Anonymous

Changes

From Rare Gaming Dump
110 bytes added ,  15:44, 21 November 2019
no edit summary
Line 3: Line 3:  
==Middleware==
 
==Middleware==
   −
They worked on middleware for the Wii called '''LiveMove'''. It was used in many dancing games like Just Dance. LiveMove was also licensed for use with the PlayStation Move, which used motion sensors just like Wii Remotes did. Based on what the company said on their website, you could make motions using the Wii Remote easily and be able to capture them and used them in games. So for Just Dance, someone could dance and the movements would be matched up in the actual game. We do not have the LiveMove middleware.
+
It's unknown what the company did during the GameCube era when they were known as iKuni.
 +
 
 +
During the Wii era, they worked on middleware for the Wii called '''LiveMove'''. It was used in many dancing games like Just Dance. LiveMove was also licensed for use with the PlayStation Move, which used motion sensors just like Wii Remotes did. Based on what the company said on their website, you could make motions using the Wii Remote easily and be able to capture them and used them in games. So for Just Dance, someone could dance and the movements would be matched up in the actual game. We do not have the LiveMove middleware.
    
There were 2 versions of LiveMove: LiveMove Pro and LiveMove 2 (probably optimized for use with the Wii MotionPlus). They also had middleware called LiveAI, which seems to implement machine learning.
 
There were 2 versions of LiveMove: LiveMove Pro and LiveMove 2 (probably optimized for use with the Wii MotionPlus). They also had middleware called LiveAI, which seems to implement machine learning.