Line 6: |
Line 6: |
| * CRIWARE | | * CRIWARE |
| * EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR]) | | * EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR]) |
− | * Gamebryo Engine ([http://www.marketwired.com/press-release/gamebryos-next-gen-engine-now-supports-wii-769028.htm PR]) | + | * Gamebryo ([http://www.marketwired.com/press-release/gamebryos-next-gen-engine-now-supports-wii-769028.htm PR]) |
| * Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR]) | | * Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR]) |
| * LiveMove (Wii Remote motion control library by AiLive) | | * LiveMove (Wii Remote motion control library by AiLive) |
Line 12: |
Line 12: |
| * Mono (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ Link]) | | * Mono (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ Link]) |
| * Motion Portrait | | * Motion Portrait |
| + | * Morpheme ([https://www.gamesindustry.biz/articles/naturalmotions-release-of-morpheme-12-adds-wii-support PR]) |
| * Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR]) | | * Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR]) |
| * NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.) | | * NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.) |
| * Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR]) | | * Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR]) |
| * Omegame ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR]) | | * Omegame ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR]) |
| + | * Q ([https://www.gamasutra.com/view/news/109083/Qube_Brings_Q_Middleware_To_Wii.php PR]) |
| + | * Quantum3 ([https://www.engadget.com/2008/04/22/high-voltage-provides-middleware-for-wii-devs/ PR]) |
| * Scaleform GFx | | * Scaleform GFx |
| * Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR]) | | * Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR]) |
| * Unity | | * Unity |
| + | * VoiceIn ([https://www.beyond3d.com/content/news/303 PR]) |
| * Wwise | | * Wwise |