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1,768 bytes added ,  08:49, 11 July 2022
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'''9/14''' - September 14, 2006 (the Wii System Menu was initially demonstrated on this date)
 
'''9/14''' - September 14, 2006 (the Wii System Menu was initially demonstrated on this date)
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'''ASH''' - Nintendo file format
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'''[[ATI|ATi]]''' - Company involved with GameCube and Wii system development
      
'''[[Acer Cloud Technology]]''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development
 
'''[[Acer Cloud Technology]]''' (also '''RouteFree''', '''BroadOn''', '''iGWare''') - Company involved with iQue Player, iQue NetCard, iQue Box, Wii, DSi, 3DS, and Wii U system development
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'''[[Arzest]]''' - Company involved with Nintendo game development
 
'''[[Arzest]]''' - Company involved with Nintendo game development
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'''[[Auto Erase Disc]]''' - Disc used in support to wipe NAND
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'''ASH''' - Nintendo file format
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'''[[ATI|ATi]]''' - Company involved with GameCube and Wii system development
    
'''[[Bannerbomb]]''' - Wii homebrew exploit
 
'''[[Bannerbomb]]''' - Wii homebrew exploit
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'''[[Café Mario|Cafe Mario]]''' - Cafe in Nintendo of America headquarters
 
'''[[Café Mario|Cafe Mario]]''' - Cafe in Nintendo of America headquarters
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'''[[CLS]]''' - Content Licensing Server
    
'''Club Nintendo Wii Remote TV Controller''' - Japanese Club Nintendo prize
 
'''Club Nintendo Wii Remote TV Controller''' - Japanese Club Nintendo prize
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'''[[DiskCheck]]''' - Program used to check Wii disc images
 
'''[[DiskCheck]]''' - Program used to check Wii disc images
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'''DOL''' - Wii/GameCube app format
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'''Dolphin''' - GameCube codename
    
'''[[Dolphin Development Hardware]]''' - GameCube development unit with internal hard drive
 
'''[[Dolphin Development Hardware]]''' - GameCube development unit with internal hard drive
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'''[[eFuse]]''' (also '''OTP''') - One-time programmable non-volatile memory used for storing security data
 
'''[[eFuse]]''' (also '''OTP''') - One-time programmable non-volatile memory used for storing security data
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'''EmuNand''' - A entire system menu and title list read from the SD Card
    
'''[[ES]]''' - DRM code
 
'''[[ES]]''' - DRM code
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'''[[Factor 5]]''' - Game development studio
 
'''[[Factor 5]]''' - Game development studio
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'''fail0verflow''' (also '''Team Twiizers''') - Hacking group responsible for a lot of Wii exploits, including the Twilight Hack
    
'''[[Starlight Fun Center|Fun Center]]''' (also '''Starlight Fun Center''') - Nintendo consoles in a kiosk intended for hospital use
 
'''[[Starlight Fun Center|Fun Center]]''' (also '''Starlight Fun Center''') - Nintendo consoles in a kiosk intended for hospital use
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'''[[IOS|IOP-OS]]''' (also '''IOS''') - Microkernel OS running on the IOP
 
'''[[IOS|IOP-OS]]''' (also '''IOS''') - Microkernel OS running on the IOP
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'''iQiyi''' - Company that worked with Nintendo to sell Wii games in China for the [[NVIDIA Shield]]. Not to be confused with [[iQue]], a completely different company.
    
'''[[iQue]]''' - Company handling Nintendo game distribution in China
 
'''[[iQue]]''' - Company handling Nintendo game distribution in China
    
'''[[iQue Box]]''' - Cancelled game console based on GameCube hardware for the Chinese market
 
'''[[iQue Box]]''' - Cancelled game console based on GameCube hardware for the Chinese market
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[[IQue Game Boy Advance|iQue GBA]] - Chinese Game Boy Advance developed by iQue
    
'''[[iQue Player]]''' - Game console based on Nintendo 64 hardware for the Chinese market
 
'''[[iQue Player]]''' - Game console based on Nintendo 64 hardware for the Chinese market
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'''[[Iris]]''' - Cancelled game console planned to succeed the Game Boy Advance
 
'''[[Iris]]''' - Cancelled game console planned to succeed the Game Boy Advance
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'''John Princen''' - Employee at BroadOn
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'''John Princen''' - An employee at BroadOn
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'''[[JSys]]''' (also '''JSYSTEM''') - Nintendo game development framework, used during GameCube/Wii era
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'''[[JSys]]''' (also '''JSYSTEM''') - Nintendo game development framework, used during GameCube/Wii era before NintendoWare existed
    
