's Hollywood chipset

'''boot-IRD''' (also '''NDEV Menu''', '''Devkit Boot Program''', '''NDEV Boot Program''') - Menu program used on Wii development units

'''boot0''' - Wii boot stage 1

'''boot1''' - Wii boot stage 2

'''boot2''' - Wii boot stage 3

'''Broadway''' - Wii main CPU

'''CAT-DEV''' - Wii U main development unit

'''CAT-R''' - Wii U main test unit

'''CIA''' - 3DS archive format

'''Cafe Mario''' - Cafe in Nintendo of America headquarters

'''Club Nintendo Wii Remote TV Controller''' - Japanese Club Nintendo prize

'''CodeWarrior IDE''' - IDE used by Nintendo

'''CrashMe''' - Bricker programs for the Nintendo DS

'''Cyberbike Magnetic Edition''' - Special controller for the Wii

'''DIAG''' - Testing suite for the GameCube

'''DVDFatal''' - Function used to display disc-related fatal error messages on the Wii

'''Dave''' - Unknown software used for GameCube game development

'''Denyu-sha''' - Company involved with Nintendo game development

'''DevMenu''' - Program used to install titles

'''Dev Tool''' - Series of prototype Wii Remotes

'''DigiPen Institute of Technology''' - University with connections to Nintendo

'''DiscUpdate Disc''' - Disc used to update the Wii

'''Diskcheck''' - Program used to check Wii disc images

'''Dolphin Development Hardware''' - GameCube development unit with internal hard drive

'''Dolphin Emulator''' - API layer used to build GameCube software for Windows

'''Dolphin SDK''' - GameCube SDK

'''E3 2005 Revolution Case''' - Design of the prototype Wii initially shown at E3 2005

'''E3 2006 RVT-R Reader''' - RVT-R Reader using the E3 2005 Revolution Case

'''eFuse''' (also '''OTP''') - One-time programmable non-volatile memory used for storing security data

'''ES''' - DRM code

'''eSOL''' - Company involved with Nintendo game development

'''EXI''' - GameCube/Wii/Wii U expansion interface

'''EyeToy''' - PlayStation 2 camera

'''Face Library''' - Mii library for game developers

'''Factor 5''' - Game development studio

'''Fun Center''' (also '''Starlight Fun Center''') - Nintendo consoles in a kiosk intended for hospital use

'''GDEV''' - GameCube main development unit

'''GX''' - GameCube/Wii GPU

'''GameCube EXI-to-USB Adapter''' - GameCube debug adapter

'''GameDealDaily''' - Website formerly selling Wii repair discs

'''GameID''' - Software identifier code for Nintendo platforms

'''GyroPod''' - Motion controller concept

'''HW1''' - Prototype GameCube hardware

'''HW2''' - Final GameCube hardware

'''Hachihachi''' - Wii U DS Virtual Console emulator

'''Hollywood''' - Main Wii system chipset

'''IOP''' - Wii/Wii U secondary CPU used for security and I/O

'''IOP-OS''' (also '''IOS''') - Microkernel OS running on the IOP

'''iQue''' - Company handling Nintendo game distribution in China

'''iQue Box''' - Cancelled game console based on GameCube hardware for the Chinese market

'''iQue NetCard''' - Cancelled GBA/DS peripheral for the Chinese market

'''iQue Player''' - Game console based on Nintendo 64 hardware for the Chinese market

'''Iris''' - Cancelled game console planned to succeed the Game Boy Advance

'''JSys''' - Nintendo game development framework

'''KPAD''' - Wii Remote high-level library

'''LC Font''' - Font technology used by Nintendo

'''LU64+''' - Term used to refer to Wiis with the Bollywood chipset

'''LiveMove''' - Game development middleware by AiLive

'''Logitech Classic Keyboard 200''' - Keyboard advertised to work with the Wii

'''Logitech Cordless Keyboard for Wii''' - Keyboard made specifically for the Wii

'''Lotcheck''' - Nintendo's software compliance testing process

'''MEM2''' - External main memory on Wii/Wii U

'''Maintenance Mode''' - Recovery mode on Nintendo consoles

'''Mii Support Disc''' - Disc used to fix invalid Mii data

'''Minnow''' - Prototype GameCube system without graphics

'''Mobiclip''' - Company which developed video codecs used by Nintendo

'''Movie-Ch Install Disc''' - Disc used to install the Wii + Internet Channel

'''NDEV''' - Wii main development unit

'''Nintendo European Research and Development''' (also '''NERD''') - Nintendo software development group

