Difference between revisions of "Wii SDK Middleware"
From Rare Gaming Dump
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* CRIWARE | * CRIWARE | ||
* EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR]) | * EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR]) | ||
− | * Gamebryo | + | * Gamebryo ([http://www.marketwired.com/press-release/gamebryos-next-gen-engine-now-supports-wii-769028.htm PR]) |
* Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR]) | * Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR]) | ||
* LiveMove (Wii Remote motion control library by AiLive) | * LiveMove (Wii Remote motion control library by AiLive) | ||
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* Mono (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ Link]) | * Mono (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ Link]) | ||
* Motion Portrait | * Motion Portrait | ||
+ | * Morpheme ([https://www.gamesindustry.biz/articles/naturalmotions-release-of-morpheme-12-adds-wii-support PR]) | ||
* Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR]) | * Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR]) | ||
* NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.) | * NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.) | ||
* Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR]) | * Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR]) | ||
* Omegame ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR]) | * Omegame ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR]) | ||
+ | * Q ([https://www.gamasutra.com/view/news/109083/Qube_Brings_Q_Middleware_To_Wii.php PR]) | ||
+ | * Quantum3 ([https://www.engadget.com/2008/04/22/high-voltage-provides-middleware-for-wii-devs/ PR]) | ||
* Scaleform GFx | * Scaleform GFx | ||
* Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR]) | * Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR]) | ||
* Unity | * Unity | ||
+ | * VoiceIn ([https://www.beyond3d.com/content/news/303 PR]) | ||
* Wwise | * Wwise |
Revision as of 19:16, 29 June 2018
There was numerous middleware made for the Wii, however we don't have most of it. Many of these have been found to exist thanks to press releases.
- 3DVia Virtools (PR)
- Autodesk HumanIK (Character animation)
- Bink (Video player)
- CRIWARE
- EMotion FX (Character animation) (PR)
- Gamebryo (PR)
- Havok (PR)
- LiveMove (Wii Remote motion control library by AiLive)
- Mobiclip (Video player)
- Mono (.NET framework implementation) (Link)
- Motion Portrait
- Morpheme (PR)
- Neova CoreEngine (PR)
- NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.)
- Nvidia PhysX (PR)
- Omegame (PR)
- Q (PR)
- Quantum3 (PR)
- Scaleform GFx
- Torque (PR)
- Unity
- VoiceIn (PR)
- Wwise