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| * CRIWARE | | * CRIWARE |
| * EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR]) | | * EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR]) |
| + | * Fonix VoiceIn ([https://www.gamasutra.com/view/news/105400/Fonix_Middleware_Adds_Voice_Recognition_Karaoke_For_Wii.php PR]) |
| * Gamebryo ([http://www.marketwired.com/press-release/gamebryos-next-gen-engine-now-supports-wii-769028.htm PR]) | | * Gamebryo ([http://www.marketwired.com/press-release/gamebryos-next-gen-engine-now-supports-wii-769028.htm PR]) |
| * Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR]) | | * Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR]) |
| + | * Infernal Engine ([http://www.ign.com/articles/2009/05/28/namco-bandai-games-licenses-terminal-realitys-infernal-engine-for-upcoming-wii-title PR]) |
| + | * iZotope ([https://www.izotope.com/en/company/press-room/press-releases/2010/izotope-technology-licensed-for-inclusion-in-rock-band-3.html PR]) |
| * LiveMove (Wii Remote motion control library by AiLive) | | * LiveMove (Wii Remote motion control library by AiLive) |
| * Mobiclip (Video player) | | * Mobiclip (Video player) |
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| * Morpheme ([https://www.gamesindustry.biz/articles/naturalmotions-release-of-morpheme-12-adds-wii-support PR]) | | * Morpheme ([https://www.gamesindustry.biz/articles/naturalmotions-release-of-morpheme-12-adds-wii-support PR]) |
| * Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR]) | | * Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR]) |
| + | * Net-Z ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR]) |
| * NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.) | | * NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.) |
| * Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR]) | | * Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR]) |
− | * Omegame ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR]) | + | * Omegame Menus Master ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR]) |
| * Q ([https://www.gamasutra.com/view/news/109083/Qube_Brings_Q_Middleware_To_Wii.php PR]) | | * Q ([https://www.gamasutra.com/view/news/109083/Qube_Brings_Q_Middleware_To_Wii.php PR]) |
| * Quantum3 ([https://www.engadget.com/2008/04/22/high-voltage-provides-middleware-for-wii-devs/ PR]) | | * Quantum3 ([https://www.engadget.com/2008/04/22/high-voltage-provides-middleware-for-wii-devs/ PR]) |
− | * Scaleform GFx | + | * Rendez-Vous ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR]) |
| + | * Scaleform GFx ([https://www.gamasutra.com/view/news/106582/Scaleform_GFx_Released_For_Wii.php PR]) |
| + | * Spark! ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR]) |
| * Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR]) | | * Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR]) |
| * Unity | | * Unity |
| + | * Vicious Engine ([https://www.gamezone.com/originals/vicious-cycle-provides-middleware-solutions-for-wii/ PR]) |
| * VoiceIn ([https://www.beyond3d.com/content/news/303 PR]) | | * VoiceIn ([https://www.beyond3d.com/content/news/303 PR]) |
| * Wwise | | * Wwise |
| + | * Xaitment ([https://www.gamasutra.com/view/news/120654/European_Studios_License_Xaitment_Products.php PR]) |