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'''PPCHalt''' is a function in the [[Dolphin SDK]] and [[Revolution SDK]] standard library (specifically in the base.a/baseD.a file) which is used to halt the main CPU of a GameCube or Wii when a fatal error occurs. Notably, when this function is called without first halting audio playback, the console will freeze but continue to output the last audio frame in its DSP over the audio connection, resulting in the playback of an often loud and high-pitched tone. The function is implemented in PowerPC assembly as an infinite loop which repeatedly branches to the same instruction.
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'''PPCHalt''' is a function in the [[Dolphin SDK]] and [[Revolution SDK]] standard library (specifically in the base.a/baseD.a file) which is used to halt the main CPU of a GameCube or Wii when a fatal error occurs. Notably, when this function is called without first halting audio playback, the console will freeze but continue to output the last audio frame in its DSP over the audio connection, resulting in the playback of an often loud and high-pitched tone. This tone is often referred to as the '''Sound of Death''', and has become somewhat infamous online.
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This tone is often referred to as the '''Sound of Death''', and has become somewhat infamous online.
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The function is implemented in PowerPC assembly as an infinite loop which repeatedly branches to the same instruction.
    
The following is the source code of the PPCHalt function from the Revolution SDK (circa 2.0)'s version of the base library.<ref>[[DIAG4RVL.zip]]/trunk/SDK/build/libraries/base/src/PPCArch.c</ref>
 
The following is the source code of the PPCHalt function from the Revolution SDK (circa 2.0)'s version of the base library.<ref>[[DIAG4RVL.zip]]/trunk/SDK/build/libraries/base/src/PPCArch.c</ref>