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From Rare Gaming Dump
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'''emeralds.7z''' was leaked on September 2, 2020. Included in the archive was Pokémon Emerald's full localization source code as well as ATI's Wii source tree in an archive named "tako_main" (including full hardware source code and the Wii Startup Disc's partition data). Included in the full Pokémon Emerald localization source code was a map editor which had been circulating 4chan prior to the leak in the form of a screenshot that was proved genuine by the leak.
 
'''emeralds.7z''' was leaked on September 2, 2020. Included in the archive was Pokémon Emerald's full localization source code as well as ATI's Wii source tree in an archive named "tako_main" (including full hardware source code and the Wii Startup Disc's partition data). Included in the full Pokémon Emerald localization source code was a map editor which had been circulating 4chan prior to the leak in the form of a screenshot that was proved genuine by the leak.
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Contents:
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Findings:
    
- [[Wii Startup Disc]] partition data <code>emeralds\RVL-RAAE\v0\RVL-RAAE-v0.prod_part</code>
 
- [[Wii Startup Disc]] partition data <code>emeralds\RVL-RAAE\v0\RVL-RAAE-v0.prod_part</code>
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Inside the archive was partial source code for Super Mario 64. Inside, there were files relating to Luigi, supposedly his character model. This was huge news in the Super Mario 64 community, drawing a connection to the "L is Real 2401" conspiracy theory, which claimed that Luigi was supposed to be part of, or used to be part of Super Mario 64, before he was removed.
 
Inside the archive was partial source code for Super Mario 64. Inside, there were files relating to Luigi, supposedly his character model. This was huge news in the Super Mario 64 community, drawing a connection to the "L is Real 2401" conspiracy theory, which claimed that Luigi was supposed to be part of, or used to be part of Super Mario 64, before he was removed.
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=== netcard.7z ===
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===netcard.7z===
 
'''netcard.7z''' was another one of the three archives leaked to /ppg/ during the "gigaleak" on July 24, 2020. The root directory of the archive contained three tarfiles, next to some internal iQue/Nintendo documents. It can be assumed that this archive was put together by the leaker, and is not directly dumped from Nintendo or iQue.
 
'''netcard.7z''' was another one of the three archives leaked to /ppg/ during the "gigaleak" on July 24, 2020. The root directory of the archive contained three tarfiles, next to some internal iQue/Nintendo documents. It can be assumed that this archive was put together by the leaker, and is not directly dumped from Nintendo or iQue.
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Contents:
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Findings:
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* Source code for a p2p/voice chat lib, likely for voice chat on the Wii <code>netcard\gba\depot-offline\sw\common\sdks\p2p</code>
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*Source code for a p2p/voice chat lib, likely for voice chat on the Wii <code>netcard\gba\depot-offline\sw\common\sdks\p2p</code>
* Wii IOS ARM toolchain patches <code>netcard\gba\depot-offline\sw\devroot\tools</code>
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*Wii IOS ARM toolchain patches <code>netcard\gba\depot-offline\sw\devroot\tools</code>
* "Online Store Demo", a Wii Shop Channel related tool <code>netcard\gba\depot-offline\sw\bw\build\tests\wiishop\resources</code>
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*"Online Store Demo", a Wii Shop Channel related tool <code>netcard\gba\depot-offline\sw\bw\build\tests\wiishop\resources</code>
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=== 20100713cvs_backup.tar.7z ===
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===20100713cvs_backup.tar.7z===
 
'''20100713cvs_backup.tar.7z''' was another one of the three archives leaked to /ppg/ during the "gigaleak" on July 24, 2020. Looking at the filename, it's easy to tell this archive contains a backup of a CVS repository from July 13, 2010. This CVS repository contained 6 folders, including one named "pokemon", which contained the source code for Pokemon Diamond & Pearl.
 
'''20100713cvs_backup.tar.7z''' was another one of the three archives leaked to /ppg/ during the "gigaleak" on July 24, 2020. Looking at the filename, it's easy to tell this archive contains a backup of a CVS repository from July 13, 2010. This CVS repository contained 6 folders, including one named "pokemon", which contained the source code for Pokemon Diamond & Pearl.
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Contents of <code>20100713cvs_backup\usr\local\</code>:
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Findings in the contents of <code>20100713cvs_backup\usr\local\</code>:
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* Diamond/Pearl source code <code>cvsrepo\pokemon\pm_dp_ose</code>
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*Diamond/Pearl source code <code>cvsrepo\pokemon\pm_dp_ose</code>
* Different D/P source code repo, ending in March of 2006 <code>cvsrepo\pokemon\pokemon_dp</code>
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*Different D/P source code repo, ending in March of 2006 <code>cvsrepo\pokemon\pokemon_dp</code>
* Source code for a Korean font conversion tool for Diamond/Pearl <code>cvsrepo\pokemon\yama_work</code>
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*Source code for a Korean font conversion tool for Diamond/Pearl <code>cvsrepo\pokemon\yama_work</code>
* Source code for a tool used to upload VC titles to the Wii Shop Channel <code>cvsrepo\noriproj\vc</code>
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*Source code for a tool used to upload VC titles to the Wii Shop Channel <code>cvsrepo\noriproj\vc</code>
* Source code for some obscure tool made by a Nintendo dev <code>cvsrepo\noriproj\WallPaperPasswordMaker</code>
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*Source code for some obscure tool made by a Nintendo dev <code>cvsrepo\noriproj\WallPaperPasswordMaker</code>
    
