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233 bytes removed ,  02:34, 8 December 2024
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Macronix DSP is a 16 bit programmable DSP coprocessor in the Nintendo GameCube\Wii\Wii U, it was manufactured by Macronix.  
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Macronix DSP is a 16 bit programmable DSP coprocessor in the Nintendo GameCube\Wii\Wii U, manufactured by Macronix.  
It has it's own ADPCM hardware decoder to off load the DSP.  
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It has its own ADPCM hardware decoder to offload the DSP.  
It stores PCM\ADPCM data in the 16 MB of ARAM, also can store extra data such as textures, animations, for example.  
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It stores PCM\ADPCM data in the 16 MB of ARAM, and can store extra data such as textures and animations.  
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Macronix DSP microcode is written in assembly you will require a assembler to assemble your code. asnd & aesnd is the homebrew dsp microcode that exist in devkitpro for the Nintendo GameCube\Wii, it mixes up to 64 channels 48000hz.  
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Macronix DSP microcode is written in assembly. asnd & aesnd is the homebrew DSP microcode that exists in DevkitPro, it mixes up to 64 channels @ 48000hz.  
    
JAudio(JSystem) DSP microcode also seems to contain these types
 
JAudio(JSystem) DSP microcode also seems to contain these types
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   ASnd microcode - mixing
 
   ASnd microcode - mixing
 
   AESnd microcode - mixing
 
   AESnd microcode - mixing
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==Cyndanera DSP Programs==
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  Sarah microcode - Audio System(Mixing\FX\DLP2\FM\PSG\Noise), Particle Systems, Animation, GBA Decryption