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− | The Nintendo Wii's history and development started with the original codename for the console, "Revolution", being invented. Motion controller and software development occurred after that; Nintendo collaborated with different companies for different aspects of the console and the controllers. Development was concluding with bugfixes and overall improvement for the final release of the console. | + | The Nintendo Wii's history and development started sometime in the mid-late 1990s when Nintendo first began conceiving motion controller prototypes, and its legacy continues to this day with [[BroadOn]]'s E-Ticket system still being used on Nintendo's latest platforms. |
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| ==Pre-2004== | | ==Pre-2004== |
− | Shortly after the release of the GameCube, Nintendo instates the blue ocean strategy and starts coming up with random new console ideas; we don't know exactly what they came up with during this time, but it's likely that motion controllers were already a big part of it, since Nintendo had been experimenting with the idea since the N64 days and Wiimote-like motion controllers for the GC marked "V-09 Sample" had been sent out to studios like [[Factor 5]] and EA circa 2000. (See [[Pre-Wiimote Protos]])
| + | The creation of the Wii begins with the creation of [[Wii Remote|its controller]]; Nintendo reportedly experimented with motion controller prototypes throughout the mid-late 1990s and early 2000s, which culminated in a motion controller prototype for the GameCube being sent out to [[Factor 5]] in 2000. While Nintendo ultimately never released a motion controller for the GameCube, it would seem that they were planning to at some point, as Nintendo collaborated with [[Gyration]] to develop the [[GyroPod]], a motion controller prototype for the GameCube which eventually became the Wii Remote. |
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− | In 2003, the "Revolution" codename was announced, implying that the console will be "revolutionary"; this could either be just a general reference to whatever idea they had at the time, or, somewhat more likely, a specific reference to the motion controller technology (which at this point was likely in early development stages); the GyroPod was made around this time, indicating Nintendo's interest in actually developing motion controller technology; ideas from the DS (then transitioning from [[Iris]] to Nitro) were also considered for the Wii around this time, including the dual screen concept.
| + | While Nintendo was working on new controller ideas, they were also working on the conceptualization of a new console; Nintendo had decided immediately after the release of the GameCube that they wanted to change their business strategy to be more open to new ideas and new markets, and with this, it was decided that their next console would be an evolution of the GameCube focused on appealing to a wider range of audiences rather than a powerful next-gen system. Nintendo used the DS as a trial run for this strategy, designing it to be less powerful than its competition but with a wide range of features, and marketed it at a wide range of demographics. This proved to be very successful, and cemented Nintendo's decision to go ahead with this concept for their new console. |
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| + | While Nintendo began planning a successor to the GameCube based on the GameCube's hardware immediately, with hardware manufacturers confirming that they would be involved in Nintendo's next console as early as 2002, few public details were announced prior to 2004 as Nintendo was still deciding on the concept and overall vision for the system, planning to use the DS as a benchmark for what they should do next. |
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| ==2004== | | ==2004== |