This page describes the filesystem of other.7z/agb_bootrom.7z/agb_bootrom/build.

Filesystem

(↑ Up one level)

  • πŸ— build
    • πŸ—€ AgbInclude
    • πŸ—€ AgbLib
    • πŸ— tools
    • πŸ–Ή AgbLogoData.c
    • πŸ–Ή AgbMnTs3_000605_Sum.txt
    • πŸ–Ή AgbMon.apj
    • πŸ–Ή AgbMon.c
    • πŸ–Ή AgbMon.h
    • πŸ–Ή AgbMonData.c
    • πŸ–Ή AgbMonData.h
    • πŸ–Ή AgbMonDefine.h
    • πŸ–Ή AgbMonDefineArm.s
    • πŸ–Ή AgbMonMacro.h
    • πŸ–Ή AgbMonSound.h
    • πŸ–Ή AgbMonSub.h
    • πŸ–Ή AgbMonSub16.c
    • πŸ–Ή AgbMonSub32.c
    • πŸ–Ή AgbMonTypes.h
    • πŸ–Ή AgbMonUncompFilt16.c
    • πŸ–Ή AgbMonUncompFilt32.c
    • πŸ–Ή AgbMPlay.c
    • πŸ–Ή AgbSound.c
    • πŸ–Ή AgbSoundAsmArm.s
    • πŸ–Ή AgbSoundPrv.h
    • πŸ–Ή AGBγƒ‡γƒγƒƒγ‚¬ε―ΎεΏœζ–Ήζ³•.txt
    • πŸ–Ή AGBヒニタε±₯ζ­΄.txt
    • πŸ–Ή Arm.map
    • πŸ–Ή ArmDebug.map
    • πŸ–Ή crt0Arm.s
    • πŸ–Ή crt0ArmCst.s
    • πŸ–Ή crt0IncludeArm.s
    • πŸ–Ή crt0KeyAddr.s
    • πŸ–Ή crt0SinTable.s
    • πŸ–Ή crt0subArm.s
    • πŸ–Ή crt0subArmCommon.s
    • πŸ–Ή crt0subArmCst.s
    • πŸ–Ή ds_sine_arm.s
    • πŸ–Ή ds_startup_arm.s
    • πŸ–Ή MPlayDefPrvArm.s
    • πŸ–Ή multi18_Arm.s
    • πŸ–Ή MusicPlayDefArm.s
    • πŸ–Ή sd_cancel_arm.s
    • πŸ–Ή sd_cut_arm.s
    • πŸ–Ή sd_logo_arm.s
    • πŸ–Ή sd_ok_arm.s
    • πŸ–Ή sd_piron_arm.s

Info

This folder contains the source code files for the bootrom of the Game Boy Advance. Most of the code is written in assembly, but some of it is written in C.