Difference between revisions of "other.7z"
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{{DISPLAYTITLE:other.7z}} | {{DISPLAYTITLE:other.7z}} | ||
+ | {{Infobox | ||
+ | | title = other.7z, the "Gigaleak" | ||
+ | | label1 = Filename | ||
+ | | data1 = other.7z | ||
+ | | label2 = Date leaked | ||
+ | | data2 = July 24, 2020 | ||
+ | | label3 = Origin | ||
+ | | data3 = [[Zammis Clark Breach]] | ||
+ | | label4 = Type | ||
+ | | data4 = Source code | ||
+ | | label5 = Filesize | ||
+ | | data5 = 373.2 MB (373,230,997 bytes) | ||
+ | | label6 = Relevant consoles | ||
+ | | data6 = SNES, NES, Game Boy Advance, Game Boy Color | ||
+ | }} | ||
− | '''other.7z''' was | + | '''other.7z''' was one of three archives leaked to [[Pokemon Proto General|/ppg/]] during the "gigaleak" on July 24, 2020. This was one of the most important and most talked-about leaks. The archive contained six more archives inside, each with lots of very important data. |
− | [[Category: | + | |
+ | ==Sub-archives== | ||
+ | |||
+ | ===agb_bootrom.7z=== | ||
+ | agb_bootrom.7z contained two folders with the source code to the Gameboy Color's bootrom and the Gameboy Advance's bootrom. They were formatted as Subversion repositories. | ||
+ | |||
+ | *agb_bootrom | ||
+ | **agb_bootrom | ||
+ | ***[SVN files] | ||
+ | **cgb_bootrom | ||
+ | ***[SVN files] | ||
+ | |||
+ | ===CGB.7z=== | ||
+ | CGB.7z contained two folders, with the source code for The Legend of Zelda: Link's Awakening DX and three master ROMs for Hamtaro Ham-Hams Unite. | ||
+ | |||
+ | *AZL__ゼルダの伝説 夢を見る島DX <small>''(The Legend of Zelda: Link's Awakening DX)''</small> | ||
+ | **Source | ||
+ | ***Disk1 | ||
+ | ****ゼルダの伝説_JP3_US3_EU2 | ||
+ | ***Disk2 | ||
+ | ***Disk3 | ||
+ | *B86__ハム太郎 2 <small>''(Hamtaro Ham-Hams Unite)''</small> | ||
+ | **Master | ||
+ | ***EUR | ||
+ | ***JPN | ||
+ | ***USA | ||
+ | |||
+ | ===dmg.7z=== | ||
+ | dmg.7z contained the source code for The Legend of Zelda: Dreaming Island. | ||
+ | |||
+ | ===Famicom_NES.7z=== | ||
+ | Famicom_NES.7z contained a master ROM database for American and Japanese NES games. This could have been used for the development of the Wii's Virtual Console, assuming that Nintendo didn't just download their own ROMs from the Internet. | ||
+ | |||
+ | *Famicom_NES | ||
+ | **HVC | ||
+ | **NES | ||
+ | ***NOA | ||
+ | ***OEM | ||
+ | ****001~300 | ||
+ | ****301~600 | ||
+ | ****601~900 | ||
+ | ***ROYALTY | ||
+ | |||
+ | ===SFC.7z=== | ||
+ | SFC.7z contained tons and tons of data, completely outweighing the other folders. This archive contained the source code and master ROMs for dozens of SNES/Super Famicom games. | ||
+ | |||
+ | Findings: | ||
+ | |||
+ | *Super Mario RPG master rom <code>other\SFC\ROM\SuperMarioRPG</code> | ||
+ | *Star Fox 2 master rom <code>other\SFC\ROM\StarFox2</code> | ||
+ | *Star Fox source code <code>other\SFC\SFC\ソースデータ\StarFox</code> | ||
+ | *Star Fox 2 source code <code>other\SFC\SFC\ソースデータ\StarFox2</code> | ||
+ | *Yoshi's Island source code <code>other\SFC\SFC\ソースデータ\ヨッシーアイランド</code> | ||
+ | *Super Mario Kart source code <code>other\SFC\SFC\ソースデータ\MarioKart</code> | ||
+ | *F-Zero source code <code>other\SFC\SFC\ソースデータ\FZERO</code> | ||
+ | *Super Mario All-Stars source code <code>other\SFC\ソースデータ\srd13-SFCマリオコレクション\export\mario-z\linkp</code> | ||
+ | *Multiple prototype builds of Yoshi's Island 2 <code>other\SFC\ソースデータ\ヨッシーアイランド</code> (日本_Ver0, 日本_Ver1, 日本_Ver2) | ||
+ | *"super_donkey" (prototype) <code>other\SFC\ソースデータ\ヨッシーアイランド\ツール\donkey_test</code> | ||
+ | *"sleep_test" (prototype) <code>other\SFC\ソースデータ\ヨッシーアイランド\ツール\sleep_test</code> | ||
