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From Rare Gaming Dump
546 bytes added ,  17:11, 17 February 2021
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'''9/14''' - September 14, 2006 (the Wii System Menu was initially demonstrated on this date)
 
'''9/14''' - September 14, 2006 (the Wii System Menu was initially demonstrated on this date)
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'''ASH''' - Nintendo file format
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'''[[ATI|ATi]]''' - Company involved with GameCube and Wii system development
      
'''[[Acer Cloud Technology]]''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development
 
'''[[Acer Cloud Technology]]''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development
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'''[[Arzest]]''' - Company involved with Nintendo game development
 
'''[[Arzest]]''' - Company involved with Nintendo game development
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'''ASH''' - Nintendo file format
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'''[[ATI|ATi]]''' - Company involved with GameCube and Wii system development
    
'''[[Bannerbomb]]''' - Wii homebrew exploit
 
'''[[Bannerbomb]]''' - Wii homebrew exploit
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'''[[DiskCheck]]''' - Program used to check Wii disc images
 
'''[[DiskCheck]]''' - Program used to check Wii disc images
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'''DOL''' - Wii/GameCube app format
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'''Dolphin''' - GameCube codename
    
'''[[Dolphin Development Hardware]]''' - GameCube development unit with internal hard drive
 
'''[[Dolphin Development Hardware]]''' - GameCube development unit with internal hard drive
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'''[[Iris]]''' - Cancelled game console planned to succeed the Game Boy Advance
 
'''[[Iris]]''' - Cancelled game console planned to succeed the Game Boy Advance
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'''John Princen''' - Employee at BroadOn
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'''John Princen''' - An employee at BroadOn
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'''[[JSys]]''' (also '''JSYSTEM''') - Nintendo game development framework, used during GameCube/Wii era
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'''[[JSys]]''' (also '''JSYSTEM''') - Nintendo game development framework, used during GameCube/Wii era before NintendoWare existed
    
'''[[KPAD]]''' - Wii Remote high-level library
 
'''[[KPAD]]''' - Wii Remote high-level library
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'''[[Logitech Cordless Keyboard for Wii]]''' - Wireless keyboard made specifically for the Wii
 
'''[[Logitech Cordless Keyboard for Wii]]''' - Wireless keyboard made specifically for the Wii
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'''[[Lotcheck]]''' - Nintendo's software compliance testing process
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'''[[Lotcheck]]''' - Nintendo's software compliance testing process, also used to refer to a folder full of master ROMs for a specific Nintendo console
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'''main.dol''' - The executable code of a Wii/GameCube game, found in it's filesystem
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'''[[Maintenance Mode]]''' - Recovery mode on Nintendo consoles
    
'''[[MEM2]]''' - External main memory on Wii/Wii U
 
'''[[MEM2]]''' - External main memory on Wii/Wii U
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'''[[Maintenance Mode]]''' - Recovery mode on Nintendo consoles
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'''MIOS''' - Mini IOS, the IOS that runs on a Wii when it's in GameCube mode
    
'''[[Mii Support Disc]]''' - Disc used to fix invalid Mii data
 
'''[[Mii Support Disc]]''' - Disc used to fix invalid Mii data
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'''[[Movie-Ch Install Disc]]''' - Disc used to install the Wii + Internet Channel
 
'''[[Movie-Ch Install Disc]]''' - Disc used to install the Wii + Internet Channel
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'''NAND''' - A type of chip that stores data
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'''[[NandFiler]]''' - Application used to manage DSi NAND contents
    
'''[[NDEV]]''' - Wii main development unit
 
'''[[NDEV]]''' - Wii main development unit
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'''[[IQue NetCard|NetCard]]''' - Cancelled iQue GBA/DS peripheral for the Chinese market
 
'''[[IQue NetCard|NetCard]]''' - Cancelled iQue GBA/DS peripheral for the Chinese market
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'''[[Nintendo European Research and Development]]''' (also '''NERD''') - Nintendo software development group based in France
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'''[[NintendoWare]]''' - Nintendo game development middleware, included with the Wii software development kit, replacing JSYSTEM
 
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'''[[NNGC]]''' - Wii codename
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'''[[NR Reader]]''' - GameCube main test unit
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'''[[NWC24Editor]]''' - Application used to manage WiiConnect24 data
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'''[[NandFiler]]''' - Application used to manage DSi NAND contents
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'''[[NintendoWare]]''' - Nintendo game development middleware, included with the Wii software development kit
      
