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| The planned release date of the system is also unclear, however based on delivery schedules a late 2015/early 2016 release may have been the target. | | The planned release date of the system is also unclear, however based on delivery schedules a late 2015/early 2016 release may have been the target. |
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− | == Hardware == | + | ==Hardware== |
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− | * 4 ARM Cortex-A53 cores (the Nvidia Tegra X1 SoC used in the final Switch also has 4 ARM Cortex-A53 cores, however they are disabled and unused due to a silicon defect; instead, 4 ARM Cortex-A57 cores are used by applications) | + | *4 ARM Cortex-A53 cores (the Nvidia Tegra X1 SoC used in the final Switch also has 4 ARM Cortex-A53 cores, however they are disabled and unused due to a silicon defect; instead, 4 ARM Cortex-A57 cores are used by applications) |
− | * Graphics core (sometimes mentioned with the name "Decaf Latte", implying that it would have been a copy of the [[Wii U]]'s graphics core) | + | *Graphics core (sometimes mentioned with the name "Decaf Latte", implying that it would have been a copy of the [[Wii U]]'s graphics core) |
− | * 1GB of LPDDR3 RAM (the final Switch uses 4GB of LPDDR4) | + | *1GB of LPDDR3 RAM (the final Switch uses 4GB of LPDDR4) |
− | * 1 3D touchscreen display with a resolution similar to that of the [[Wii U GamePad]] | + | *1 3D touchscreen display with a 1280x800 (800p) resolution |
− | * 1 front camera, 2 rear cameras | + | *1 front camera, 2 rear cameras |
− | * Built-in NFC interface (implying that detachable controllers were not used) | + | *Built-in NFC interface (implying that detachable controllers were not used) |
− | * Accelerometer & gyroscope | + | *Accelerometer & gyroscope |
− | * GPS | + | *GPS |
− | * PCIe expansion interface for a "Toronto" SoC by Sharp which would have provided 3DS compatibility (the final Switch also has PCIe, although as of late 2020 it is unused) | + | *PCIe expansion interface for a "Toronto" SoC by Sharp which would have provided 3DS compatibility |
− | * Game cartridge slot | + | *Game cartridge slot |
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− | == Software == | + | ==Software== |
− | A Linux-based OS was to be used for bringup (similarly, Android was used for bringup of the final Switch), and was being considered for use as "diagnostic software" in production. A custom OS developed by Nintendo was to be used as the main production OS. | + | A Linux-based OS was to be used for bringup (similarly, Android was used for bringup of the final Switch), and was being considered for use as "diagnostic software" in production. A custom OS developed by Nintendo was to be used as the main production OS. [[NintendoSDK]] has support for the A53 CPU used by the INDY. |