Difference between revisions of "Silicon Graphics"

From RGDWiki
(initial)
 
m (added some small notes on the SGI workstations used and when the N64 was first started, along with the chip used.)
Line 2: Line 2:
  
 
'''Silicon Graphics''' was a company that contributed to the Nintendo 64's hardware design, creating the N64's [[Reality Display Processor]] and [[Reality Signal Processor]] (RDP and RSP). [[Wei Yen]] started working with Nintendo at Silicon Graphics.
 
'''Silicon Graphics''' was a company that contributed to the Nintendo 64's hardware design, creating the N64's [[Reality Display Processor]] and [[Reality Signal Processor]] (RDP and RSP). [[Wei Yen]] started working with Nintendo at Silicon Graphics.
 +
 +
== Works with Nintendo ==
 +
The first time Nintendo worked with SGI directly was in early 1993 when SGI founder Jim Clark met with then CEO of Nintendo Hiroshi Yamauchi. the new chip that SGI patented as a cheap CPU processor was going to be used in the next system, that was called "Project Reality" at first.
 +
<br />
 +
 +
=== SGI Workstations ===
 +
During the development of the Nintendo 64, many SGI workstations were used. among these were the SGI Onyx and most famously, the SGI Indy.

Revision as of 01:27, 21 September 2020

Silicon Graphics was a company that contributed to the Nintendo 64's hardware design, creating the N64's Reality Display Processor and Reality Signal Processor (RDP and RSP). Wei Yen started working with Nintendo at Silicon Graphics.

Works with Nintendo

The first time Nintendo worked with SGI directly was in early 1993 when SGI founder Jim Clark met with then CEO of Nintendo Hiroshi Yamauchi. the new chip that SGI patented as a cheap CPU processor was going to be used in the next system, that was called "Project Reality" at first.

SGI Workstations

During the development of the Nintendo 64, many SGI workstations were used. among these were the SGI Onyx and most famously, the SGI Indy.