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| ''<small>This page contains information relating to the contents of each leak, and any other information surrounding them. For the download links, see [[Leaks/Downloads]].</small>'' | | ''<small>This page contains information relating to the contents of each leak, and any other information surrounding them. For the download links, see [[Leaks/Downloads]].</small>'' |
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− | This is a list of the compressed archives and other files that were obtained in the [[Zammis Clark Breach]] and leaked online. Most of these were leaked on a 4chan board called [[Pokemon Proto General|/ppg/]], usually in the format of a post with the text "moar" and then one or more Anonfiles download links. | + | This is a list of the compressed archives, their contents, and other files that were obtained in the [[Zammis Clark Breach]] and leaked online. Most of these were leaked on a 4chan board called [[Pokemon Proto General|/ppg/]], usually in the format of a post with the text "moar" and then one or more Anonfiles download links. |
| [[File:Eevee proto.jpg|thumb|The title screen from the May 2018 Let's Go Eevee prototype, containing a debug menu.]] | | [[File:Eevee proto.jpg|thumb|The title screen from the May 2018 Let's Go Eevee prototype, containing a debug menu.]] |
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| ===emeralds.7z=== | | ===emeralds.7z=== |
| '''emeralds.7z''' was leaked on September 2, 2020. Included in the archive was Pokémon Emerald's full localization source code as well as ATI's Wii source tree in an archive named "tako_main" (including full hardware source code and the Wii Startup Disc's partition data). Included in the full Pokémon Emerald localization source code was a map editor which had been circulating 4chan prior to the leak in the form of a screenshot that was proved genuine by the leak. | | '''emeralds.7z''' was leaked on September 2, 2020. Included in the archive was Pokémon Emerald's full localization source code as well as ATI's Wii source tree in an archive named "tako_main" (including full hardware source code and the Wii Startup Disc's partition data). Included in the full Pokémon Emerald localization source code was a map editor which had been circulating 4chan prior to the leak in the form of a screenshot that was proved genuine by the leak. |
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| + | Contents: |
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| - [[Wii Startup Disc]] partition data <code>emeralds\RVL-RAAE\v0\RVL-RAAE-v0.prod_part</code> | | - [[Wii Startup Disc]] partition data <code>emeralds\RVL-RAAE\v0\RVL-RAAE-v0.prod_part</code> |
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| ===other.7z=== | | ===other.7z=== |
− | '''other.7z''' was the first of three archives leaked to [[Pokemon Proto General|/ppg/]] during the "gigaleak" on July 24, 2020. This was one of the most important and most talked-about leaks. It's files include '''Famicom_NES.7z''', which includes an NES lotcheck, '''SFC.7z''', which includes a Super Nintendo lotcheck, '''NEWS.7z''', which includes source code of various Super Nintendo games, '''CGB.7z''', which includes source code for GameBoy Color games, '''agb_bootrom.zip''', which includes the bootrom source code for the Game Boy Color and Game Boy Advance, and '''dmg.7z''', which includes a lotcheck for the original Game Boy. | + | '''other.7z''' was the first of three archives leaked to [[Pokemon Proto General|/ppg/]] during the "gigaleak" on July 24, 2020. This was one of the most important and most talked-about leaks. The archive contained six more archives inside, each with lots of very important data. It's files include '''Famicom_NES.7z''', which includes an NES lotcheck, '''SFC.7z''', which includes a Super Nintendo lotcheck, '''NEWS.7z''', which includes source code of various Super Nintendo games, '''CGB.7z''', which includes source code for GameBoy Color games, '''agb_bootrom.zip''', which includes the bootrom source code for the Game Boy Color and Game Boy Advance, and '''dmg.7z''', which includes a lotcheck for the original Game Boy. |
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| + | Contents: |
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| + | * SVN code repository for the GBA bootrom <code>other\agb_bootrom\agb_bootrom</code> |
| + | * SVN code repository for the GBC bootrom <code>other\agb_bootrom\cgb_bootrom</code> |
| + | * An entire master rom database for American and Japanese NES games <code>other\Famicom_NES</code> |
| + | * Super Mario RPG master rom <code>other\SFC\ROM\SuperMarioRPG</code> |
| + | * Star Fox 2 master rom <code>other\SFC\ROM\StarFox2</code> |
| + | * Star Fox source code <code>other\SFC\SFC\ソースデータ\StarFox</code> |
| + | * Star Fox 2 source code <code>other\SFC\SFC\ソースデータ\StarFox2</code> |
| + | * Yoshi's Island source code <code>other\SFC\SFC\ソースデータ\ヨッシーアイランド</code> |
| + | * Link's Awakening DX source code <code>other\CGB\AZL__ゼルダの伝説 夢を見る島DX</code> |
| + | * Super Mario Kart source code <code>other\SFC\SFC\ソースデータ\MarioKart</code> |
| + | * F-Zero source code <code>other\SFC\SFC\ソースデータ\FZERO</code> |
| + | * Super Mario All-Stars source code <code>other\SFC\ソースデータ/srd13-SFCマリオコレクション\export\mario-z\linkp</code> |
| + | * Link’s Awakening DX bug reports |
| + | * Link to the Past source code |
| + | * Link to the Past dev stuff & bug reports |
| + | * Wild Trax / Stunt Race FX source code |
| + | * '''<big>Partial source code from the original NES Super Mario Bros</big>''' <code>other\SFC\ソースデータ/srd13-SFCマリオコレクション\export\mario-z\linkp\mario-n1\mn_hp_smenmy.asm</code> |
| + | * Archive containing Super Mario Kart source code <code>other\NEWS\テープリストア\NEWS_05\home\kimura\kart\mak.lzh</code> |
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| + | <br /> |
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| ===unsorted.7z=== | | ===unsorted.7z=== |