Line 3:
Line 3:
It stores PCM\ADPCM data in the 16 MB of ARAM, and can store extra data such as textures and animations.
It stores PCM\ADPCM data in the 16 MB of ARAM, and can store extra data such as textures and animations.
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Macronix DSP microcode is written in assembly. asnd & aesnd is the homebrew DSP microcode that exists in DevkitPro, it mixes up to 64 channels @ 48000hz.
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Macronix DSP microcode is written in assembly. asnd & aesnd is the homebrew DSP microcode that exists in Devkitpro, it mixes up to 64 channels @ 48000hz.
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JAudio(JSystem) DSP microcode also seems to contain these types
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JAudio(JSystem) DSP microcode also seems to contain these types:
SRC_SQUARE_WAVE
SRC_SQUARE_WAVE
SQUARE_WAVE_25PCT
SQUARE_WAVE_25PCT
Line 12:
Line 12:
PCM16
PCM16
DSP-ADPCM
DSP-ADPCM
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+
Sarah DSP microcode(UCode) is written by Milo Charming Magician for the MXIC 16-bit DSP Slave Processor:
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Reverb, Dolby Logic Pro II, Pitch Modulation, FIR Filter
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PCM8, PCM16, DSP-ADPCM, FM, PSG-Wave, PSG-Noise
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LFO, PG, EG(ADSR), Channel Control(Volume, Panning, Keyon, Keyoff)
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Particle Systems, Animation, and GBA Multiboot Decryption.
==DSP Specs==
==DSP Specs==
Line 34:
Line 40:
ASnd microcode - mixing
ASnd microcode - mixing
AESnd microcode - mixing
AESnd microcode - mixing
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== Cyndanera DSP Programs ==
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Sarah microcode - Audio System, Particle Systems, Animation, GBA Decryption