https://wiki.raregamingdump.ca/index.php?title=Silicon_Graphics&feed=atom&action=historySilicon Graphics - Revision history2024-03-29T08:38:52ZRevision history for this page on the wikiMediaWiki 1.34.0https://wiki.raregamingdump.ca/index.php?title=Silicon_Graphics&diff=4518&oldid=prevFluffy: Reverted edits by George Floyd (talk) to last revision by Andrew 642021-11-15T13:33:57Z<p>Reverted edits by <a href="/index.php/Special:Contributions/George_Floyd" title="Special:Contributions/George Floyd">George Floyd</a> (<a href="/index.php?title=User_talk:George_Floyd&action=edit&redlink=1" class="new" title="User talk:George Floyd (page does not exist)">talk</a>) to last revision by <a href="/index.php/User:Andrew_64" title="User:Andrew 64">Andrew 64</a></p>
<p>Can't load revision 4518</p>Fluffyhttps://wiki.raregamingdump.ca/index.php?title=Silicon_Graphics&diff=4498&oldid=prevGeorge Floyd at 10:39, 15 November 20212021-11-15T10:39:00Z<p></p>
<p>Can't load revision 4498</p>George Floydhttps://wiki.raregamingdump.ca/index.php?title=Silicon_Graphics&diff=3041&oldid=prevAndrew 64: added some small notes on the SGI workstations used and when the N64 was first started, along with the chip used.2020-09-21T01:27:39Z<p>added some small notes on the SGI workstations used and when the N64 was first started, along with the chip used.</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 01:27, 21 September 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Silicon Graphics''' was a company that contributed to the Nintendo 64's hardware design, creating the N64's [[Reality Display Processor]] and [[Reality Signal Processor]] (RDP and RSP). [[Wei Yen]] started working with Nintendo at Silicon Graphics.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Silicon Graphics''' was a company that contributed to the Nintendo 64's hardware design, creating the N64's [[Reality Display Processor]] and [[Reality Signal Processor]] (RDP and RSP). [[Wei Yen]] started working with Nintendo at Silicon Graphics.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Works with Nintendo ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The first time Nintendo worked with SGI directly was in early 1993 when SGI founder Jim Clark met with then CEO of Nintendo Hiroshi Yamauchi. the new chip that SGI patented as a cheap CPU processor was going to be used in the next system, that was called "Project Reality" at first.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><br /></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=== SGI Workstations ===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">During the development of the Nintendo 64, many SGI workstations were used. among these were the SGI Onyx and most famously, the SGI Indy.</ins></div></td></tr>
</table>Andrew 64https://wiki.raregamingdump.ca/index.php?title=Silicon_Graphics&diff=2837&oldid=prevRedBees: initial2020-05-09T08:13:16Z<p>initial</p>
<p><b>New page</b></p><div>{{Stub}}<br />
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'''Silicon Graphics''' was a company that contributed to the Nintendo 64's hardware design, creating the N64's [[Reality Display Processor]] and [[Reality Signal Processor]] (RDP and RSP). [[Wei Yen]] started working with Nintendo at Silicon Graphics.</div>RedBees