DOLDVDFormat

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GameCube Disc Format aka NROM(Read-only) or NR-Disc(Recordable)

Please Note this is a work in progress doc.

DVD Sector Scrambling(XOR) is done using Disk ID(8 bytes) and a Random Number by the Disk Controller Firmware, it is stored on a 128KB on-chip ROM System Controller firmware uses a ROM 128KB chip.

Panasonic MN103S (32bit), 54MHz is the Disk Controller(ECC, EFM\EFM+, Drive IC Control, Descrambler, XADPCM Decoding)
Panasonic MN102H (16bit), 33Mhz is the System Controller(System Manager, Copy protection, Handles Commands)

The development tools used to develop for these Panasonic microcontrollers is called Debug Factory 3, it comes with a toolchain that has compiler, linker, assembler.

Panasonic Debug Factory 3 MN102
In the firmware the text "Nintendo Game Disk" can be found this is the Media ID 19 byte string that is used as meta data in the lead-in area of the DVD.
MN102H looks for this string to check if the disc type is a GameCube\Wii Game Disc.
It's also does the BCA copy protection check.

Notes

========================================
NROM BOOTABLE PRESSED DISC GUIDE
GameCube / Original Wii (GC Mode)
========================================

1. CONTROL DATA ZONE (CDZ) - Mandatory for boot
------------------------------------------------
Sector size: 2048 bytes

PHYSICAL FORMAT INFORMATION
---------------------------
Bytes (BP)   Name                              Value / Notes
0-5          Reserved                          Any value (zeros fine)
6            NGC Identifier                    0xFF (must)
7            Disc size & min transfer rate     0x12 (fixed)
8            Disc structure                    0x01 (fixed)
9            Recorded density                  0x00 (fixed)
10-21        Data area allocation              Start sector = 0x030000
                                                    End sector   = 0x0DE0AF
22-2047      Reserved                          Any value (zeros or filler)
Dummy area   Reserved                          6 bytes

DISC MANUFACTURING INFORMATION
------------------------------
Bytes (BP)   Name                              Value / Notes
0-5          Reserved                          Any value
6-11         Secret                            Optional, any value
12-13        Random number                      Optional
14-15        Secret                             Optional
16-21        Random number                      Optional
22-40        Media ID                           ASCII: "Nintendo Game Disk" (must match exactly)
41-47        Random number                      Optional
48           Book type / Part version          0x01 (must)
49           Disc size / min readout           0x12 (must)
50           Disc structure                    0x01 (must)
51           Recorded density                  0x00 (must)
52-63        Data area allocation              Start = 0x030000, End = 0x0DE0AF
64           BCA descriptor                     0x80 (must)
65-2047      Reserved                          Any value
Dummy area   Reserved                          6 bytes

Notes:
- Only BP6, BP7-BP9, BP48-BP51, BP52-BP63, BP64, and Media ID are critical.
- All "secret" or "random number" fields are optional filler.

2. DISCID - Mandatory
---------------------
- 8 bytes total: game_code[4] + corp_code[2] + disc_number + version
- Example:
  game_code = "ABCD"
  corp_code = "01"
  disc_number = 0x01
  version = 0x00
- DiscID is used to select XOR scrambler preset index.

3. USER AREA - Mandatory, XOR Scrambled
----------------------------------------
- Start sector: 0x030000
- End sector:   0x0DE0AF
- Sector size:  2048 bytes

XOR Scrambling (NROM style):
- Preset table (16 numbers):
  0: 3, 1: 48, 2: 32512, 3: 28673
  4: 6, 5: 69, 6: 32256, 7: 24579
  8: 12, 9: 192, 10: 31744, 11: 16391
  12: 24, 13: 384, 14: 30720, 15: 15
- Select preset index (0-15) using DiscID:
  1) sum = sum of first 8 bytes of DiscID
  2) beat_data = ((sum / 0x10) + sum) & 0x0F
  3) beat_data selects index in preset table
- Initialize XOR scrambler (LFSR) with chosen preset
- Scramble each sector:
  - Bytes D0-D5 = not scrambled
  - Bytes D6-D2047 = XOR with pseudo-random stream from LFSR
- Wrap-around ensures continuity across sectors

4. BCA (BURST-CUTTING AREA) - Optional
----------------------------------------
- 188-byte block is enough if included
- Fill with zeros or dummy values
- No real marks or signatures needed
- Drive ignores BCA for boot

5. LEAD-IN / LEAD-OUT
---------------------
- Can follow normal DVD standard
- Ignored by drive for boot

6. SUMMARY - Minimum for bootable disc
--------------------------------------
1) Control Data Zone ? correct fixed bytes + Media ID + BCA descriptor
2) DiscID ? 8 bytes
3) User area ? XOR-scrambled using DiscID/preset index
4) Optional: BCA block (zeros or filler)

