Difference between revisions of "Pre-Production Boards"

From Rare Gaming Dump
m (Reverted edits by Mquin40440 (talk) to last revision by Lavacakes)
Tag: Rollback
 
Line 1: Line 1:
 
{{Brief}}
 
{{Brief}}
  
The '''Pre-Production Boards''' (official capitalization "Pre-production boards") are a series of prototype Wii boards, their existence only being known due to SDK text strings and references in [[all.ini]]. SDK references define each of these boards as a console type; see [[OSGetConsoleType]]. Oddly, PeePee0 is not mentioned in SDK strings compiled into applications, and PeePee3 is only mentioned in the list of factory titles present in all.ini and [[RVL_DIAG]] as part of the description for the swupDiag ([[SWUpdate]]) program, which is apparently intended for PeePee3 boards.
+
The '''Pre-Production Boards''' (official capitalization "Pre-production boards") are a series of prototype Wii boards, their existence only being known due to SDK text strings and references in [[all.ini]]. SDK references define each of these boards as a console type; see [[OSGetConsoleType]]. Oddly, PP0 is not mentioned in SDK strings compiled into applications, and PP3 is only mentioned in the list of factory titles present in all.ini and [[RVL_DIAG]] as part of the description for the swupDiag ([[SWUpdate]]) program, which is apparently intended for PP3 boards.
  
PeePee0: Found in SDK header file.
+
PP0: Found in SDK header file.
  
 
Pre-production board 1, 2-1, 2-2: Found in SDK strings present in all Wii applications and games authorized by Nintendo.
 
Pre-production board 1, 2-1, 2-2: Found in SDK strings present in all Wii applications and games authorized by Nintendo.
  
PeePee3: Factory test listing
+
PP3: Factory test listing
  
As the swupDiag application present in [[RVL_DIAG]] is apparently intended for PeePee3 boards, and is compatible with Dolphin, it is known that the PeePee3 board is similar to retail hardware.
+
As the swupDiag application present in [[RVL_DIAG]] is apparently intended for PP3 boards, and is compatible with Dolphin, it is known that the PP3 board is similar to retail hardware.
  
 
There is also a 'Pre-Product 4' [[RVT-R Reader]] unit which is seemingly post-final and has no apparent pre-production features; it is unknown why it is labeled as such.
 
There is also a 'Pre-Product 4' [[RVT-R Reader]] unit which is seemingly post-final and has no apparent pre-production features; it is unknown why it is labeled as such.
Line 15: Line 15:
 
== Correspondence to NDEV versions ==
 
== Correspondence to NDEV versions ==
  
Disassembling [[OSGetConsoleType]] reveals that each of these boards from PeePee0 to PeePee2-2 corresponds to an [[NDEV]] version, with PeePee0 being NDEV 1.0 and PeePee2-2 being NDEV2.0. These boards were considered the retail equivalent to these NDEV versions, using the same [[Hollywood]] revision. It is possible that the [[RVT-R Reader]] for [[E3 2006]] used one of these boards.
+
Disassembling [[OSGetConsoleType]] reveals that each of these boards from PP0 to PP2-2 corresponds to an [[NDEV]] version, with PP0 being NDEV 1.0 and PP2-2 being NDEV2.0. These boards were considered the retail equivalent to these NDEV versions, using the same [[Hollywood]] revision. It is possible that the [[RVT-R Reader]] for [[E3 2006]] used one of these boards.
  
 
{{Template:WiiNavbox}}
 
{{Template:WiiNavbox}}

Latest revision as of 20:54, 21 May 2022

The Pre-Production Boards (official capitalization "Pre-production boards") are a series of prototype Wii boards, their existence only being known due to SDK text strings and references in all.ini. SDK references define each of these boards as a console type; see OSGetConsoleType. Oddly, PP0 is not mentioned in SDK strings compiled into applications, and PP3 is only mentioned in the list of factory titles present in all.ini and RVL_DIAG as part of the description for the swupDiag (SWUpdate) program, which is apparently intended for PP3 boards.

PP0: Found in SDK header file.

Pre-production board 1, 2-1, 2-2: Found in SDK strings present in all Wii applications and games authorized by Nintendo.

PP3: Factory test listing

As the swupDiag application present in RVL_DIAG is apparently intended for PP3 boards, and is compatible with Dolphin, it is known that the PP3 board is similar to retail hardware.

There is also a 'Pre-Product 4' RVT-R Reader unit which is seemingly post-final and has no apparent pre-production features; it is unknown why it is labeled as such.

Correspondence to NDEV versions

Disassembling OSGetConsoleType reveals that each of these boards from PP0 to PP2-2 corresponds to an NDEV version, with PP0 being NDEV 1.0 and PP2-2 being NDEV2.0. These boards were considered the retail equivalent to these NDEV versions, using the same Hollywood revision. It is possible that the RVT-R Reader for E3 2006 used one of these boards.