+ | *Star Fox 2 prototype builds (several - extremely early, including the CES build) <code>other\SFC\ソースデータ\StarFox2\KAWAGOE</code>, <code>other\SFC\ソースデータ\StarFox2\SF2</code>, <code>other\NEWS\StarFox2\KAWAGOE</code>, <code>other\NEWS\StarFox2\SF2</code> | ||
+ | *'''<big>Source code for the SNES version of Super Mario Bros, which was based off and has leftovers from the original game's source code</big>''' <code>other\SFC\ソースデータ\srd13-SFCマリオコレクション\export\mario-z\linkp\mario-n1\</code> | ||
+ | |||
+ | ===NEWS.7z=== | ||
+ | The other.7z archive also contained a directory named "NEWS". The NEWS folder contained source code for various SNES games, just like SFC.7z. However, inside NEWS, there was also a folder named テープリストア ("source data" in Japanese), containing seven tape drive backups from the Sony NEWS workstations used at Nintendo, with files dating back to the early 1990's. | ||
+ | |||
+ | The reason why there are only seven is because during when Nintendo originally tried to recover these, some time around 2016, the rest of the tape drive backups (around 30-40 of them) failed to read, and only seven of them were recoverable. These remaining backups contained original source code and developer files related to many SNES games, including titles like Star Fox 2 and Super Mario Kart. The contents of the folders outside of NEWS were most likely transferred over from these tape drive backups located in <code>テープリストア</code>. | ||
+ | |||
+ | Findings in the contents of <code>other\NEWS\テープリストア\</code>: | ||
+ | |||
+ | *Super Mario World development assets <code>NEWS_11\hino\z-mario-4</code> | ||
+ | *Yoshi's Cookie development assets <code>NEWS_11\hino\z-mario-cookie</code> | ||
+ | *Many internal Nintendo email backups <code>NEWS_02\usr01\uji\Mail</code> (ROMs were found in the attachments) | ||
+ | *Conversion tools for SNES "OBJ" files <code>NEWS_05\home\watanabe\INDY\CONVERT\OBJ-DATA</code> | ||
+ | *"IRISGL" demo, meant to run on an SGI Indy <code>NEWS_05\home\watanabe\INDY\GLTEST</code> | ||
+ | *Several Super Mario Kart prototype builds <code>NEWS_05\home\kimura</code> (located in "mak.lzh", "kart", "util" folders, most builds date back to 1991-1992) | ||
+ | *Archive containing Super Mario Kart source code <code>NEWS_05\home\kimura\kart\mak.lzh</code> | ||
+ | *SuperFX test programs from 1991 <code>NEWS_05\home\kimura\polygon.lzh\polygon\sample0\CHIPTEST.ROM</code>, <code>CHIPTEST15.ROM</code> | ||
+ | |||
+ | ==Filesystem== | ||
+ | |||
+ | * 🗁 other.7z | ||
+ | **🗀 [[other.7z/agb_bootrom.7z|agb_bootrom.7z]] | ||
+ | **🗀 [[other.7z/CGB.7z|CGB.7z]] | ||
+ | **🗀 [[other.7z/dmg.7z|dmg.7z]] | ||
+ | **🗀 [[other.7z/Famicom_NES.7z|Famicom_NES.7z]] | ||
+ | **🗀 [[other.7z/NEWS.7z|NEWS.7z]] | ||
+ | **🗀 [[other.7z/SFC.7z|SFC.7z]] | ||
+ | |||
+ | {{LeakNavbox}} | ||
+ | |||
+ | {{DEFAULTSORT:other.7z}} | ||
+ | [[Category:Leaks]] | ||
+ | [[Category:Gigaleaks]] |
Latest revision as of 11:01, 27 November 2021
Filename | other.7z |
---|---|
Date leaked | July 24, 2020 |
Origin | Zammis Clark Breach |
Type | Source code |
Filesize | 373.2 MB (373,230,997 bytes) |
Relevant consoles | SNES, NES, Game Boy Advance, Game Boy Color |
other.7z was one of three archives leaked to /ppg/ during the "gigaleak" on July 24, 2020. This was one of the most important and most talked-about leaks. The archive contained six more archives inside, each with lots of very important data.
Contents
Sub-archives
agb_bootrom.7z
agb_bootrom.7z contained two folders with the source code to the Gameboy Color's bootrom and the Gameboy Advance's bootrom. They were formatted as Subversion repositories.
- agb_bootrom
- agb_bootrom
- [SVN files]
- cgb_bootrom
- [SVN files]
- agb_bootrom
CGB.7z
CGB.7z contained two folders, with the source code for The Legend of Zelda: Link's Awakening DX and three master ROMs for Hamtaro Ham-Hams Unite.
