Nintendo DS Classroom

Revision as of 16:02, 3 September 2023 by Trash Bandatcoot (talk | contribs) (tossed out the entire page and wrote something better and way more accurate.)

TODO:

  • The DS Classroom application was listed on a Nintendo DS Master List of sorts.
  • Images.
  • Gallery.
  • Kyoshitsu Argumented Reality Test.

Nintendo DS Classroom is an educational system developed by Nintendo and Sharp System Products, utilizing the Nintendo DSi LL (known as the Nintendo DSi XL internationally) for students to use as a learning device during class. The program was available exclusively in Japan and rolled out between January and April 2010.

Overview

Nintendo DS Software

The primary application for getting work exercises done is through the Nintendo DS Classroom application (ニンテンドーDSきょうしつ). The application uses a modified version of Nintendo Zone and relies on a PC with the DS Classroom software that is connected over the same network. Once connected, a student can follow several different courses or tests set up by their teacher.

On a Nintendo DSi, a student can partake in live tasks and tests that are set up by their teacher. Different kinds of questions can be asked, such as yes/no surveys using O, X and ? symbols, or picking answers from a list. Additionally, they can send drawings through a drawing board and have these display on a teacher's PC. Students can also work individually through preset tasks and create their own memorization cards. Once the Nintendo DSi is disconnected, all data is lost[1].

On a PC, a teacher can make use a large selection of materials provided by the software. Additionally, they can create and modify materials with the use of spreadsheet software, such as Microsoft Excel. At the end of a task or test, student results are shown and saved with detailed graphs [1].

PC Software

PC software was developed both for Windows and various Linux distributions, including Ubuntu. The software hasn't been released online as of writing.

Console Software Differences

The software bundled on every classroom Nintendo DSi LL is different compared to a retail unit.

  • The System Settings displays a unique version number of v1.4_kst, with "kst" possibly being a shortened variation of "kyoshitsu" (キョウシツ), which translates to "classroom". This system software version was used throughout the program's lifespan.
  • The Nintendo DSi Shop and Nintendo Zone are not installed. Because of this, Data Management isn't accessible from the System Settings.
  • A different lineup of DSiWare is pre-installed.
Icon Name Title ID Version Pre-installed On
Retail Consoles
Japanese English
ニンテンドーDSきょうしつ
Nintendo
Nintendo DS Classroom
Nintendo
00030004 4b50454a 0 No
めいきょうこくご
らくびきじてん
Nintendo
Meikyo Kokugo
Rakubiki Jiten
Nintendo
00030004 4b44344a 1 Yes
ジーニアスパーソナル
えいわ らくびきじてん
Nintendo
Personal Genius
Eiwa Rakubiki Jiten
Nintendo
00030004 4b44334a 0 No
ジーニアスパーソナル
わえい らくびきじてん
Nintendo
Personal Genius
Waei Rakubiki Jiten
Nintendo
00030004 4b44354a 0 No
ニンテンドーDSiブラウザー
Nintendo
Nintendo DSi Browser
Nintendo
00030004 484e474a 3 Yes
うごくメモちょう
Nintendo
Flipnote Studio
Nintendo
00030004 4b47554a 2 Yes

Note that Flipnote Studio had several revisions in Japan. Classroom units come with version 2.1 pre-installed.

Development

Development started somewhere around 2007, with the project lead by Takao Sawano with as goal to make use of open source software. Seeing how many schools were using the Nintendo DS in schools, the goal was to see how many Nintendo DSs could connect wirelessly to cheap laptops. Sometime later, Sharp System Products was offered to help with the development of applications.[2]

The system was announced in a press release by Nintendo on June 9th, 2009 alongside the announcement of a partnership with Sharp System Products. At this point, Nintendo planned to offer educational software for all Nintendo DS systems, with Sharp being responsible for developing software and selling the program. Software would be released individually as cartridges, with 30 titles planned for elementary school, 20 titles for junior high school and 10 for high school with an estimated release date of February 2010. The program was showcased at the New Education Expo 2009 in Osaka from June 17th to June 18th and e-Learning WORLD in Tokyo from August 5th to August 7th[3].

On August 5th, 2009, Sharp put out an update to the press announcing that the program switched to only use the Nintendo DSi. Reasons for the switch include that the Nintendo DSi could be more easily customized, software could be stored on the console itself, the DSi Camera could be used for certain activities, communication over the internet is easier, and the DSi has a larger screen compared to the Nintendo DS or Nintendo DS Lite [4].

Sometime before the program was rolled out, the system was changed to make use of the Nintendo DSi LL, which was released a few months prior. Regular Nintendo DSi development units were used very late during testing, as apparent by development kits that showed up on Yahoo! Auctions in 2023, identified as units K04 to K08[D 1][D 2][D 3][D 4][D 5].

Gallery

Additional Resources

References

Yahoo! Auction listings:

list of sources:

http://yasuhiro.cocolog-nifty.com/masui/2010/06/post-ae11.html https://nlab.itmedia.co.jp/games/articles/0906/09/news109.html https://resemom.jp/article/2012/05/21/7785.html https://web.archive.org/web/20100427221957/http://www.sharp-ssp.co.jp/ds/index.html