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| The existance of NandFiler and TwlNmenu was discovered at Gamescom 2009 when users by the name of [https://assemblergames.com/threads/dsi-nandfiller-and-twl-menu.24102/ <b>Demo</b>] and [http://dsibrew.org/wiki/Talk:Nintendo_Software Shadowchao] started discussions about 2 development apps. Unfortunatly, both were unable to open the applications, because there was security walking around and the Nintendo DSi unit was hooked up to a monitor. | | The existance of NandFiler and TwlNmenu was discovered at Gamescom 2009 when users by the name of [https://assemblergames.com/threads/dsi-nandfiller-and-twl-menu.24102/ <b>Demo</b>] and [http://dsibrew.org/wiki/Talk:Nintendo_Software Shadowchao] started discussions about 2 development apps. Unfortunatly, both were unable to open the applications, because there was security walking around and the Nintendo DSi unit was hooked up to a monitor. |
| Fast-forwarding to Febuary 11th, 2013, a collector by the name of [http://nintendoage.com/forum/messageview.cfm?StartRow=416&catid=10&threadid=21330 <b>LimboFunk</b>] mentioned a Nintendo DSi Development Unit, as well as the correct names for the applications. There wasn't much discussion after that, except for references, with no dumps being made. However, on September 2nd, 2017, a TWLSDK was leaked containing WMTestTool, RelayStation, modified versions of DS Download Play named MB_Child and Rev. 11364 of NandFiler and TwlNMenu.</nowiki> | | Fast-forwarding to Febuary 11th, 2013, a collector by the name of [http://nintendoage.com/forum/messageview.cfm?StartRow=416&catid=10&threadid=21330 <b>LimboFunk</b>] mentioned a Nintendo DSi Development Unit, as well as the correct names for the applications. There wasn't much discussion after that, except for references, with no dumps being made. However, on September 2nd, 2017, a TWLSDK was leaked containing WMTestTool, RelayStation, modified versions of DS Download Play named MB_Child and Rev. 11364 of NandFiler and TwlNMenu.</nowiki> |
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| + | From '''Japanese Nintendo DSi Prototype''', deleted it because it turns out these aren't unused, there is a viewable Launcher. |
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| + | <nowiki> |
| + | Unused data in the Launcher has also been found. A file named '''fanfare.32.wav''' is weirdly enough the [https://www.youtube.com/watch?v=SJry06hb5N0 Mario Kart Wii/Mario Kart: Double Dash!! "Race Starting"] sound effect. |
| + | Furthermore, there are 3 .bnr files, named '''Emptybanner.bnr''', '''NoBanner.bnr''' and '''NoCardBanner.bnr''' . These files would probably be used in the future for a System Menu, as they show icons for no cartridge inserted, no banner made or shown or no banner found. |
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| + | [[File:EmptyBanner.png|frameless|left]] - <big><big>EmptyBanner.bnr, probably used as a placeholder for prototype applications that didn't have their icons yet. However, this was quickly replaced with the '''Nintendo DSi™ Demonstration''' placeholder.</big></big> |
| + | [[File:NoBanner.png|frameless|left]] - <big><big>NoBanner.bnr, probably used in a future prototype System Menu if no banner data was present.</big></big> |
| + | [[File:NoCardBanner.png|frameless|left]] - <big><big>NoCardBanner.bnr, probably used in a future prototype System Menu when no cartridge was inserted.</big></big> |
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| + | And although it's not shown, the Launcher and Settings both have their own icons. |
| + | [[File:Launcher.png|frameless|left]] - <big><big>Prototype Launcher icon, used as a concept for a System Menu.</big></big> |
| + | [[File:Settings.png|frameless|left]] - <big><big>Prototype Settings icon.</big></big></nowiki> |
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| [[Flowerz Demo]], we barely have any information on this. | | [[Flowerz Demo]], we barely have any information on this. |