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| '''9/14''' - September 14, 2006 (the Wii System Menu was initially demonstrated on this date) | | '''9/14''' - September 14, 2006 (the Wii System Menu was initially demonstrated on this date) |
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− | '''ASH''' - Nintendo file format
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− | '''[[ATI|ATi]]''' - Company involved with GameCube and Wii system development
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| '''[[Acer Cloud Technology]]''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development | | '''[[Acer Cloud Technology]]''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development |
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| '''[[Arzest]]''' - Company involved with Nintendo game development | | '''[[Arzest]]''' - Company involved with Nintendo game development |
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| + | '''[[Auto Erase Disc]]''' - Disc used in support to wipe NAND |
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| + | '''ASH''' - Nintendo file format |
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| + | '''[[ATI|ATi]]''' - Company involved with GameCube and Wii system development |
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| '''[[Bannerbomb]]''' - Wii homebrew exploit | | '''[[Bannerbomb]]''' - Wii homebrew exploit |
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| '''[[Café Mario|Cafe Mario]]''' - Cafe in Nintendo of America headquarters | | '''[[Café Mario|Cafe Mario]]''' - Cafe in Nintendo of America headquarters |
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| + | '''[[CLS]]''' - Content Licensing Server |
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| '''Club Nintendo Wii Remote TV Controller''' - Japanese Club Nintendo prize | | '''Club Nintendo Wii Remote TV Controller''' - Japanese Club Nintendo prize |
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| '''[[DiskCheck]]''' - Program used to check Wii disc images | | '''[[DiskCheck]]''' - Program used to check Wii disc images |
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| + | '''DOL''' - Wii/GameCube app format |
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| + | '''Dolphin''' - GameCube codename |
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| '''[[Dolphin Development Hardware]]''' - GameCube development unit with internal hard drive | | '''[[Dolphin Development Hardware]]''' - GameCube development unit with internal hard drive |
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| '''[[eFuse]]''' (also '''OTP''') - One-time programmable non-volatile memory used for storing security data | | '''[[eFuse]]''' (also '''OTP''') - One-time programmable non-volatile memory used for storing security data |
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| + | '''EmuNand''' - A entire system menu and title list read from the SD Card |
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| '''[[ES]]''' - DRM code | | '''[[ES]]''' - DRM code |
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| '''[[Factor 5]]''' - Game development studio | | '''[[Factor 5]]''' - Game development studio |
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| + | '''fail0verflow''' (also '''Team Twiizers''') - Hacking group responsible for a lot of Wii exploits, including the Twilight Hack |
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| '''[[Starlight Fun Center|Fun Center]]''' (also '''Starlight Fun Center''') - Nintendo consoles in a kiosk intended for hospital use | | '''[[Starlight Fun Center|Fun Center]]''' (also '''Starlight Fun Center''') - Nintendo consoles in a kiosk intended for hospital use |
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| '''[[IOS|IOP-OS]]''' (also '''IOS''') - Microkernel OS running on the IOP | | '''[[IOS|IOP-OS]]''' (also '''IOS''') - Microkernel OS running on the IOP |
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| + | '''iQiyi''' - Company that worked with Nintendo to sell Wii games in China for the [[NVIDIA Shield]]. Not to be confused with [[iQue]], a completely different company. |
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| '''[[iQue]]''' - Company handling Nintendo game distribution in China | | '''[[iQue]]''' - Company handling Nintendo game distribution in China |
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| '''[[iQue Box]]''' - Cancelled game console based on GameCube hardware for the Chinese market | | '''[[iQue Box]]''' - Cancelled game console based on GameCube hardware for the Chinese market |
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| + | [[IQue Game Boy Advance|iQue GBA]] - Chinese Game Boy Advance developed by iQue |
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| '''[[iQue Player]]''' - Game console based on Nintendo 64 hardware for the Chinese market | | '''[[iQue Player]]''' - Game console based on Nintendo 64 hardware for the Chinese market |
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| '''[[Iris]]''' - Cancelled game console planned to succeed the Game Boy Advance | | '''[[Iris]]''' - Cancelled game console planned to succeed the Game Boy Advance |
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− | '''John Princen''' - Employee at BroadOn | + | '''John Princen''' - An employee at BroadOn |
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− | '''[[JSys]]''' (also '''JSYSTEM''') - Nintendo game development framework, used during GameCube/Wii era | + | '''[[JSys]]''' (also '''JSYSTEM''') - Nintendo game development framework, used during GameCube/Wii era before NintendoWare existed |