===other.7z===
 
===other.7z===
 
'''other.7z''' was one of three archives leaked to [[Pokemon Proto General|/ppg/]] during the "gigaleak" on July 24, 2020. This was one of the most important and most talked-about leaks. The archive contained six more archives inside, each with lots of very important data. It's files include '''Famicom_NES.7z''', which includes an NES lotcheck, '''SFC.7z''', which includes a Super Nintendo lotcheck, '''NEWS.7z''', which includes source code of various Super Nintendo games, '''CGB.7z''', which includes source code for GameBoy Color games, '''agb_bootrom.zip''', which includes the bootrom source code for the Game Boy Color and Game Boy Advance, and '''dmg.7z''', which includes a lotcheck for the original Game Boy.
 
'''other.7z''' was one of three archives leaked to [[Pokemon Proto General|/ppg/]] during the "gigaleak" on July 24, 2020. This was one of the most important and most talked-about leaks. The archive contained six more archives inside, each with lots of very important data. It's files include '''Famicom_NES.7z''', which includes an NES lotcheck, '''SFC.7z''', which includes a Super Nintendo lotcheck, '''NEWS.7z''', which includes source code of various Super Nintendo games, '''CGB.7z''', which includes source code for GameBoy Color games, '''agb_bootrom.zip''', which includes the bootrom source code for the Game Boy Color and Game Boy Advance, and '''dmg.7z''', which includes a lotcheck for the original Game Boy.
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Contents:
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Findings:
    
*SVN code repository for the GBA bootrom <code>other\agb_bootrom\agb_bootrom</code>
 
*SVN code repository for the GBA bootrom <code>other\agb_bootrom\agb_bootrom</code>
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The reason why there are only seven is because during when Nintendo originally tried to recover these, some time around 2016, the rest of the tape drive backups (around 30-40 of them) failed to read, and only seven of them were recoverable. These remaining backups contained original source code and developer files related to many SNES games, including titles like Star Fox 2 and Super Mario Kart. The contents of the folders outside of NEWS were most likely transferred over from these tape drive backups.
 
The reason why there are only seven is because during when Nintendo originally tried to recover these, some time around 2016, the rest of the tape drive backups (around 30-40 of them) failed to read, and only seven of them were recoverable. These remaining backups contained original source code and developer files related to many SNES games, including titles like Star Fox 2 and Super Mario Kart. The contents of the folders outside of NEWS were most likely transferred over from these tape drive backups.
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Contents of <code>other\NEWS\テープリストア\</code>:
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Findings in the contents of <code>other\NEWS\テープリストア\</code>:
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* Super Mario World development assets <code>NEWS_11\hino\z-mario-4</code>
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*Super Mario World development assets <code>NEWS_11\hino\z-mario-4</code>
* Yoshi's Cookie development assets <code>NEWS_11\hino\z-mario-cookie</code>
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*Yoshi's Cookie development assets <code>NEWS_11\hino\z-mario-cookie</code>
* Many internal Nintendo email backups <code>NEWS_02\usr01\uji\Mail</code> (ROMs were found in the attachments)
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*Many internal Nintendo email backups <code>NEWS_02\usr01\uji\Mail</code> (ROMs were found in the attachments)
* Conversion tools for SNES "OBJ" files <code>NEWS_05\home\watanabe\INDY\CONVERT\OBJ-DATA</code>
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*Conversion tools for SNES "OBJ" files <code>NEWS_05\home\watanabe\INDY\CONVERT\OBJ-DATA</code>
* "IRISGL" demo, meant to run on an SGI Indy <code>NEWS_05\home\watanabe\INDY\GLTEST</code>
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*"IRISGL" demo, meant to run on an SGI Indy <code>NEWS_05\home\watanabe\INDY\GLTEST</code>
* Several Super Mario Kart prototype builds <code>NEWS_05\home\kimura</code> (located in "mak.lzh", "kart", "util" folders, most builds date back to 1991-1992)
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*Several Super Mario Kart prototype builds <code>NEWS_05\home\kimura</code> (located in "mak.lzh", "kart", "util" folders, most builds date back to 1991-1992)
* Archive containing Super Mario Kart source code <code>NEWS_05\home\kimura\kart\mak.lzh</code>
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*Archive containing Super Mario Kart source code <code>NEWS_05\home\kimura\kart\mak.lzh</code>
* SuperFX test programs from 1991 <code>NEWS_05\home\kimura\polygon.lzh\sample0\CHIPTEST.ROM</code>, <code>CHIPTEST15.ROM</code>
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*SuperFX test programs from 1991 <code>NEWS_05\home\kimura\polygon.lzh\sample0\CHIPTEST.ROM</code>, <code>CHIPTEST15.ROM</code>
    
===unsorted.7z===
 
===unsorted.7z===