Difference between revisions of "Wii SDK Middleware"
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− | + | {{DISPLAYTITLE:Wii SDK Middleware}} | |
− | * 3DVia Virtools ([https://www.3ds.com/press-releases/single/computer-gaming-desktop-software-and-retail-applications-developers-turn-to-3dvia-virtools-for-3d/ PR]) | + | There were numerous middleware and game engines made for the Wii, although most of them are not publicly accessible since they were released exclusively to registered developers and rarely leaked. Many of these have been found to exist thanks to press releases. Middleware that is bolded in this list indicates that we have obtained it. |
− | * Autodesk HumanIK (Character animation) | + | |
− | * Bink (Video player) | + | *3DVia Virtools ([https://www.3ds.com/press-releases/single/computer-gaming-desktop-software-and-retail-applications-developers-turn-to-3dvia-virtools-for-3d/ PR]) |
− | * CRIWARE | + | *Anvil |
− | * EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR]) | + | *Autodesk HumanIK (Character animation) |
− | * Gamebryo ([http://www.marketwired.com/press-release/gamebryos-next-gen-engine-now-supports-wii-769028.htm PR]) | + | *Bink (Video player) |
− | * Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR]) | + | *CRIWARE |
− | * LiveMove (Wii Remote motion control library by AiLive) | + | *Crystal Tools |
− | * Mobiclip (Video player) | + | *ego |
− | * Mono (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ Link]) | + | *EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR]) |
− | * Motion Portrait | + | *Fonix VoiceIn ([https://www.gamasutra.com/view/news/105400/Fonix_Middleware_Adds_Voice_Recognition_Karaoke_For_Wii.php PR]) |
− | * Morpheme ([https://www.gamesindustry.biz/articles/naturalmotions-release-of-morpheme-12-adds-wii-support PR]) | + | *Gamebryo ([http://www.marketwired.com/press-release/gamebryos-next-gen-engine-now-supports-wii-769028.htm PR]) |
− | * Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR]) | + | *Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR]) |
− | * NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc.) | + | *Infernal Engine ([http://www.ign.com/articles/2009/05/28/namco-bandai-games-licenses-terminal-realitys-infernal-engine-for-upcoming-wii-title PR]) |
− | * Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR]) | + | *IW engine |
− | * Omegame ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR]) | + | *iZotope ([https://www.izotope.com/en/company/press-room/press-releases/2010/izotope-technology-licensed-for-inclusion-in-rock-band-3.html PR]) |
− | * Q ([https://www.gamasutra.com/view/news/109083/Qube_Brings_Q_Middleware_To_Wii.php PR]) | + | *[[JSys]] |
− | * Quantum3 ([https://www.engadget.com/2008/04/22/high-voltage-provides-middleware-for-wii-devs/ PR]) | + | *'''LiveMove''' (Wii Remote motion control library by AiLive) |
− | * Scaleform GFx | + | *'''[[Nintendo European Research and Development|Mobiclip]]''' (Video player) |
− | * Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR]) | + | *'''Mono''' (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ Link]) |
− | * Unity | + | *Motion Portrait |
− | * VoiceIn ([https://www.beyond3d.com/content/news/303 PR]) | + | *Morpheme ([https://www.gamesindustry.biz/articles/naturalmotions-release-of-morpheme-12-adds-wii-support PR]) |
− | * Wwise | + | *MT Framework |
+ | *Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR]) | ||
+ | *Net-Z ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR]) | ||
+ | *'''[[NintendoWare]]''' (First-party tools to create sound, 3D models, layouts, effect, etc, included in the full Wii SDK package. NintendoWare now supports all of Nintendo's subsequent platforms as well.) | ||
+ | *'''Nvidia PhysX''' ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR]) | ||
+ | *Omegame Menus Master ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR]) | ||
+ | *Q ([https://www.gamasutra.com/view/news/109083/Qube_Brings_Q_Middleware_To_Wii.php PR]) | ||
+ | *Quantum3 ([https://www.engadget.com/2008/04/22/high-voltage-provides-middleware-for-wii-devs/ PR]) | ||
+ | *RenderWare | ||
+ | *Rendez-Vous ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR]) | ||
+ | *Rockstar Advanced Game Engine | ||
+ | *Scaleform GFx ([https://www.gamasutra.com/view/news/106582/Scaleform_GFx_Released_For_Wii.php PR]) | ||
+ | *'''ShiVa3D''' | ||
+ | *[[sysdolphin]] | ||
+ | *Spark! ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR]) | ||
+ | *Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR]) | ||
+ | *TOSHI | ||
+ | *Unity | ||
+ | *Vicious Engine ([https://www.gamezone.com/originals/vicious-cycle-provides-middleware-solutions-for-wii/ PR]) | ||
+ | *Vision | ||
+ | *VoiceIn ([https://www.beyond3d.com/content/news/303 PR]) | ||
+ | *Wwise | ||
+ | *Xaitment ([https://www.gamasutra.com/view/news/120654/European_Studios_License_Xaitment_Products.php PR]) | ||
+ | |||
+ | {{Template:WiiNavbox}} | ||
+ | |||
+ | [[Category:Wii]] | ||
+ | |||
+ | [[Category:SDKs]] | ||
+ | |||
+ | [[Category:Development]] | ||
+ | |||
+ | [[Category:Developer Apps]] |
Latest revision as of 07:11, 3 March 2021
There were numerous middleware and game engines made for the Wii, although most of them are not publicly accessible since they were released exclusively to registered developers and rarely leaked. Many of these have been found to exist thanks to press releases. Middleware that is bolded in this list indicates that we have obtained it.
- 3DVia Virtools (PR)
- Anvil
- Autodesk HumanIK (Character animation)
- Bink (Video player)
- CRIWARE
- Crystal Tools
- ego
- EMotion FX (Character animation) (PR)
- Fonix VoiceIn (PR)
- Gamebryo (PR)
- Havok (PR)
- Infernal Engine (PR)
- IW engine
- iZotope (PR)
- JSys
- LiveMove (Wii Remote motion control library by AiLive)
- Mobiclip (Video player)
- Mono (.NET framework implementation) (Link)
- Motion Portrait
- Morpheme (PR)
- MT Framework
- Neova CoreEngine (PR)
- Net-Z (PR)
- NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc, included in the full Wii SDK package. NintendoWare now supports all of Nintendo's subsequent platforms as well.)
- Nvidia PhysX (PR)
- Omegame Menus Master (PR)
- Q (PR)
- Quantum3 (PR)
- RenderWare
- Rendez-Vous (PR)
- Rockstar Advanced Game Engine
- Scaleform GFx (PR)
- ShiVa3D
- sysdolphin
- Spark! (PR)
- Torque (PR)
- TOSHI
- Unity
- Vicious Engine (PR)
- Vision
- VoiceIn (PR)
- Wwise
- Xaitment (PR)