'''Nintendo DSi Classroom''' (also '''Nintendo DS Classroom''', '''v1.4J_kst''') - Software suite used to repurpose DS/DSi consoles for use in Japanese schools
 
'''Nintendo DSi Classroom''' (also '''Nintendo DS Classroom''', '''v1.4J_kst''') - Software suite used to repurpose DS/DSi consoles for use in Japanese schools
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'''[[Nintendo EPD]]''' - Nintendo's current main game development division
 
'''[[Nintendo EPD]]''' - Nintendo's current main game development division
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'''[[Nintendo European Research and Development]]''' (also '''NERD''') - Nintendo software development group based in France
    
'''[[Nintendo PTD]]''' - Nintendo's current main system development division
 
'''[[Nintendo PTD]]''' - Nintendo's current main system development division
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'''[[Nmenu]]''' - Program used to install titles on Wii
 
'''[[Nmenu]]''' - Program used to install titles on Wii
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'''[[NNGC]]''' - Wii codename
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'''[[NR Reader]]''' - GameCube main test unit
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'''[[NWC24Editor]]''' - Application used to manage WiiConnect24 data
    
'''[[OSGetConsoleType]]''' - Function used to get hardware type/revision on GameCube/Wii/Wii U
 
'''[[OSGetConsoleType]]''' - Function used to get hardware type/revision on GameCube/Wii/Wii U
    
'''[[PAD]]''' - GameCube Controller library
 
'''[[PAD]]''' - GameCube Controller library
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'''[[Photo Dojo DX]]''' - 3DS tech demo based on the DSiWare game "Photo Dojo"
    
'''[[PPCHalt]]''' - Function used to stop program execution on GameCube/Wii/Wii U
 
'''[[PPCHalt]]''' - Function used to stop program execution on GameCube/Wii/Wii U
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'''[[Photo Dojo DX]]''' - 3DS tech demo based on the DSiWare game "Photo Dojo"
      
'''[[Pre-Production Boards]]''' - Wii prototype boards
 
'''[[Pre-Production Boards]]''' - Wii prototype boards
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'''[[publishwad]]''' - Python script used to create WAD files
 
'''[[publishwad]]''' - Python script used to create WAD files
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'''Revolution''' - Wii codename
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'''[[Revolution Arcade]]''' - Wii-based arcade game platform
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'''RVL''' - Wii product code
    
'''[[RVL_DIAG]]''' - Testing suite for the Wii
 
'''[[RVL_DIAG]]''' - Testing suite for the Wii
    
'''[[RVL_EMU]]''' (also '''Revolution Emulator''') - GameCube development hardware with additional hardware and software to emulate a Wii development environment
 
'''[[RVL_EMU]]''' (also '''Revolution Emulator''') - GameCube development hardware with additional hardware and software to emulate a Wii development environment
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'''[[RVL_SDK]]''' (also '''Revolution SDK''') - Wii SDK
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'''[[RVL_UJI_DIAG]]''' - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs
      
'''[[RVT-H Reader]]''' - Wii test unit with internal hard drive
 
'''[[RVT-H Reader]]''' - Wii test unit with internal hard drive
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'''[[RVT-R Writer]]''' - Drive used to burn RVT-R Discs
 
'''[[RVT-R Writer]]''' - Drive used to burn RVT-R Discs
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'''[[Revolution Arcade]]''' - Wii-based arcade game platform
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'''[[RVL_SDK]]''' (also '''Revolution SDK''') - Wii SDK
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'''[[RVL_UJI_DIAG]]''' - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs
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'''[[SWUpdate]]''' - Software used to update Wii systems
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'''SDK''' - Software development kit
    
'''[[serNoReg]]''' - Software used to register a Wii console's serial number during the factory process
 
'''[[serNoReg]]''' - Software used to register a Wii console's serial number during the factory process
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'''[[Wii Startup Discs|Startup Disc Menu]]''' - Program used to launch the Wii Startup Disc
 
'''[[Wii Startup Discs|Startup Disc Menu]]''' - Program used to launch the Wii Startup Disc
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'''[[SWUpdate]]''' - Software used to update Wii systems
    
'''[[sysdolphin]]''' - Game development middleware by HAL Laboratory
 
'''[[sysdolphin]]''' - Game development middleware by HAL Laboratory
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'''[[Versa]]''' - ARM development board
 
'''[[Versa]]''' - ARM development board
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'''WAD''' - Wii app format
    
'''[[WK]]''' - Waikiki library
 
'''[[WK]]''' - Waikiki library