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From Rare Gaming Dump
419 bytes added ,  17:44, 15 March 2021
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[[File:Eevee proto.jpg|thumb|The title screen from the May 2018 Let's Go Eevee prototype, with minor differences, and a debug menu.]]
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{{Infobox
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| title = eevee.zip
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| image = [[File:Eevee proto.jpg|400px]]
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| caption = The title screen from the May 2018 Let's Go Eevee prototype, with minor differences, and a debug menu.
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| label1 = Filename
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| data1 = eevee.zip
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| label2 = Date leaked
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| data2 = December 24, 2020
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| label3 = Origin
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| data3 = [[Zammis Clark Breach]]
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| label4 = Type
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| data4 = Pokémon, Pre-release
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| label5 = Filesize
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| data5 = 8.6 GB (8,671,417,165 bytes)
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| label6 = Relevant consoles
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| data6 = [[Switch]]
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| label7 = Extracted filesize
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| data7 = 8.7 GB
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}}
 
eevee.zip was an archive leaked to [[Pokemon Proto General|/ppg/]] on Christmas Eve, 2020, alongside [[t210_t214_brom.7z]]''',''' which was leaked on the same day. This archive contained an NSP file called beluga.nsp, which was a prototype build of "Pokémon: Let's Go, Eevee!" for the Nintendo Switch. The build was dated May 12th, 2018, meaning this was from six months before the game's official release. This prototype contained a debug menu, unused sprites, unused music, test maps, and placeholder text.<ref>https://twitter.com/Lewchube/status/1342293948132433922</ref>
 
eevee.zip was an archive leaked to [[Pokemon Proto General|/ppg/]] on Christmas Eve, 2020, alongside [[t210_t214_brom.7z]]''',''' which was leaked on the same day. This archive contained an NSP file called beluga.nsp, which was a prototype build of "Pokémon: Let's Go, Eevee!" for the Nintendo Switch. The build was dated May 12th, 2018, meaning this was from six months before the game's official release. This prototype contained a debug menu, unused sprites, unused music, test maps, and placeholder text.<ref>https://twitter.com/Lewchube/status/1342293948132433922</ref>
    
The size of the build totaled 8.7 GB when decompressed, which is more than twice the size of the game's release build.
 
The size of the build totaled 8.7 GB when decompressed, which is more than twice the size of the game's release build.
 
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