'''[[KPAD]]''' - Wii Remote high-level library
 
'''[[KPAD]]''' - Wii Remote high-level library
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'''[[LU64+]]''' - Term used to refer to Wiis with the Bollywood chipset
 
'''[[LU64+]]''' - Term used to refer to Wiis with the Bollywood chipset
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'''Lingcod''' - Emulator used for the Chinese Wii games on the NVIDIA Shield
    
'''LiveMove''' - Game development middleware by AiLive
 
'''LiveMove''' - Game development middleware by AiLive
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'''[[Logitech Cordless Keyboard for Wii]]''' - Wireless keyboard made specifically for the Wii
 
'''[[Logitech Cordless Keyboard for Wii]]''' - Wireless keyboard made specifically for the Wii
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'''[[Lotcheck]]''' - Nintendo's software compliance testing process
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'''[[Lotcheck]]''' - Nintendo's software compliance testing process, also used to refer to a folder full of master ROMs for a specific Nintendo console
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'''main.dol''' - The executable code of a Wii/GameCube game, found in it's filesystem
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'''[[Maintenance Mode]]''' - Recovery mode on Nintendo consoles
    
'''[[MEM2]]''' - External main memory on Wii/Wii U
 
'''[[MEM2]]''' - External main memory on Wii/Wii U
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'''[[Maintenance Mode]]''' - Recovery mode on Nintendo consoles
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'''MIOS''' - Mini IOS, the IOS that runs on a Wii when it's in GameCube mode
    
'''[[Mii Support Disc]]''' - Disc used to fix invalid Mii data
 
'''[[Mii Support Disc]]''' - Disc used to fix invalid Mii data
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'''[[Movie-Ch Install Disc]]''' - Disc used to install the Wii + Internet Channel
 
'''[[Movie-Ch Install Disc]]''' - Disc used to install the Wii + Internet Channel
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'''[[NDEV]]''' - Wii main development unit
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'''NAND''' - A type of chip that stores data
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'''[[IQue NetCard|NetCard]]''' - Cancelled iQue GBA/DS peripheral for the Chinese market
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'''[[NandFiler]]''' - Application used to manage DSi NAND contents
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'''[[Nintendo European Research and Development]]''' (also '''NERD''') - Nintendo software development group based in France
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'''[[NDEV]]''' - Wii main development unit
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'''[[NNGC]]''' - Wii codename
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'''NG''' - Short for [[NNGC]]. Codename for the Wii development project at [[BroadOn]].
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'''[[NR Reader]]''' - GameCube main test unit
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'''[[iQue NetCard|NetCard]]''' - Cancelled iQue GBA/DS peripheral for the Chinese market
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'''[[NWC24Editor]]''' - Application used to manage WiiConnect24 data
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'''[[NintendoWare]]''' - Nintendo game development middleware, included with the Wii software development kit, replacing JSYSTEM
 
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'''[[NandFiler]]''' - Application used to manage DSi NAND contents
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'''[[NintendoWare]]''' - Nintendo game development middleware, included with the Wii software development kit
      
'''Nintendo DSi Classroom''' (also '''Nintendo DS Classroom''', '''v1.4J_kst''') - Software suite used to repurpose DS/DSi consoles for use in Japanese schools
 
'''Nintendo DSi Classroom''' (also '''Nintendo DS Classroom''', '''v1.4J_kst''') - Software suite used to repurpose DS/DSi consoles for use in Japanese schools
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'''[[Nintendo EPD]]''' - Nintendo's current main game development division
 
'''[[Nintendo EPD]]''' - Nintendo's current main game development division
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'''[[Nintendo European Research and Development]]''' (also '''NERD''') - Nintendo software development group based in France
    
'''[[Nintendo PTD]]''' - Nintendo's current main system development division
 
'''[[Nintendo PTD]]''' - Nintendo's current main system development division
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'''[[Nmenu]]''' - Program used to install titles on Wii
 
'''[[Nmenu]]''' - Program used to install titles on Wii
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'''[[NNGC]]''' - Wii codename. Stands for "Nintendo NextGen Console". Sometimes abbreviated as "NG".
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'''[[NR Reader]]''' - GameCube main test unit
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'''[[NRS]]''' - Nintendo Release Server
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'''[[NWC24Editor]]''' - Application used to manage WiiConnect24 data
    
'''[[OSGetConsoleType]]''' - Function used to get hardware type/revision on GameCube/Wii/Wii U
 
'''[[OSGetConsoleType]]''' - Function used to get hardware type/revision on GameCube/Wii/Wii U
    
