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Looking at the header definitions reveals some interesting information. All the NDEV versions are specified including 1.2 and 2.1. The Wii (RVL) definitions are separated from the GameCube ones; RVL_RETAIL1-3 are listed as 0000021-000023. It is unclear what this means exactly, as at the time of the SDK release there should not have been more than one retail version of the Wii defined; as such, these may refer to unseen prototype retail boards. They may also correspond to NDEV versions, or have been used as identification for the [[RVT-R Reader]] and [[RVT-H Reader]]; it seems logical that the original retail unit would be RETAIL1, the RVT-R would be RETAIL2, and the RVT-H would be RETAIL3, as the RVT-R and RVT-H (particularly the former) were meant to somewhat simulate a retail environment. Since the RVT-H is much farther from a retail system than the RVT-R, it is possible that only the RVT-R was used as RETAIl2, and RETAIL3 was reserved for future use; this is completely unknown, however.
 
Looking at the header definitions reveals some interesting information. All the NDEV versions are specified including 1.2 and 2.1. The Wii (RVL) definitions are separated from the GameCube ones; RVL_RETAIL1-3 are listed as 0000021-000023. It is unclear what this means exactly, as at the time of the SDK release there should not have been more than one retail version of the Wii defined; as such, these may refer to unseen prototype retail boards. They may also correspond to NDEV versions, or have been used as identification for the [[RVT-R Reader]] and [[RVT-H Reader]]; it seems logical that the original retail unit would be RETAIL1, the RVT-R would be RETAIL2, and the RVT-H would be RETAIL3, as the RVT-R and RVT-H (particularly the former) were meant to somewhat simulate a retail environment. Since the RVT-H is much farther from a retail system than the RVT-R, it is possible that only the RVT-R was used as RETAIl2, and RETAIL3 was reserved for future use; this is completely unknown, however.
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Similarly, there are the "PP" (pre-production) boards (See [[Pre-Production Boards]]). The disassembly in the section below reveals that these boards were pre-release retail units corresponding to NDEV versions.
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Similarly, there are the "Pee Pee" (pre-production) boards (See [[Pre-Production Boards]]). The disassembly in the section below reveals that these boards were pre-release retail units corresponding to NDEV versions.
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In the separate section for legacy GC definitions, the [[Revolution Emulator]] is found with ID 1000008, which is the next ID from DEVHW4. It is unknown why it is considered to be a GameCube console type, however it is likely that the Revolution Emulator is not substantially different from the [[Official Dolphin Emulator]], and since it was likely used very early in the Wii's development, this may be why it is considered to be a GC platform. It is also worth noting that the TDEV platforms actually start at an ID analogous to MINNOW rather than HW1, being (last digit of ID) 4-7. Overall, the biggest mystery here is the different RVL_RETAIL types and the PP boards.
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In the separate section for legacy GC definitions, the [[Revolution Emulator]] is found with ID 1000008, which is the next ID from DEVHW4. It is unknown why it is considered to be a GameCube console type, however it is likely that the Revolution Emulator is not substantially different from the [[Official Dolphin Emulator]], and since it was likely used very early in the Wii's development, this may be why it is considered to be a GC platform. It is also worth noting that the TDEV platforms actually start at an ID analogous to MINNOW rather than HW1, being (last digit of ID) 4-7. Overall, the biggest mystery here is the different RVL_RETAIL types and the pee pee boards.
    
=== [[Revolution SDK]] 3.1 ===
 
=== [[Revolution SDK]] 3.1 ===
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