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− | There was numerous middleware made for the Wii, however we don't have most of it. Many of these have been found to exist thanks to press releases. | + | There was numerous middleware and game engines made for the Wii, however we don't have most of it. Many of these have been found to exist thanks to press releases. |
| | | |
| * 3DVia Virtools ([https://www.3ds.com/press-releases/single/computer-gaming-desktop-software-and-retail-applications-developers-turn-to-3dvia-virtools-for-3d/ PR]) | | * 3DVia Virtools ([https://www.3ds.com/press-releases/single/computer-gaming-desktop-software-and-retail-applications-developers-turn-to-3dvia-virtools-for-3d/ PR]) |
| + | * Anvil |
| * Autodesk HumanIK (Character animation) | | * Autodesk HumanIK (Character animation) |
| * Bink (Video player) | | * Bink (Video player) |
| * CRIWARE | | * CRIWARE |
| + | * Crystal Tools |
| + | * ego |
| * EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR]) | | * EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR]) |
| * Fonix VoiceIn ([https://www.gamasutra.com/view/news/105400/Fonix_Middleware_Adds_Voice_Recognition_Karaoke_For_Wii.php PR]) | | * Fonix VoiceIn ([https://www.gamasutra.com/view/news/105400/Fonix_Middleware_Adds_Voice_Recognition_Karaoke_For_Wii.php PR]) |
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| * Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR]) | | * Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR]) |
| * Infernal Engine ([http://www.ign.com/articles/2009/05/28/namco-bandai-games-licenses-terminal-realitys-infernal-engine-for-upcoming-wii-title PR]) | | * Infernal Engine ([http://www.ign.com/articles/2009/05/28/namco-bandai-games-licenses-terminal-realitys-infernal-engine-for-upcoming-wii-title PR]) |
| + | * IW engine |
| * iZotope ([https://www.izotope.com/en/company/press-room/press-releases/2010/izotope-technology-licensed-for-inclusion-in-rock-band-3.html PR]) | | * iZotope ([https://www.izotope.com/en/company/press-room/press-releases/2010/izotope-technology-licensed-for-inclusion-in-rock-band-3.html PR]) |
| * LiveMove (Wii Remote motion control library by AiLive) | | * LiveMove (Wii Remote motion control library by AiLive) |
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| * Motion Portrait | | * Motion Portrait |
| * Morpheme ([https://www.gamesindustry.biz/articles/naturalmotions-release-of-morpheme-12-adds-wii-support PR]) | | * Morpheme ([https://www.gamesindustry.biz/articles/naturalmotions-release-of-morpheme-12-adds-wii-support PR]) |
| + | * MT Framework |
| * Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR]) | | * Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR]) |
| * Net-Z ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR]) | | * Net-Z ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR]) |
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| * Q ([https://www.gamasutra.com/view/news/109083/Qube_Brings_Q_Middleware_To_Wii.php PR]) | | * Q ([https://www.gamasutra.com/view/news/109083/Qube_Brings_Q_Middleware_To_Wii.php PR]) |
| * Quantum3 ([https://www.engadget.com/2008/04/22/high-voltage-provides-middleware-for-wii-devs/ PR]) | | * Quantum3 ([https://www.engadget.com/2008/04/22/high-voltage-provides-middleware-for-wii-devs/ PR]) |
| + | * RenderWare |
| * Rendez-Vous ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR]) | | * Rendez-Vous ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR]) |
| + | * Rockstar Advanced Game Engine |
| * Scaleform GFx ([https://www.gamasutra.com/view/news/106582/Scaleform_GFx_Released_For_Wii.php PR]) | | * Scaleform GFx ([https://www.gamasutra.com/view/news/106582/Scaleform_GFx_Released_For_Wii.php PR]) |
| + | * ShiVa |
| * Spark! ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR]) | | * Spark! ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR]) |
| * Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR]) | | * Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR]) |
| + | * TOSHI |
| * Unity | | * Unity |
| * Vicious Engine ([https://www.gamezone.com/originals/vicious-cycle-provides-middleware-solutions-for-wii/ PR]) | | * Vicious Engine ([https://www.gamezone.com/originals/vicious-cycle-provides-middleware-solutions-for-wii/ PR]) |
| + | * Vision |
| * VoiceIn ([https://www.beyond3d.com/content/news/303 PR]) | | * VoiceIn ([https://www.beyond3d.com/content/news/303 PR]) |
| * Wwise | | * Wwise |
| * Xaitment ([https://www.gamasutra.com/view/news/120654/European_Studios_License_Xaitment_Products.php PR]) | | * Xaitment ([https://www.gamasutra.com/view/news/120654/European_Studios_License_Xaitment_Products.php PR]) |