According to SDK definition files, the emulator emulated the GameCube's ARAM, possibly indicating that the Wii had ARAM at one point. The definitions are identical to those for "PRE_RVL" (a platform which presumably refers to using [[Revolution SDK]] libraries on GameCube development kits. The emulator apparently emulated the Broadway CPU, Hollywood GPU, and IOP (Starlet). | According to SDK definition files, the emulator emulated the GameCube's ARAM, possibly indicating that the Wii had ARAM at one point. The definitions are identical to those for "PRE_RVL" (a platform which presumably refers to using [[Revolution SDK]] libraries on GameCube development kits. The emulator apparently emulated the Broadway CPU, Hollywood GPU, and IOP (Starlet). |