Data Frame

   u32 id; // PSN(Physical Sector Number)
   u16 ied; // ID Error Detection Code, CRC16
   u8 userdata[2048]; // Sector Data
   u8 cpr_mai[6]; // Copyright Management Information(Not used)
   u32 edc; // Error Detection Code, CRC32
   // 2064B

Random Number Table

   0: 3
   1: 48
   2: 32512
   3: 28673
   4: 6
   5: 69
   6: 32256
   7: 24579
   8: 12
   9: 192
   10: 31744
   11: 16391
   12: 24
   13: 384
   14: 30720
   15: 15

DiskId

   char gamecode[4];
   char makercode[2];
   u8 diskNumber;
   u8 version;
   u8 streaming;
   u8 streamingBufferSize;
   u8 pad[18];
   u32 magic;

Burst Cutting Area

   // UserData(unencrypted), 64B
   u8 optionalInfo[52];
   u8 manufacturer[2];
   u8 recorderDevice[2];
   u8 bcaSerial;
   u8 discDate[2];
   u8 discTime[2];
   u8 discNumber[3];
   // SecureData(unencrypted), 12B
   u8 key[8];
   u8 id[4];
   // AuthenticationData(encrypted), 48B
   PsnRegion psn[6]; // 6 sector locations
   // 188 Total Bytes
   
   struct_PsnRegion
   {
       u32 start;
       u32 end;
   };

Disc Physical Format

   // Leadin Area
   PhysicalFormatInfo pfi;
   DiscManufacturingInfo dmi;

PhysicalFormatInfo

   u8 reversed[6];
   u8 discMagic; // value is -1.
   u8 discSizeMinTransferRate; // The value is fixed on 16.
   u8 discStructure; // The value is fixed on 1.
   u8 recordedDensity; // The value is fixed on 1.
   DataAreaAllocation m_dataAreaAllocation;
   u8 reversed2[2026];
   u8 reversed3[6];

DiscManufacturingInfo

   u8 reversed[6];
   u8 unknown1[6];
   u8 randomNumber2[6];
   u8 unknown2[6];
   u8 randomNumber3[6];
   char mediaId[19]; // "Nintendo Game Disk"
   u8 randomNumber4[6];
   u8 bookTypePartVersion; // value must be 1.
   u8 discSizeMinReadoutRate; // The value is fixed on 16.
   u8 discStructure; // The value is fixed on 1.
   u8 recordedDensity; // The value is fixed on 0.
   DataAreaAllocation dataAreaAllocation;
   u8 bcaDescriptor; // The value is fixed on 128.
   u8 reversed2[1983];
   u8 reversed3[6];

DataAreaAllocation

   u8 reversed;
   u16 startSector;
   u8 reversed2;
   u16 endSector;
   u8 reversed3[3];
   // 12 Bytes

Disc Image Format

   BootHeader m_header;
   BootHeaderInfo m_bi;
   AppLoader m_apploader;
   FileSystemTable m_fst;
   u8 userdata[0]; // application is stored here, including boot file

BootHeader

   u8 game_code[4];
   u8 company_code[2];
   u8 diskNumber;
   u8 gameVersion;
   u8 audioStreaming;
   u8 streamBufSize;
   u8 unused_1[18];    
   u32 magic; // 3258163005
   char gameName[64];
   u8 unused_2[416];
   u32 nkitMagicWord;
   u32 nkitVersion;
   u32 dataCRC;
   u32 headerCRC;
   u32 dataSize;
   u32 junkId;
   u8 unused_3[488];
   u32 ApploaderSize;
   u32 ApploaderInit;
   u32 ApploaderMain;
   u32 ApploaderExit;
   u8 unused_4[16];
   u32 bootOffset;
   u32 fstOffset;
   u32 fstSize;
   u32 maxFstSize;
   u32 fstAddress; // debug fstOffset
   u32 userPos; // disc data offset
   u32 userLength; // disc data size
   u32 unused_5;

BootHeaderInfo

   u32 debugMonSize; // debug monitor size
   u32 simMemSize; // simulator memory size
   u32 argOffset;
   u32 debugFlag;
   u32 debugOffset;
   u32 debugSize;
   u32 country;
   u32 totalDisc;
   u32 supportLongFileName;
   u32 padSpec;
   u32 dolLimit;
   u8 unused_6[8148];
   // 8192 Bytes

AppLoader

   char date[16]; // date string
   u32 entryAddress;
   u32 size;
   u32 rebootSize;
   u8 pad[4];
   u8* code;

FileSystemTable

   u32 entryCount;
   FileSystemEntity* m_entity;
   StringTable* m_string;

FileSystemEntity

   u8 flags;
   u16 filenameOffset;
   u32 fileOffset;
   u32 fileSize;

StringTable

   char* name;
   u8 pad;