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There were numerous middleware and game engines made for the Wii, although most of them are not publicly accessible since they were released exclusively to registered developers and rarely leaked. Many of these have been found to exist thanks to press releases.
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There were numerous middleware and game engines made for the Wii, although most of them are not publicly accessible since they were released exclusively to registered developers and rarely leaked. Many of these have been found to exist thanks to press releases. Middleware that is bolded in this list indicates that we have obtained it.
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* 3DVia Virtools ([https://www.3ds.com/press-releases/single/computer-gaming-desktop-software-and-retail-applications-developers-turn-to-3dvia-virtools-for-3d/ PR])
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*3DVia Virtools ([https://www.3ds.com/press-releases/single/computer-gaming-desktop-software-and-retail-applications-developers-turn-to-3dvia-virtools-for-3d/ PR])
* Anvil
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*Anvil
* Autodesk HumanIK (Character animation)
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*Autodesk HumanIK (Character animation)
* Bink (Video player)
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*Bink (Video player)
* CRIWARE
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*CRIWARE
* Crystal Tools
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*Crystal Tools
* ego
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*ego
* EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR])
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*EMotion FX (Character animation) ([http://dev.develop-online.net/press-releases/emotion-fx-character-animation-sdk-is-a-perfect-match-for-wii-developers/0138883 PR])
* Fonix VoiceIn ([https://www.gamasutra.com/view/news/105400/Fonix_Middleware_Adds_Voice_Recognition_Karaoke_For_Wii.php PR])
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*Fonix VoiceIn ([https://www.gamasutra.com/view/news/105400/Fonix_Middleware_Adds_Voice_Recognition_Karaoke_For_Wii.php PR])
* Gamebryo ([http://www.marketwired.com/press-release/gamebryos-next-gen-engine-now-supports-wii-769028.htm PR])
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*Gamebryo ([http://www.marketwired.com/press-release/gamebryos-next-gen-engine-now-supports-wii-769028.htm PR])
* Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR])
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*Havok ([https://www.businesswire.com/news/home/20090323005482/en/Havok-Gaming-Landscape-New-Middleware-SDK-%E2%80%93 PR])
* Infernal Engine ([http://www.ign.com/articles/2009/05/28/namco-bandai-games-licenses-terminal-realitys-infernal-engine-for-upcoming-wii-title PR])
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*Infernal Engine ([http://www.ign.com/articles/2009/05/28/namco-bandai-games-licenses-terminal-realitys-infernal-engine-for-upcoming-wii-title PR])
* IW engine
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*IW engine
* iZotope ([https://www.izotope.com/en/company/press-room/press-releases/2010/izotope-technology-licensed-for-inclusion-in-rock-band-3.html PR])
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*iZotope ([https://www.izotope.com/en/company/press-room/press-releases/2010/izotope-technology-licensed-for-inclusion-in-rock-band-3.html PR])
* LiveMove (Wii Remote motion control library by AiLive)
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*'''LiveMove''' (Wii Remote motion control library by AiLive)
* Mobiclip (Video player)
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*'''Mobiclip''' (Video player)
* Mono (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ Link])
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*'''Mono''' (.NET framework implementation) ([https://www.mono-project.com/docs/about-mono/supported-platforms/wii/ Link])
* Motion Portrait
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*Motion Portrait
* Morpheme ([https://www.gamesindustry.biz/articles/naturalmotions-release-of-morpheme-12-adds-wii-support PR])
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*Morpheme ([https://www.gamesindustry.biz/articles/naturalmotions-release-of-morpheme-12-adds-wii-support PR])
* MT Framework
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*MT Framework
* Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
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*Neova CoreEngine ([https://www.mcvuk.com/development/neova-coreengine-rolled-out-to-wii PR])
* Net-Z ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
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*Net-Z ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
* NintendoWare (First-party tools to create sound, 3D models, layouts, effect, etc, included in the full Wii SDK package. NintendoWare now supports all of Nintendo's subsequent platforms as well.)
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*'''NintendoWare''' (First-party tools to create sound, 3D models, layouts, effect, etc, included in the full Wii SDK package. NintendoWare now supports all of Nintendo's subsequent platforms as well.)
* Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR])
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*Nvidia PhysX ([https://www.bit-tech.net/news/gaming/nintendo/nintendo-approves-physx-for-wii/1/ PR])
* Omegame Menus Master ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR])
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*Omegame Menus Master ([http://www.videogamepeople.com/1229/omegame-makes-its-way-to-wii-as-3rd-party-middleware-tool/ PR])
* Q ([https://www.gamasutra.com/view/news/109083/Qube_Brings_Q_Middleware_To_Wii.php PR])
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*Q ([https://www.gamasutra.com/view/news/109083/Qube_Brings_Q_Middleware_To_Wii.php PR])
* Quantum3 ([https://www.engadget.com/2008/04/22/high-voltage-provides-middleware-for-wii-devs/ PR])
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*Quantum3 ([https://www.engadget.com/2008/04/22/high-voltage-provides-middleware-for-wii-devs/ PR])
* RenderWare
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*RenderWare
* Rendez-Vous ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
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*Rendez-Vous ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
* Rockstar Advanced Game Engine
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*Rockstar Advanced Game Engine
* Scaleform GFx ([https://www.gamasutra.com/view/news/106582/Scaleform_GFx_Released_For_Wii.php PR])
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*Scaleform GFx ([https://www.gamasutra.com/view/news/106582/Scaleform_GFx_Released_For_Wii.php PR])
* ShiVa
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*'''ShiVa3D'''
* Spark! ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
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*Spark! ([https://www.gamasutra.com/view/news/110299/Wii_3rd_Party_Tools_Program_Adds_Quazal_Online_Suite.php PR])
* Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR])
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*Torque ([http://www.escapistmagazine.com/news/view/74854-Torque-Engine-Licensed-for-Wii PR])
* TOSHI
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*TOSHI
* Unity
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*Unity
* Vicious Engine ([https://www.gamezone.com/originals/vicious-cycle-provides-middleware-solutions-for-wii/ PR])
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*Vicious Engine ([https://www.gamezone.com/originals/vicious-cycle-provides-middleware-solutions-for-wii/ PR])
* Vision
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*Vision
* VoiceIn ([https://www.beyond3d.com/content/news/303 PR])
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*VoiceIn ([https://www.beyond3d.com/content/news/303 PR])
* Wwise
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*Wwise
* Xaitment ([https://www.gamasutra.com/view/news/120654/European_Studios_License_Xaitment_Products.php PR])
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*Xaitment ([https://www.gamasutra.com/view/news/120654/European_Studios_License_Xaitment_Products.php PR])
    
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