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| '''[[KPAD]]''' - Wii Remote high-level library | | '''[[KPAD]]''' - Wii Remote high-level library |
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| '''[[LU64+]]''' - Term used to refer to Wiis with the Bollywood chipset | | '''[[LU64+]]''' - Term used to refer to Wiis with the Bollywood chipset |
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| + | '''Lingcod''' - Emulator used for the Chinese Wii games on the NVIDIA Shield |
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| '''LiveMove''' - Game development middleware by AiLive | | '''LiveMove''' - Game development middleware by AiLive |
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| '''[[Logitech Cordless Keyboard for Wii]]''' - Wireless keyboard made specifically for the Wii | | '''[[Logitech Cordless Keyboard for Wii]]''' - Wireless keyboard made specifically for the Wii |
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− | '''[[Lotcheck]]''' - Nintendo's software compliance testing process | + | '''[[Lotcheck]]''' - Nintendo's software compliance testing process, also used to refer to a folder full of master ROMs for a specific Nintendo console |
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| + | '''main.dol''' - The executable code of a Wii/GameCube game, found in it's filesystem |
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| + | '''[[Maintenance Mode]]''' - Recovery mode on Nintendo consoles |
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| '''[[MEM2]]''' - External main memory on Wii/Wii U | | '''[[MEM2]]''' - External main memory on Wii/Wii U |
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− | '''[[Maintenance Mode]]''' - Recovery mode on Nintendo consoles | + | '''MIOS''' - Mini IOS, the IOS that runs on a Wii when it's in GameCube mode |
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| '''[[Mii Support Disc]]''' - Disc used to fix invalid Mii data | | '''[[Mii Support Disc]]''' - Disc used to fix invalid Mii data |
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| '''[[Movie-Ch Install Disc]]''' - Disc used to install the Wii + Internet Channel | | '''[[Movie-Ch Install Disc]]''' - Disc used to install the Wii + Internet Channel |
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− | '''[[NDEV]]''' - Wii main development unit | + | '''NAND''' - A type of chip that stores data |
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− | '''[[IQue NetCard|NetCard]]''' - Cancelled iQue GBA/DS peripheral for the Chinese market | + | '''[[NandFiler]]''' - Application used to manage DSi NAND contents |
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− | '''[[Nintendo European Research and Development]]''' (also '''NERD''') - Nintendo software development group based in France | + | '''[[NDEV]]''' - Wii main development unit |
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− | '''[[NNGC]]''' - Wii codename | + | '''NG''' - Short for [[NNGC]]. Codename for the Wii development project at [[BroadOn]]. |
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− | '''[[NR Reader]]''' - GameCube main test unit | + | '''[[iQue NetCard|NetCard]]''' - Cancelled iQue GBA/DS peripheral for the Chinese market |
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− | '''[[NWC24Editor]]''' - Application used to manage WiiConnect24 data
| + | '''[[NintendoWare]]''' - Nintendo game development middleware, included with the Wii software development kit, replacing JSYSTEM |
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− | '''[[NandFiler]]''' - Application used to manage DSi NAND contents
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− | '''[[NintendoWare]]''' - Nintendo game development middleware, included with the Wii software development kit | |
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| '''Nintendo DSi Classroom''' (also '''Nintendo DS Classroom''', '''v1.4J_kst''') - Software suite used to repurpose DS/DSi consoles for use in Japanese schools | | '''Nintendo DSi Classroom''' (also '''Nintendo DS Classroom''', '''v1.4J_kst''') - Software suite used to repurpose DS/DSi consoles for use in Japanese schools |
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| '''[[Nintendo EPD]]''' - Nintendo's current main game development division | | '''[[Nintendo EPD]]''' - Nintendo's current main game development division |
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| + | '''[[Nintendo European Research and Development]]''' (also '''NERD''') - Nintendo software development group based in France |
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| '''[[Nintendo PTD]]''' - Nintendo's current main system development division | | '''[[Nintendo PTD]]''' - Nintendo's current main system development division |
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| '''[[Nmenu]]''' - Program used to install titles on Wii | | '''[[Nmenu]]''' - Program used to install titles on Wii |
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| + | '''[[NNGC]]''' - Wii codename. Stands for "Nintendo NextGen Console". Sometimes abbreviated as "NG". |
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| + | '''[[NR Reader]]''' - GameCube main test unit |
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| + | '''[[NRS]]''' - Nintendo Release Server |
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| + | '''[[NWC24Editor]]''' - Application used to manage WiiConnect24 data |
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| '''[[OSGetConsoleType]]''' - Function used to get hardware type/revision on GameCube/Wii/Wii U | | '''[[OSGetConsoleType]]''' - Function used to get hardware type/revision on GameCube/Wii/Wii U |