- AZL__ゼルダの伝説 夢を見る島DX (The Legend of Zelda: Link's Awakening DX)
- Source
- Disk1
- ゼルダの伝説_JP3_US3_EU2
- Disk2
- Disk3
- Disk1
- Source
- B86__ハム太郎 2 (Hamtaro Ham-Hams Unite)
- Master
- EUR
- JPN
- USA
- Master
dmg.7z
dmg.7z contained the source code for The Legend of Zelda: Dreaming Island.
Famicom_NES.7z
Famicom_NES.7z contained a master ROM database for American and Japanese NES games. This could have been used for the development of the Wii's Virtual Console, assuming that Nintendo didn't just download their own ROMs from the Internet.
- Famicom_NES
- HVC
- NES
- NOA
- OEM
- 001~300
- 301~600
- 601~900
- ROYALTY
SFC.7z
SFC.7z contained tons and tons of data, completely outweighing the other folders. This archive contained the source code and master ROMs for dozens of SNES/Super Famicom games.
Findings:
- Super Mario RPG master rom
other\SFC\ROM\SuperMarioRPG
- Star Fox 2 master rom
other\SFC\ROM\StarFox2
- Star Fox source code
other\SFC\SFC\ソースデータ\StarFox
- Star Fox 2 source code
other\SFC\SFC\ソースデータ\StarFox2
- Yoshi's Island source code
other\SFC\SFC\ソースデータ\ヨッシーアイランド
- Super Mario Kart source code
other\SFC\SFC\ソースデータ\MarioKart
- F-Zero source code
other\SFC\SFC\ソースデータ\FZERO
- Super Mario All-Stars source code
other\SFC\ソースデータ\srd13-SFCマリオコレクション\export\mario-z\linkp
- Multiple prototype builds of Yoshi's Island 2
other\SFC\ソースデータ\ヨッシーアイランド
(日本_Ver0, 日本_Ver1, 日本_Ver2) - "super_donkey" (prototype)
other\SFC\ソースデータ\ヨッシーアイランド\ツール\donkey_test
- "sleep_test" (prototype)
other\SFC\ソースデータ\ヨッシーアイランド\ツール\sleep_test
- Star Fox 2 prototype builds (several - extremely early, including the CES build)
other\SFC\ソースデータ\StarFox2\KAWAGOE
,other\SFC\ソースデータ\StarFox2\SF2
,other\NEWS\StarFox2\KAWAGOE
,other\NEWS\StarFox2\SF2
- Source code for the SNES version of Super Mario Bros, which was based off and has leftovers from the original game's source code
other\SFC\ソースデータ\srd13-SFCマリオコレクション\export\mario-z\linkp\mario-n1\
NEWS.7z
The other.7z archive also contained a directory named "NEWS". The NEWS folder contained source code for various SNES games, just like SFC.7z. However, inside NEWS, there was also a folder named テープリストア ("source data" in Japanese), containing seven tape drive backups from the Sony NEWS workstations used at Nintendo, with files dating back to the early 1990's.
The reason why there are only seven is because during when Nintendo originally tried to recover these, some time around 2016, the rest of the tape drive backups (around 30-40 of them) failed to read, and only seven of them were recoverable. These remaining backups contained original source code and developer files related to many SNES games, including titles like Star Fox 2 and Super Mario Kart. The contents of the folders outside of NEWS were most likely transferred over from these tape drive backups located in テープリストア
.
Findings in the contents of other\NEWS\テープリストア\
:
- Super Mario World development assets
NEWS_11\hino\z-mario-4
- Yoshi's Cookie development assets
NEWS_11\hino\z-mario-cookie
- Many internal Nintendo email backups
NEWS_02\usr01\uji\Mail
(ROMs were found in the attachments) - Conversion tools for SNES "OBJ" files
NEWS_05\home\watanabe\INDY\CONVERT\OBJ-DATA
- "IRISGL" demo, meant to run on an SGI Indy
NEWS_05\home\watanabe\INDY\GLTEST
- Several Super Mario Kart prototype builds
NEWS_05\home\kimura
(located in "mak.lzh", "kart", "util" folders, most builds date back to 1991-1992) - Archive containing Super Mario Kart source code
NEWS_05\home\kimura\kart\mak.lzh
- SuperFX test programs from 1991
NEWS_05\home\kimura\polygon.lzh\polygon\sample0\CHIPTEST.ROM
,CHIPTEST15.ROM
Filesystem
- 🗁 other.7z
- 🗀 agb_bootrom.7z
- 🗀 CGB.7z
- 🗀 dmg.7z
- 🗀 Famicom_NES.7z
- 🗀 NEWS.7z
- 🗀 SFC.7z