Changes

no edit summary
Line 1: Line 1: −
The '''Revolution Emulator''', also known within a SDK definition file as '''RVL_EMU''' is a program that, assuming it works the same as the [[Official Dolphin Emulator]], allows Wii source code to run on a PC (or possibly Mac) platform. Assuming that it works in this way, it would not technically be an emulator in the sense that you could not run compiled applications on it, though you could run applications from source code using it.
+
The '''Revolution Emulator''', also known within a SDK definition file as '''RVL_EMU''', is a program that, assuming it works the same as the [[Official Dolphin Emulator]], allows Wii source code to run on a PC (or possibly Mac) platform. Assuming that it works in this way, it would not technically be an emulator in the sense that you could not run compiled applications on it, though you could run applications from source code using it.
    
According to SDK definition files, the emulator emulated the GameCube's ARAM, possibly indicating that the Wii had ARAM at one point. The definitions are identical to those for "PRE_RVL" (a platform which presumably refers to using [[Revolution SDK]] libraries on GameCube development kits. The emulator apparently emulated the Broadway CPU, Hollywood GPU, and IOP (Starlet).
 
According to SDK definition files, the emulator emulated the GameCube's ARAM, possibly indicating that the Wii had ARAM at one point. The definitions are identical to those for "PRE_RVL" (a platform which presumably refers to using [[Revolution SDK]] libraries on GameCube development kits. The emulator apparently emulated the Broadway CPU, Hollywood GPU, and IOP (Starlet).