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The planned release date of the system is also unclear, however based on delivery schedules a late 2015/early 2016 release may have been the target.
 
The planned release date of the system is also unclear, however based on delivery schedules a late 2015/early 2016 release may have been the target.
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== Hardware ==
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==Hardware==
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* 4 ARM Cortex-A53 cores (the Nvidia Tegra X1 SoC used in the final Switch also has 4 ARM Cortex-A53 cores, however they are disabled and unused due to a silicon defect; instead, 4 ARM Cortex-A57 cores are used by applications)
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*4 ARM Cortex-A53 cores (the Nvidia Tegra X1 SoC used in the final Switch also has 4 ARM Cortex-A53 cores, however they are disabled and unused due to a silicon defect; instead, 4 ARM Cortex-A57 cores are used by applications)
* Graphics core (sometimes mentioned with the name "Decaf Latte", implying that it would have been a copy of the [[Wii U]]'s graphics core)
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*Graphics core (sometimes mentioned with the name "Decaf Latte", implying that it would have been a copy of the [[Wii U]]'s graphics core)
* 1GB of LPDDR3 RAM (the final Switch uses 4GB of LPDDR4)
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*1GB of LPDDR3 RAM (the final Switch uses 4GB of LPDDR4)
* 1 3D touchscreen display with a resolution similar to that of the [[Wii U GamePad]]
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*1 3D touchscreen display with a 1280x800 (800p) resolution
* 1 front camera, 2 rear cameras
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*1 front camera, 2 rear cameras
* Built-in NFC interface (implying that detachable controllers were not used)
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*Built-in NFC interface (implying that detachable controllers were not used)
* Accelerometer & gyroscope
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*Accelerometer & gyroscope
* GPS
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*GPS
* PCIe expansion interface for a "Toronto" SoC by Sharp which would have provided 3DS compatibility (the final Switch also has PCIe, although as of late 2020 it is unused)
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*PCIe expansion interface for a "Toronto" SoC by Sharp which would have provided 3DS compatibility
* Game cartridge slot
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*Game cartridge slot
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== Software ==
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==Software==
A Linux-based OS was to be used for bringup (similarly, Android was used for bringup of the final Switch), and was being considered for use as "diagnostic software" in production.  A custom OS developed by Nintendo was to be used as the main production OS.
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A Linux-based OS was to be used for bringup (similarly, Android was used for bringup of the final Switch), and was being considered for use as "diagnostic software" in production.  A custom OS developed by Nintendo was to be used as the main production OS. [[NintendoSDK]] has support for the A53 CPU used by the INDY.