'''NNGC''' - Wii codename

'''NR Reader''' - GameCube main test unit

'''NWC24Editor''' - Application used to manage WiiConnect24 data

'''NandFiler''' - Application used to manage DSi NAND contents

'''NintendoWare''' - Nintendo game development middleware

'''Nintendo DSi Classroom''' (also '''Nintendo DS Classroom''', '''v1.4J_kst''') - Software suite used to repurpose DS/DSi consoles for use in Japanese schools

'''Nintendo Dev Interface''' - Software used to download and manage Nintendo SDKs

'''Nintendo EPD''' - Nintendo's current main game development division

'''Nintendo PTD''' - Nintendo's current main system development division

'''Nintendo Zone Box''' - Hardware used to create Nintendo Zones

'''Nmenu''' - Program used to install titles on Wii

'''OSGetConsoleType''' - Function used to get hardware type/revision on GameCube/Wii/Wii U

'''PAD''' - GameCube Controller library

'''PPCHalt''' - Function used to stop program execution on GameCube/Wii/Wii U

'''Photo Dojo DX''' - 3DS tech demo based on the DSiWare game "Photo Dojo"

'''Pre-Production Boards''' - Wii prototype boards

'''Pre-Repair Check Disc''' - Disc used to check Wii consoles for unauthorized software prior to a repair

'''Prototype Revolution SDK''' - Patch for the Dolphin SDK to add support for Wii Remote prototypes

'''publishwad''' - Python script used to create WAD files

'''RVL_DIAG''' - Testing suite for the Wii

'''RVL_EMU''' (also '''Revolution Emulator''') - GameCube development hardware with additional hardware and software to emulate a Wii development environment

'''RVL_SDK''' (also '''Revolution SDK''') - Wii SDK

'''RVL_UJI_DIAG''' - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs

'''RVT-H Reader''' - Wii test unit with internal hard drive

'''RVT-R Disc''' - Recordable disc for Wii development units

'''RVT-R Reader''' - Wii main test unit

'''RVT-R Writer''' - Drive used to burn RVT-R Discs

'''Revolution Arcade''' - Wii-based arcade game platform

'''SWUpdate''' - Software used to update Wii systems

'''serNoReg''' - Software used to register a Wii console's serial number during the factory process

'''setting.txt''' - File containing Wii console product information

'''Silicon Graphics''' - Company involved with Nintendo 64 system development

'''Startup Disc Menu''' - Program used to launch the Wii Startup Disc

'''sysdolphin''' - Game development middleware by HAL Laboratory

'''SystemUpdater''' - System update tools for Nintendo consoles

'''TDEV''' (also '''Tiny Dev''') - GameCube development unit similar to an NR Reader with additional debug functionality

'''THP''' - GameCube/Wii video format

'''testlog.txt''' - Log of tests ran on a Wii during the factory process

'''Trucha Bug''' - Bug in IOS's RSA signature verification code

'''TwlNmenu''' - Program used to install titles on DSi

'''uid.sys''' - File containing list of titles ran on a Wii console

'''vWii''' - Wii backwards compatibility mode on Wii U

'''Vanpool''' - Company involved in Nintendo game development

'''Versa''' - ARM development board

'''WK''' - Waikiki library

'''WKMC''' - Waikiki multi connect library

'''WPAD''' - Wii Remote low-level library

'''Waikiki''' - EXI-to-USB debug adapter used for Wii & Wii U system development

'''WarioWorld''' - Former Nintendo developer support website

'''Wei Yen''' - Engineer involved with Nintendo 64 and GameCube system development

'''Wii Backup Disc''' - Disc used to transfer data between Wii consoles during the repair process

'''Wii Crusher''' - Disc which writes to the Wii EEPROM

'''Wii Menu Changer''' - Software used to install the retail Wii Menu on Wii development units

'''Wii Menu Uninstaller''' - Software used to install boot-IRD on Wii development units with the Wii Menu installed

'''Wii Startup Discs''' - Discs used to install software on Wii consoles

'''Wii U Developers Program''' - Discontinued Wii U game development initiative

'''Zammis Clark Breach''' - Infiltration of Nintendo servers performed by Zammis Clark

'''Zi Corporation''' - Company involved with Nintendo game development