'''[[PAD]]''' - GameCube Controller library
 
'''[[PAD]]''' - GameCube Controller library
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'''[[Photo Dojo DX]]''' - 3DS tech demo based on the DSiWare game "Photo Dojo"
    
'''[[PPCHalt]]''' - Function used to stop program execution on GameCube/Wii/Wii U
 
'''[[PPCHalt]]''' - Function used to stop program execution on GameCube/Wii/Wii U
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'''[[Photo Dojo DX]]''' - 3DS tech demo based on the DSiWare game "Photo Dojo"
      
'''[[Pre-Production Boards]]''' - Wii prototype boards
 
'''[[Pre-Production Boards]]''' - Wii prototype boards
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'''[[publishwad]]''' - Python script used to create WAD files
 
'''[[publishwad]]''' - Python script used to create WAD files
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'''Revolution''' - Wii codename
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'''[[Revolution Arcade]]''' - Wii-based arcade game platform
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'''RVL''' - Wii product code
    
'''[[RVL_DIAG]]''' - Testing suite for the Wii
 
'''[[RVL_DIAG]]''' - Testing suite for the Wii
    
'''[[RVL_EMU]]''' (also '''Revolution Emulator''') - GameCube development hardware with additional hardware and software to emulate a Wii development environment
 
'''[[RVL_EMU]]''' (also '''Revolution Emulator''') - GameCube development hardware with additional hardware and software to emulate a Wii development environment
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'''[[RVL_SDK]]''' (also '''Revolution SDK''') - Wii SDK
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'''[[RVL_UJI_DIAG]]''' - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs
      
'''[[RVT-H Reader]]''' - Wii test unit with internal hard drive
 
'''[[RVT-H Reader]]''' - Wii test unit with internal hard drive
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'''[[RVT-R Writer]]''' - Drive used to burn RVT-R Discs
 
'''[[RVT-R Writer]]''' - Drive used to burn RVT-R Discs
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'''[[Revolution Arcade]]''' - Wii-based arcade game platform
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'''[[RVL_SDK]]''' (also '''Revolution SDK''') - Wii SDK
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'''[[RVL_UJI_DIAG]]''' - Testing suite for the Wii, similar to RVL_DIAG with additional "Uji" programs
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'''RVL_64''' - Software for Wii systems with 64 MB of RAM (retail systems)
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'''RVL_128''' - Software for Wii systems with 128 MB of RAM (development systems, [[NDEV]], etc)
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'''[[SWUpdate]]''' - Software used to update Wii systems
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'''SDK''' - Software development kit
    
'''[[serNoReg]]''' - Software used to register a Wii console's serial number during the factory process
 
'''[[serNoReg]]''' - Software used to register a Wii console's serial number during the factory process
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'''[[Wii Startup Discs|Startup Disc Menu]]''' - Program used to launch the Wii Startup Disc
 
'''[[Wii Startup Discs|Startup Disc Menu]]''' - Program used to launch the Wii Startup Disc
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'''[[SWUpdate]]''' - Software used to update Wii systems
    
'''[[sysdolphin]]''' - Game development middleware by HAL Laboratory
 
'''[[sysdolphin]]''' - Game development middleware by HAL Laboratory
    
'''[[SystemUpdater]]''' - System update tools for Nintendo consoles
 
'''[[SystemUpdater]]''' - System update tools for Nintendo consoles
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'''TCRF''' ('''The Cutting Room Floor''') - MediaWiki website dedicated to unused/debug content in video games
    
'''[[TDEV]]''' (also '''Tiny Dev''') - GameCube development unit similar to an NR Reader with additional debug functionality
 
'''[[TDEV]]''' (also '''Tiny Dev''') - GameCube development unit similar to an NR Reader with additional debug functionality
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'''[[Versa]]''' - ARM development board
 
'''[[Versa]]''' - ARM development board
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'''WAD''' - Wii app format
    
'''[[WK]]''' - Waikiki library
 
'''[[WK]]''' - Waikiki library
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'''[[Wei Yen]]''' - Engineer involved with Nintendo 64 and GameCube system development
 
'''[[Wei Yen]]''' - Engineer involved with Nintendo 64 and GameCube system development
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[[List of resources#WiiBrew|WiiBrew]] - MediaWiki website dedicated to Wii hacking and homebrew
    
'''[[Wii Backup Disc]]''' - Disc used to transfer data between Wii consoles during the repair process
 
'''[[Wii Backup Disc]]''' - Disc used to transfer data between Wii consoles during the repair process
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