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| E3 2006 was the event where Nintendo fully unveiled the Wii and its final branding, as well as introducing several new DS titles. | | E3 2006 was the event where Nintendo fully unveiled the Wii and its final branding, as well as introducing several new DS titles. |
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| =====Title Screen===== | | =====Title Screen===== |
| + | [[File:TitleScreen.gif|thumb|The title screen of the demo.]] |
| The title screen is completely different in the demo version compared to the final. The demo will start off with a black screen with the text "Super Mario Galaxy" shown on screen. The screen will then change to show Mario floating in a bubble, which the player will have to pop by pointing and pressing the B button to free him. | | The title screen is completely different in the demo version compared to the final. The demo will start off with a black screen with the text "Super Mario Galaxy" shown on screen. The screen will then change to show Mario floating in a bubble, which the player will have to pop by pointing and pressing the B button to free him. |
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| ======Life====== | | ======Life====== |
| + | [[File:8LifeGalaxy.png|thumb|Demo version's health bar.]] |
| In the demo version, Mario has eight hitpoints, while in the final game this number is reduced to three. | | In the demo version, Mario has eight hitpoints, while in the final game this number is reduced to three. |
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| ======Starting Planet====== | | ======Starting Planet====== |
| The starting planet of Good Egg Galaxy showcases a different house that has a much different design compared to the final game. The large tree that is found on the planet resembles a coniferous tree in the demo, compared to the more deciduous styled tree in the final game. On the bottom half of the planet, the layout is mostly similar to the final game, with a few small differences. The exit to this planet in the demo is achieved by a pull star, which propels the player into a sling star, which will throw the player into a launch star, while in the final game, the planet is exited by using a single launch star. Instead of the planets exit leading to the Boulder Planet, it instead brings you to the a cluster of Tropic Planets. | | The starting planet of Good Egg Galaxy showcases a different house that has a much different design compared to the final game. The large tree that is found on the planet resembles a coniferous tree in the demo, compared to the more deciduous styled tree in the final game. On the bottom half of the planet, the layout is mostly similar to the final game, with a few small differences. The exit to this planet in the demo is achieved by a pull star, which propels the player into a sling star, which will throw the player into a launch star, while in the final game, the planet is exited by using a single launch star. Instead of the planets exit leading to the Boulder Planet, it instead brings you to the a cluster of Tropic Planets. |
| + | [[File:GoodEggGalaxyStart.png|thumb|Good Egg Galaxy's Starting Planet in the E3 2006 demo.]] |
| + | <br /> |
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| ======Tropic Planets====== | | ======Tropic Planets====== |
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| ======Grave Stone A====== | | ======Grave Stone A====== |
| + | [[File:GraveStoneA.png|thumb|Grave Stone A in the E3 2006 demo.]] |
| The texture for the path is just the texture for the underside of the planet in the demo version, while in the final game, the path's texture in unique. In the final version, Spanglers are blocking the path, while in the demo version, there is nothing blocking the path. | | The texture for the path is just the texture for the underside of the planet in the demo version, while in the final game, the path's texture in unique. In the final version, Spanglers are blocking the path, while in the demo version, there is nothing blocking the path. |
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