Anonymous

Changes

From Rare Gaming Dump
20 bytes removed ,  Yesterday at 18:38
fixed a spelling mistake.
Line 3: Line 3:  
Please Note this is a work in progress doc.
 
Please Note this is a work in progress doc.
   −
DVD Sector Scrambling(XOR) is done using Disk ID(gamecode + makercode), it is 6 bytes and of 16 Random Numbers to pick from to scramble the DVD sectors, done by the Disc Drive Firmware, it is stored on a on-chip ROM
+
DVD Sector Scrambling(XOR) is done using Disk ID(gamecode + makercode), it is 6 bytes and of 16 Random Numbers to pick from to scramble the DVD sectors, done by the Disc Drive Firmware, it is stored on a on-chip ROM, however for the MN102 Firmware it is stored on a on-board ROM chip that stores the firmware it is 128KB
Firmware for the MN102 System Controller is stored on a on-board ROM chip that stores the firmware it is 128KB
      
  Panasonic MN103S (32 bit) is the Disk Controller(ECC, Servo Control, Descramble, XADPCM Decoding)
 
  Panasonic MN103S (32 bit) is the Disk Controller(ECC, Servo Control, Descramble, XADPCM Decoding)
Line 17: Line 16:  
  It's also does the BCA copy protection check.
 
  It's also does the BCA copy protection check.
   −
== Data Types ==
+
==Data Types==
 
   u8 = unsigned char (1 byte) or string
 
   u8 = unsigned char (1 byte) or string
 
   s8 = signed char (1 byte) or string
 
   s8 = signed char (1 byte) or string
Line 27: Line 26:  
   s64 = signed long long (8 bytes)
 
   s64 = signed long long (8 bytes)
   −
== Data Frame ==
+
==Data Frame==
 
     u32 id; // PSN(Physical Sector Number)
 
     u32 id; // PSN(Physical Sector Number)
 
     u16 ied; // ID Error Detection Code, CRC16
 
     u16 ied; // ID Error Detection Code, CRC16
Line 35: Line 34:  
     // 2064B
 
     // 2064B
   −
== Random Numbers ==
+
==Random Numbers==
 
     0: 3
 
     0: 3
 
     1: 48
 
     1: 48
Line 53: Line 52:  
     15: 15
 
     15: 15
   −
== DiscId ==
+
==DiscId==
 
     char gamecode[4];
 
     char gamecode[4];
 
     char makercode[2];
 
     char makercode[2];
Line 63: Line 62:  
     u32 magic;
 
     u32 magic;
   −
== Burst Cutting Area ==
+
==Burst Cutting Area==
 
     // UserData(unencrypted), 64B
 
     // UserData(unencrypted), 64B
 
     u8 optionalInfo[52];
 
     u8 optionalInfo[52];
Line 85: Line 84:  
     };
 
     };
   −
== Disc Physical Format ==
+
==Disc Physical Format==
 
     // Leadin Area
 
     // Leadin Area
 
     PhysicalFormatInfo pfi;
 
     PhysicalFormatInfo pfi;
Line 125: Line 124:  
     // 12 Bytes
 
     // 12 Bytes
   −
== Disc Image Format ==
+
==Disc Image Format==
 
     BootHeader m_header;
 
     BootHeader m_header;
 
     BootHeaderInfo m_bi;
 
     BootHeaderInfo m_bi;