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45 bytes added ,  14:46, 5 February 2019
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Doing some research, and talking to aluigi (the maker of a tool called QuickBMS which extracts all sorts of game archives), we've traced what might be the compression used to an old program by someone named Charles Bloom. aluigi mentioned the format being an ASM->C conversion (whatever that means), and that's what the program seems to do. He said that when he looked at the file format, checking the first few offsets of the file, the data made no sense. We think the ASH format should have more documentation at some point.
 
Doing some research, and talking to aluigi (the maker of a tool called QuickBMS which extracts all sorts of game archives), we've traced what might be the compression used to an old program by someone named Charles Bloom. aluigi mentioned the format being an ASM->C conversion (whatever that means), and that's what the program seems to do. He said that when he looked at the file format, checking the first few offsets of the file, the data made no sense. We think the ASH format should have more documentation at some point.
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[[Category:Wii]]
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[[Category:File Formats]]