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| '''[[PAD]]''' - GameCube Controller library | | '''[[PAD]]''' - GameCube Controller library |
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| + | '''[[Photo Dojo DX]]''' - 3DS tech demo based on the DSiWare game "Photo Dojo" |
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| '''[[PPCHalt]]''' - Function used to stop program execution on GameCube/Wii/Wii U | | '''[[PPCHalt]]''' - Function used to stop program execution on GameCube/Wii/Wii U |
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− | '''[[Photo Dojo DX]]''' - 3DS tech demo based on the DSiWare game "Photo Dojo"
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| '''[[Pre-Production Boards]]''' - Wii prototype boards | | '''[[Pre-Production Boards]]''' - Wii prototype boards |
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| '''[[publishwad]]''' - Python script used to create WAD files | | '''[[publishwad]]''' - Python script used to create WAD files |
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| + | '''Revolution''' - Wii codename |
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| + | '''[[Revolution Arcade]]''' - Wii-based arcade game platform |
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| + | '''RVL''' - Wii product code |
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| '''[[RVL_DIAG]]''' - Testing suite for the Wii | | '''[[RVL_DIAG]]''' - Testing suite for the Wii |
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| '''[[RVL_EMU]]''' (also '''Revolution Emulator''') - GameCube development hardware with additional hardware and software to emulate a Wii development environment | | '''[[RVL_EMU]]''' (also '''Revolution Emulator''') - GameCube development hardware with additional hardware and software to emulate a Wii development environment |
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− | '''[[RVL_SDK]]''' (also '''Revolution SDK''') - Wii SDK
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− | '''[[RVL_UJI_DIAG]]''' - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs
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| '''[[RVT-H Reader]]''' - Wii test unit with internal hard drive | | '''[[RVT-H Reader]]''' - Wii test unit with internal hard drive |
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| '''[[RVT-R Writer]]''' - Drive used to burn RVT-R Discs | | '''[[RVT-R Writer]]''' - Drive used to burn RVT-R Discs |
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− | '''[[Revolution Arcade]]''' - Wii-based arcade game platform | + | '''[[RVL_SDK]]''' (also '''Revolution SDK''') - Wii SDK |
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| + | '''[[RVL_UJI_DIAG]]''' - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs |
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| + | '''RVL_64''' - Software for Wii systems with 64 MB of RAM (retail systems) |
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| + | '''RVL_128''' - Software for Wii systems with 128 MB of RAM (development systems, [[NDEV]], etc) |
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− | '''[[SWUpdate]]''' - Software used to update Wii systems | + | '''SDK''' - Software development kit |
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| '''[[serNoReg]]''' - Software used to register a Wii console's serial number during the factory process | | '''[[serNoReg]]''' - Software used to register a Wii console's serial number during the factory process |
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| '''[[Wii Startup Discs|Startup Disc Menu]]''' - Program used to launch the Wii Startup Disc | | '''[[Wii Startup Discs|Startup Disc Menu]]''' - Program used to launch the Wii Startup Disc |
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| + | '''[[SWUpdate]]''' - Software used to update Wii systems |
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| '''[[sysdolphin]]''' - Game development middleware by HAL Laboratory | | '''[[sysdolphin]]''' - Game development middleware by HAL Laboratory |
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| '''[[SystemUpdater]]''' - System update tools for Nintendo consoles | | '''[[SystemUpdater]]''' - System update tools for Nintendo consoles |
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| + | '''TCRF''' ('''The Cutting Room Floor''') - MediaWiki website dedicated to unused/debug content in video games |
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| '''[[TDEV]]''' (also '''Tiny Dev''') - GameCube development unit similar to an NR Reader with additional debug functionality | | '''[[TDEV]]''' (also '''Tiny Dev''') - GameCube development unit similar to an NR Reader with additional debug functionality |
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| '''[[Versa]]''' - ARM development board | | '''[[Versa]]''' - ARM development board |
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| + | '''WAD''' - Wii app format |
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| '''[[WK]]''' - Waikiki library | | '''[[WK]]''' - Waikiki library |
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| '''[[Wei Yen]]''' - Engineer involved with Nintendo 64 and GameCube system development | | '''[[Wei Yen]]''' - Engineer involved with Nintendo 64 and GameCube system development |
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| + | [[List of resources#WiiBrew|WiiBrew]] - MediaWiki website dedicated to Wii hacking and homebrew |
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| '''[[Wii Backup Disc]]''' - Disc used to transfer data between Wii consoles during the repair process | | '''[[Wii Backup Disc]]''' - Disc used to transfer data between Wii consoles during the repair process |